Since i can't play beta i had question for those who do, How does the movement feel and how are the controls set for attacking n such? I keep getting interested in game that have terrible controls. (like using A and D to turn instead of having mouse-look) That part is my only "concern" i guess, the rest i'm just curious how it's set up.
Post edited by crankor on
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited June 2012
Beta hasn't started yet, even for those who have keys. Also, I am sure there will be an NDA up until somewhere close to Open Beta, so when we do get into Beta, we won't be able to discuss things with non-Beta Testers until the NDA is lifted. Just some things to keep in mind.
From what has been reported from E3, all over the web, the gameplay and controls are pretty fluid and easy to control.
Quoted from my site, any links in the quote not ported:
All players gain two at-will powers, mapped to your left and right mouse buttons.
Encounter powers are linked to the Q, E, and R keys.
Daily powers are mapped to the 1 and 2 keys.
The utility power is mapped to the shift (and sometimes tied in with a movement) key.
The character is moved using the standard WASD keyboard setup. The mouse when moved moves your character's facing or "looking" direction.
Actions also have been observed switching/activating items linked to certain (possible keymap-able) keys and your toolbar.
As for targeting, this "Game Trailers" video (shown starting at :40 seconds) shows there is a targeting reticle, and a cursor is not used in combat, but a cursor is available in-game for selection of other (non-combat mainly) User Interface (UI) actions by holding down the alt key.
Due to the fast-paced speed of the game as well as how D&D works, you will not have more than several active powers at one time (maybe seven, or possibly similar to how the tabletop game goes: two at-will powers, one to three encounter powers, one to two daily powers, and one class customized utility power such as a fightrer's shielf block, a rogue's jump behind the enemy or a wizard's teleport hop;) but can swap out the types of powers you want to use (from something like a powers known list) on the fly.
The game will be half persistent world and half instanced, with both solo-friendly locations and end-mission multiplayer re-playable delves where you can get your top gear, confirmed by Zeke Sparkes (lead developer of Neverwinter Online) and Pokket (interviewer from MMORPG.com) from their E3 interview.
Cryptic also has a history of supporting the option for gamepad controlers, but this is not mandatory or play to win in any way.
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From what has been reported from E3, all over the web, the gameplay and controls are pretty fluid and easy to control.
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I deal with the default layout reported on my Neverwinter New Users FAQ under the Gameplay section.
Quoted from my site, any links in the quote not ported:
Cryptic also has a history of supporting the option for gamepad controlers, but this is not mandatory or play to win in any way.