The combined effects of Storm Spell critting but with a 30% damage nerf is that SS CWs above ~12k are getting buffed, with the buff amount being amplified the closer to BIS you are, while below ~12k SS CWs are getting nerfed with the severity of the nerf being amplified the lower your IL is. BIS SS CWs are gonna love this mod, while 8k SS CWs are gonna get decimated.
Please reconsider this. Don't nerf Storm Spell damage. If you want SS and MoF closer together, just buff Smolder more, it could use it.
Ummm...I don't think so. I'm a 15K CW with 82% crit chance. Here's my Solo EtoS partial run and the values I got.
As you can see, MOF will be the dps of choice for CW next mod if these changes persist.
Varric the Cursed Dwarven cursed to be Tiefling CW Original Serenity Mostly Retired DC Tokarek Bearded Dwarven OP Tankadin JuiceHead Goofy Human GWF Member of H3llzWarriors and Limitless.
Why are all CW's crying about a nerf? Current live server - Storm Spell can't crit Mod 13 live server - Storm Spell can crit
Sounds like a buff to me. And my MoF is also happy.
live server - Lightning op asf, bilethorn strong boss option Mod 13 - lightning / bilethorn just proc once per encounter => maybe 1/8 of its damage in M12.5
Basically the devs said that CWs (that heavily rely on multi-proccing weapon enchants) will get a compensation for the weapon enchant changes. First we got stormspell critting which was a solid compensation. Now they nerfed it which ends in an overall nerf to CW with the changes to weapon enchants proc behavior. With CW being an average damage dealer in M12 we will end up as one of the weaker, probably the weakest ranked damage dealer in the M13 meta. And this is why we "cry" about the nerf to Stormspell.
I'm actually not looking forward to cw changes for mod 13 now, CW SS hardly procs for single target now.. on live server its proccing nicely on bosses and on preview its barley proccing and now this dmg reduction smh, it should have been a 30% buff not a nerf. I'm probably gonna keep playing my support classes again since no ones gonna want to invite cw again for main dps. MoF cw's are the only ones that are getting invites and its probably gonna continue like this on mod 13 if they don't give us any dmg boosts for CW.
What did they do to the procing of storm spell? Increase in the cooldown?
I also like the fact that old stronghold weapon set bonus is back. I was always wondering with the new bonus, how to keep up the 10% buff with dailies every 10 sec in a prolonged boss fight (Mobs die anyhow). When for whatever reason you don't do a daily in 10 sec - its lost. It may sound good in theory, but I think in reality, where you sometimes want to save a daily for a special occurence or buff to happen - you can easily lose the buff - 10 sec aint long.
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18K GFW Т3-T2-T1, my 18К Wizard can't keep up trash, with GFW + lightning and Master strike weapon with Steel blitz in trash multiproc? wizard HAMSTER and... in ToNG feytached wizard HAMSTER...
4
thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
I'm actually not looking forward to cw changes for mod 13 now, CW SS hardly procs for single target now.. on live server its proccing nicely on bosses and on preview its barley proccing and now this dmg reduction smh, it should have been a 30% buff not a nerf. I'm probably gonna keep playing my support classes again since no ones gonna want to invite cw again for main dps. MoF cw's are the only ones that are getting invites and its probably gonna continue like this on mod 13 if they don't give us any dmg boosts for CW.
What did they do to the procing of storm spell? Increase in the cooldown?
@cheesey#4444 they fixed the offhand bonus, which was bugged and caused Storm Spell to proc a LOT more than it does now. Rather than just give Storm Spell a 5% chance to proc off itself, it instead gave Storm Spell a 5% chance to proc off everything, which is a huge damage increase for storm spell as it let it proc off of procs like aoc, as well as itself, non crits, etc.
18K GFW Т3-T2-T1, my 18К Wizard can't keep up trash, with GFW + lightning and Master strike weapon with Steel blitz in trash multiproc? wizard HAMSTER and... in ToNG feytached wizard HAMSTER...
@cheesey#4444 they fixed the offhand bonus, which was bugged and caused Storm Spell to proc a LOT more than it does now. Rather than just give Storm Spell a 5% chance to proc off itself, it instead gave Storm Spell a 5% chance to proc off everything, which is a huge damage increase for storm spell as it let it proc off of procs like aoc, as well as itself, non crits, etc.
That sucks.
Assuming you have 100% crit chance, thats a 1.5% chance for storm spell to proc the additional strike (30% for normal storm spell and 5% for the offhand bonus).
The chance of procing the additional strike would need to be upped to 20% to be competitive.
Also, does it actually work on preview at the moment? On live there's a SS hit that does 0 damage followed by a critting storm spell strike. But on preview this doesn't happen.
