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% (Percentage) stats increase instead of a total number on Armor enchants rings & races etc etc ?

fuxion#7775 fuxion Member Posts: 311 Arc User
edited November 2020 in Player Feedback (PC)
Hi Guys

will this not be a better way to allocate stats to any gear ?

especially with the stats and power creep on gear these days it kinda makes especially weapon enchants absolute and not that much difference

So for example on races or enchants or companions or mounts instead of giving 2500 extra deflect give 20% or 15% +deflect sev increase ?

Or will this have to be changed now & constantly ?

just a friendly question/suggestion

Many thanks



Post edited by fuxion#7775 on

Comments

  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,513 Arc User
    Percentage is good for big amount but bad for small amount.

    If you have 0 deflect, +2% means 0.
    If you have 1 deflect, +2% means 0.
    If you have 60,000 deflect, +2% means 1200.
    If you have 100,000 deflect, +2% means 2000.

    All of the above is less than 2500.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
    "If if that was the case, if it was something then I probably was chasing. I would have never gotten it. That was the whole point, if you chase something, then sometimes you never get it. uh huh if you put forth to work and all the attitude, next you know it's bestowed upon you." -- Michael Jordan
  • fuxion#7775 fuxion Member Posts: 311 Arc User
    edited November 2020

    Percentage is good for big amount but bad for small amount.

    If you have 0 deflect, +2% means 0.
    If you have 1 deflect, +2% means 0.
    If you have 60,000 deflect, +2% means 1200.
    If you have 100,000 deflect, +2% means 2000.

    All of the above is less than 2500.

    LOL i didnt try to be mathematical im asking whether it wont be better to allocate % stat increase on gear tht doesnt change often ... enchants , mounts , pets and then on armour rings etc the stats bonus to the normal stats on gear is % based
    cause some weapon enchants have this like vorpal with crit sev but then feytouch is a number .. like make feytouch have 20% deflect sev or something like tht so tht its on par with other enchants depending how you build your toon ...
  • arazith07arazith07 Member, NW M9 Playtest Posts: 1,719 Arc User
    What I would like to see, would be for reinforcement kits to give more than what they give now. As it stands, adding 880 power to armor is hardly worth the effort, even as a whole when taking into account all the armor slots.
  • fuxion#7775 fuxion Member Posts: 311 Arc User
    arazith07 said:

    What I would like to see, would be for reinforcement kits to give more than what they give now. As it stands, adding 880 power to armor is hardly worth the effort, even as a whole when taking into account all the armor slots.

    Agreed , i think there will be legendary armour kits on the way ...
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