Neverwinter needs to take the shift key mechanics away from every class. Give tanks a damage reduction based on defense, deflect and new skill block ability. Heals could have accuracy added to their heals, so that they hit better and diminish when accuracy is lower. Without being able to shift immune evade attacks, dps would take hits from bosses and would be a lot harder to keep alive, if not behind the boss or trash. Dps could also receive a incoming healing penalty, just like tanks receive a damage penalty, causing them to require more heals than a tank would especially if they did not have the immune evade skills anymore.
Neverwinter needs to take the shift key mechanics away from every class. Give tanks a damage reduction based on defense, deflect and new skill block ability. Heals could have accuracy added to their heals, so that they hit better and diminish when accuracy is lower. Without being able to shift immune evade attacks, dps would take hits from bosses and would be a lot harder to keep alive, if not behind the boss or trash. Dps could also receive a incoming healing penalty, just like tanks receive a damage penalty, causing them to require more heals than a tank would especially if they did not have the immune evade skills anymore.
+1, at least end gamers will be happy with your suggestions.
As for TOMM and other content: As a general rule of thumb, if you feel like there is nothing new or fun to do, perhaps it is not the game - perhaps it's just you being bored. Other than a weapon, there is literally nothing worthwhile in TOMM that will last for more than two mods. Rings were already purchasable for 100k AD each (if you know when and how), and soon enough we'll get new enchant upgrades obviously. TOMM is a boring dungeon that feels more like a dancing championship rather than playing and enjoying. I see why even some of the most elite players are skipping this one out.
As for this - "Neverwinter needs to take the shift key mechanics away from every class." - What is wrong with your statement? Please, sleep more. Hydrate. Meditate.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
Thats why I have chose the example! Better leave the tank and the healer at home and bring another DPS inside - no healer needed - progress for healers and Tanks are useless!
Old content rendered easy by late/end-game toons. Film at 11.
In a few mods, LoMM will likely be in a similar situation. That's what happens when you revisit weaker content - it becomes more of a cakewalk.
Comments
Other than a weapon, there is literally nothing worthwhile in TOMM that will last for more than two mods. Rings were already purchasable for 100k AD each (if you know when and how), and soon enough we'll get new enchant upgrades obviously.
TOMM is a boring dungeon that feels more like a dancing championship rather than playing and enjoying. I see why even some of the most elite players are skipping this one out.
As for this - "Neverwinter needs to take the shift key mechanics away from every class." - What is wrong with your statement? Please, sleep more. Hydrate. Meditate.
In a few mods, LoMM will likely be in a similar situation. That's what happens when you revisit weaker content - it becomes more of a cakewalk.