will this not be a better way to allocate stats to any gear ?
especially with the stats and power creep on gear these days it kinda makes especially weapon enchants absolute and not that much difference
So for example on races or enchants or companions or mounts instead of giving 2500 extra deflect give 20% or 15% +deflect sev increase ?
Or will this have to be changed now & constantly ?
just a friendly question/suggestion
Many thanks
Post edited by fuxion#7775 on
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plasticbatMember, NW M9 PlaytestPosts: 12,513Arc User
Percentage is good for big amount but bad for small amount.
If you have 0 deflect, +2% means 0. If you have 1 deflect, +2% means 0. If you have 60,000 deflect, +2% means 1200. If you have 100,000 deflect, +2% means 2000.
All of the above is less than 2500.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
"If if that was the case, if it was something then I probably was chasing. I would have never gotten it. That was the whole point, if you chase something, then sometimes you never get it. uh huh if you put forth to work and all the attitude, next you know it's bestowed upon you." -- Michael Jordan
Percentage is good for big amount but bad for small amount.
If you have 0 deflect, +2% means 0. If you have 1 deflect, +2% means 0. If you have 60,000 deflect, +2% means 1200. If you have 100,000 deflect, +2% means 2000.
All of the above is less than 2500.
LOL i didnt try to be mathematical im asking whether it wont be better to allocate % stat increase on gear tht doesnt change often ... enchants , mounts , pets and then on armour rings etc the stats bonus to the normal stats on gear is % based cause some weapon enchants have this like vorpal with crit sev but then feytouch is a number .. like make feytouch have 20% deflect sev or something like tht so tht its on par with other enchants depending how you build your toon ...
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arazith07Member, NW M9 PlaytestPosts: 1,719Arc User
What I would like to see, would be for reinforcement kits to give more than what they give now. As it stands, adding 880 power to armor is hardly worth the effort, even as a whole when taking into account all the armor slots.
What I would like to see, would be for reinforcement kits to give more than what they give now. As it stands, adding 880 power to armor is hardly worth the effort, even as a whole when taking into account all the armor slots.
Agreed , i think there will be legendary armour kits on the way ...
Comments
If you have 0 deflect, +2% means 0.
If you have 1 deflect, +2% means 0.
If you have 60,000 deflect, +2% means 1200.
If you have 100,000 deflect, +2% means 2000.
All of the above is less than 2500.
cause some weapon enchants have this like vorpal with crit sev but then feytouch is a number .. like make feytouch have 20% deflect sev or something like tht so tht its on par with other enchants depending how you build your toon ...