When crafting items, including master craft, if you have it set to "As many as possible". . . if you run out of any item the game will consume whatever items you DO have when it tries to start again.
Easiest example to see what in talking about; get exactly 3 Leathers, and start the task Leather Visor (leatherworking). It will consume 2 of your leathers to start cooking the first one. When the first one finishes, the game will see you don't have 2 more leathers to start the cook again and will not proceed....however it will still use up your 1 remaining leather!
If you are a master crafter, this could equate to tens of millions AD lost per day. Making Kit 31,250 or 62,500 every time you stop an artisan. Normal items...depending on the item upwards of 10,000ad. This has probably cost the community into TRILLIONS of lost AD. What should they do to compensate us for this?
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