I'm confused.
Joined a random queue for the daily AP. The other two players rush ahead, leaving me in the dust to fight all the mobs.
I quit out of the instance because I can't possibly keep up ... and now I can't queue up for a dungeon again?
So if I understand this right ... if I'm two slow and the high-tier players get tired of waiting - they can just vote to kick me, but I can't quit out and re-queue?
wtf?
Do low-tier players normally get kicked for falling behind? ... Seems odd that this is the way the game works.
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I didn't feel like chopping through half a dungeon just to get kicked because they might get tired of waiting, so I left. ... They didn't even bother killing anything, just ran straight to the boss.
Generally I really like the game so far, but this random dungeon thing seems like a weird way to earn your currency.
Most players are way over-leveled for the content, don't care about the drops at all, and are just rushing through as fast as possible to get it over with. ... I've also seen a few not geared at all and just waiting for others to kill everything for them.
The whole thing feels like it's a poorly thought-out work in progress that doesn't fit with the rest of the game.
It's not so much the queue design but the simpletons that run it who are a poorly thought-out work in progress - though calling it progress isn't quite right - "regress," seems more apt.
Unfortunately their stupidity isn't confined to just the dungeons. They drag their bad habits back into the open air maps too. They're the dingbats continually trailing hordes of enemies everywhere they go: into Heroic Encounter, over your head when you're trying to pick up something. I have to admit, though, it's incredibly satisfying to be there when their mess catches up to them.
I don't random queue much anymore unless I'm with a group that wants to run it. It's not worth my time to get stuck in:
a: content i don't want to run
b: running baby dungeons and carrying people that aren't interested in actually participating
c: content that takes forever to complete just to reward you with an outdated rank 5 enchantment
My advice to you is just try to keep up if you end up with people like that. They're the minority. Most times if you get people looking to run through they will at least kill things along the way.
Are you in a guild? That helps with getting into groups or finding a pug group to run with, etc. Minimizes the risks. I'm guessing you're still early level since it sounds like you were running 3 man content.
Rogue - Setsuna F Seiei (XB1)
Rogue - Serenity (PS4)
More people will be running Random Leveling Queue as the acquisition of rough Astral Diamonds is getting an overhaul.
Plus the new punishment for quitting will be an account wide half hour ban from all queues.
So, rather than people leaving and allowing the group to call for reinforcements, expect to see more AFK players as they will realise that a 15 minute wait for one toon to be kicked beats an account wide 30 minutes on super nanny's virtual naughty step.
Rather than acknowledging that there is content some people just don't want to play and finding a way to allow them to quit without ruining the queue for everyone else, they have decided that harsher punishments for non conformity is the way to go.
As to the OP, the only thing I can say is that it will get better.
As you improve you will find it easier to both keep up and/or deal with the monsters that get left in the speedsters wake.
One day needy speed freaks will realise that its not the first ego maniac to reach the boss gate who's in control. Its the guy at the back who unlocks the door.
Its actually quite cathartic to take my Tank into a leveling RQ and come across a 9k GWF and a level 20 spod. Hanging back to "keep the new guy alive..." while Barry Allen loses his HAMSTER at the boss gate.
"Make sure you check those nodes and chests dude... its OK I'm in no hurry... do you want to join my Guild?"
level 21 now, seems like there is no challenge to the random queue dungeons, everyone just flies through them? sometimes i am raised to level 60 with everyone and fight level 24 mobs, sometimes we are all reduced to level 19 and there is zero challenge. Even if we are all at the minimum level there is no need for my clerics healing. Is it always like this - is a cleric useless because nobody ever needs to be healed?
> From what I've read teams generally don't need healing in this mmo. ... They focus on dps and buffs/debuffs.
My point is more about why is every dungeon so far trivial with zero challenge - is it like that forever.
If there is no challenge in completing anything then I do not have much interest in the game.
And the content gets commensurately harder.
Its faster now to run through the lower levels since XP changed and the Elemental Evil campaign was shortened, so it is easier and frankly more likely to "outgrow" the content you've unlocked.
So I left went to que a again and get a ban for wanting to play the game.
Its about time arc got off there ba ksides and sort out these dungeons