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Don't get people used to drinking. This is how crime&violence are rising in streets of Neverwinter!

fabricjumperfabricjumper Member Posts: 50 Arc User
edited April 2021 in Player Feedback (PC)
Wild Storm Elixir : Use: Grants you 350 additional Critical Strike (this bonus scales with your level) and increases your Critical Severity by 10% for 3,600 seconds.

Superior Flask of Potency +1:Use: Increases Power by 440.
Increases Recovery by 440.
Increases Critical Strike by 440.
Increases Critical Severity by 7.5%.
Duration 1,800 seconds. Persists through death.


These i call, Blasphemous Potions

Not only do these two increase critical severity by 17.5%, one is persistent through death.
Why would I try to keep my health or stamina above 75% and 85%? Drink one and die, don't even look back.

Considering that the item that gives the most critical severity in the game is Ribcage (5x2.5 = 12.5%), don't you think the extra from these potions is a bit exaggerated?

I don't want to mention the Watermelon Sorbet. It also gives 10% Power. Some enchantments and runestones are therefore quite cheap in the auction hall. Because people do not want to spend power and severity in main stats.



Comments

  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,417 Arc User
    edited April 2021
    This is game is about violence. How many millions have you killed so far?
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • reg1981reg1981 Member, NW M9 Playtest Posts: 1,435 Arc User
    edited April 2021


    I don't want to mention the Watermelon Sorbet. It also gives 10% Power. Some enchantments and runestones are therefore quite cheap in the auction hall. Because people do not want to spend power and severity in main stats.

    Both your listed potions for crit sev presist through death. Sorbet some would say is more OP than your listed potions considering they give 20% to additional sources, 10% power, 10% accuracy.

    Ribcage is not easily accessible to everyone and their alts. My mains buffed, I know my goal is about 79% crit sev before ribcage proc's. Most cases my SW and TR run a bit higher so it hits 90% faster.

    It has nothing to do with the enchantments, runestones, etc unless you have them to sell and can't. You can only gain 50% from your stats(ratings) after that it's potions and pets. I don't know a DPS class yet that has trouble reaching cap on crit sev, there are many sources. Armor reinforcement kits alone x 4 = 3520 ratings (3.5%) that can be crit sev, power, or crit strike for dps classes. My warlock gets 10% extra crit sev just for being a warlock. Barbarian has a class feat(barbed strikes) that adds a crit sev should you choose to use it.

    Maybe I'm misunderstanding the point of the post, sorry if I am.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    Oh great, first we get a 'combat rework' that nerfs players abilities to cap all significant stats, halving the effectiveness of Defence, giving bosses full CA when they don't have CA AND making enemies harder with scaled content, now we get someone on the forum complaining about potions being too powerful simply because his power stat enchantments aren't worth a lot on the auction house...
    Please Do Not Feed The Trolls

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  • fabricjumperfabricjumper Member Posts: 50 Arc User
    edited April 2021
    armadeonx said:

    Oh great, first we get a 'combat rework' that nerfs players abilities to cap all significant stats, halving the effectiveness of Defence, giving bosses full CA when they don't have CA AND making enemies harder with scaled content, now we get someone on the forum complaining about potions being too powerful simply because his power stat enchantments aren't worth a lot on the auction house...

    My complaint is that 17.5% crit severity comes through "potions", and the total crit severity value we can get from all offensive enchantments and runestones is less than this value. Do not get it wrong. Because this is hilarious.
    reg1981 said:


    I don't want to mention the Watermelon Sorbet. It also gives 10% Power. Some enchantments and runestones are therefore quite cheap in the auction hall. Because people do not want to spend power and severity in main stats.

    Both your listed potions for crit sev presist through death. Sorbet some would say is more OP than your listed potions considering they give 20% to additional sources, 10% power, 10% accuracy.

    Ribcage is not easily accessible to everyone and their alts. My mains buffed, I know my goal is about 79% crit sev before ribcage proc's. Most cases my SW and TR run a bit higher so it hits 90% faster.

    It has nothing to do with the enchantments, runestones, etc unless you have them to sell and can't. You can only gain 50% from your stats(ratings) after that it's potions and pets. I don't know a DPS class yet that has trouble reaching cap on crit sev, there are many sources. Armor reinforcement kits alone x 4 = 3520 ratings (3.5%) that can be crit sev, power, or crit strike for dps classes. My warlock gets 10% extra crit sev just for being a warlock. Barbarian has a class feat(barbed strikes) that adds a crit sev should you choose to use it.

    Maybe I'm misunderstanding the point of the post, sorry if I am.
    As I mentioned above, the purpose of the post is that you are getting a stat from the potion you drink, not the item you use. In my humblest of opinion; on any frp environment, such buffs should only be given by the mighty gods on very special occasions. I am dreaming of hitting a troll with a stick in my hand. Troll laughs at me, turns his back and says, "Just hit here a little bit!". And what is that! A salesman comes in and says "hey, please give me $ 5 and drink this potion." I drink and suddenly realize that I don't need these shoes anymore, when I replace them with a 3% damage boost "troll dies at a hit." Wonderful.

    With Mod 20 obviously some things have been balanced out, but if such potions continue to exist, some enchantments and runestones, and even some items will not be needed.

    I drink,
    Crit stats - checked
    I drink a little more,
    Power stat - checked
    I drink even more;
    And i say "High dps lfg Vos"

    Let's sober up! :)
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    edited April 2021
    Yeah and the majority of our personal stats comes from a stable of mythic companions! If things were making sense, the vast majority of our stats would come from personal gear, the next source would be consumables and the rest would come from buffs given to us from companions / mounts that had buff abilities.

    But that's not the route Cryptic have chosen and if they were to implement your thoughts, the net result would be "oh look, now we have even less stat sources". But I guess that'd be ok for you in the short term as at least you'd get more AD for those enchantments you want to sell.
    Post edited by armadeonx on
    Please Do Not Feed The Trolls

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  • highlyunstablehighlyunstable Member, NW M9 Playtest Posts: 343 Arc User
    Regardless... Potions are in a great place atm in my opinion. It fills in the gaps of missing stats until I (we) can get the gear, companion, mount, insig, runestone, enchant, that is needed to get us closer to our ideal target. If I had stats close at 85 to 90%, taking a potion would be all but useless correct... as we cannot go pass 90.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    His base argument is that high amounts of stats shouldn't come from external sources - but of course, a major motivation for Cryptic to have the combat rework was to move the majority of stat sources off-character in order to force players to rank up companions, so he's not going to gain any traction with that argument.

    The reason behind his argument is so short sighted and myopic as to be almost laughable - he wants a better price for the enchantments he has to sell!

    Running with that scenario; hypothetically, Cryptic take him seriously and nerf potions to negligible effect but are unwilling to buff gear as it'd seriously impact player motivation to rank up their companions. He sells his enchantments, gets a nice bit of extra AD that he manages to spend over the course of a week or three, then goes into an endgame dungeon such as VoS or ToMM. Of course, now, the entire team have lower stats - significantly lower. The run takes longer & the probability of failure increases. Interestingly, he's now making less AD from runs and enjoying the experience less. It's fair to imagine that over the course of the next couple of months he will now lose much more AD than he made from selling those enchantments.

    Was it worth taking such a narrow view? No.

    But people rarely think long-term when wishing for instant profit.
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
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