So the decision was made that you can just use 1 healing per battle. This will not go down well. Really cannot see how your private testers did not go insane over this this WILL cost you players !!!!!
Please FIX THIS !!!!!!!
There are more than BIS players in this game
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
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Comments
I think a better solution would be to remove health stones and continue to allow regular potion use on the current cooldown.
if you cant heal them(yourself) ..join them : d ..and get a huge hitpoint pool lol of and a holy avenger healing weapon enchantment now of coarse
I'm only half kidding. Health stones have been part of so many giveaways and promotions by this point, and potions aren't needed for daily content, so...yeah.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
1 timer from using a potion of any kind during combat doesn't put the entire potion tray on cooldown. As it stands now if you were to equip 2 sets of healing potions and use 1, or you accidentally hit your invocation blessing reward while in combat the everything except yer Doohickey, or battle horn goes on cooldown. Really makes trying to survive a battle with huge hits impossible if you can't spam the healing potions. I'm looking more at instances with poor healers, or healer that just don't care to try and do their job, or when running solo PVE content(not soloing dungeons for rAD, but just doing the campaigns).
and or
2 remove the cooldown timer from the potions completely.
All this of of course requires a new set of healing potions that heal for way more than 65k hp. For a tank running solo content or with bad healers, 65k hp from a potion is worthless, when big hits or mobs are doing 200k plus damage...
Co-Guild Leader
Ghost Templars L20
Alliance: Tyrs Paladium
Main: Cleric (Heals|DPS)
Alt: Warlock
But here?
No.
Potions should have a 15sec CD, same like they used to before in MOD 2-3. I really do not need to have a healer/tank for every grass and tree I venture to as a dps and be dependent upon their good will or whether they stood up on left or right leg that day.
Granted, some insignia bonuses and gear help to bring back hp, but let's be real NOBODY is using healing potions and it is affecting the economy badly.
Alchemy should run 100% and should be profitable to players that want to invest a bit in it.
How many GIGABYTES this game takes, yet current two options are either Health Stone or Healing by healing classes.
MOD6 was a LOOOOOOOOOOOOOOOOOOONG time ago, perhaps it's time to let that go.
What's the point of having a market in PE then?
Market also needs a full rework. Aside from few vendors, It's not relevant since MOD2 imho.