0
thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
@cheesey#4444 they fixed the offhand bonus, which was bugged and caused Storm Spell to proc a LOT more than it does now. Rather than just give Storm Spell a 5% chance to proc off itself, it instead gave Storm Spell a 5% chance to proc off everything, which is a huge damage increase for storm spell as it let it proc off of procs like aoc, as well as itself, non crits, etc.
That sucks.
Assuming you have 100% crit chance, thats a 1.5% chance for storm spell to proc the additional strike (30% for normal storm spell and 5% for the offhand bonus).
The chance of procing the additional strike would need to be upped to 20% to be competitive.
Also, does it actually work on preview at the moment? On live there's a SS hit that does 0 damage followed by a critting storm spell strike. But on preview this doesn't happen.
@cheesey#4444 it does work, they removed the 0 damage log though.
> Welcome to SW land CWs, at least they are buffing SWs a tad in Mod 13.
Even though CW is getting nerfed some, wouldn't comparing it to SW be exaggerated at least to some extent? I mean, at least as a striker, it should still hold true that CW > SW (like any other striker class lol). Scourge Warlocks attack in slow motion, their DoT ticks in slow motion for modest amounts of damage and it's far too long, let's not forget that class has almost non existant (let alone proper) dps Class Features, they're obscenely underpowered.
And unfortunately, the changes they've been making so far don't seem likely to fix that. Temptation might become useful (but not great) as a support, but SW isn't looking that much better in general. It's applying lipstick to a pig.
Indeed, as long as the pecific issues aren't addressed, SW stands no chance (with legit dps) vs players of other striker classes that know what they are doing.
Forced to run as templock... I'm not looking forward to that...
Like you said, it won't even be that great of a support class, other classes can still comfortably outperform it in that regard plus LSS HR buffs by a similar amount (in mod 13) but has much better personal dps.
"In literally any thread involving other class nerfs, you'll see someone whining about GWFs". I think this is written in the treaty of Versailles.
Anyways, jokes aside, CWs aren't the worst damage dealers around. SW takes that excrement crown. To this day I hope the SS nerf is a typo. Even as someone who is completely unaffected by this nerf (I'm a MoF), these changes are terrible. That's like shooting someone in the gonads and then apologizing by giving the victim a napkin to clear it all up, and the napkin is full of boogers and HAMSTER.
The combined effects of Storm Spell critting but with a 30% damage nerf is that SS CWs above ~12k are getting buffed, with the buff amount being amplified the closer to BIS you are, while below ~12k SS CWs are getting nerfed with the severity of the nerf being amplified the lower your IL is. BIS SS CWs are gonna love this mod, while 8k SS CWs are gonna get decimated.
Please reconsider this. Don't nerf Storm Spell damage. If you want SS and MoF closer together, just buff Smolder more, it could use it.
I have a CW alt at about 8k. He has 40% crit. chance and 80% crit. sev (0 CA bonus). That seems to be the turning point, damage output of Spell Storm should be almost identical with these changes. Anything above that level, or even another char with similar equipment but some campaign boons (my CW has zero ATM), should see an improvement in mod 13.
At ~6k you may see a bit of a nerf, but what these changes really mean is either "maybe don't slot SS if you have less than ~40% crit" and "prioritize crit if you want to make the most out of SS", the second part being true even now, BTW. And if you're 6k and below 40% crit SS isn't going to be one of your best source of damage anyway.
CWs at ~12k and above should see a significant buff (assuming they have good crit. %).
The combined effects of Storm Spell critting but with a 30% damage nerf is that SS CWs above ~12k are getting buffed, with the buff amount being amplified the closer to BIS you are, while below ~12k SS CWs are getting nerfed with the severity of the nerf being amplified the lower your IL is. BIS SS CWs are gonna love this mod, while 8k SS CWs are gonna get decimated.
Please reconsider this. Don't nerf Storm Spell damage. If you want SS and MoF closer together, just buff Smolder more, it could use it.
I have a CW alt at about 8k. He has 40% crit. chance and 80% crit. sev (0 CA bonus). That seems to be the turning point, damage output of Spell Storm should be almost identical with these changes. Anything above that level, or even another char with similar equipment but some campaign boons (my CW has zero ATM), should see an improvement in mod 13.
At ~6k you may see a bit of a nerf, but what these changes really mean is either "maybe don't slot SS if you have less than ~40% crit" and "prioritize crit if you want to make the most out of SS", the second part being true even now, BTW. And if you're 6k and below 40% crit SS isn't going to be one of your best source of damage anyway.
CWs at ~12k and above should see a significant buff (assuming they have good crit. %).
You are not considering the changes to lightning.. We loose major damage as CWs on those changes. It would have been fine if they didnt nerf Spell Storm, but now we take a huge hit and the devs needs to revert the changes or buff something else. Maybe Chilling presence or base damage of multiple encounters.
I'm actually not looking forward to cw changes for mod 13 now, CW SS hardly procs for single target now.. on live server its proccing nicely on bosses and on preview its barley proccing and now this dmg reduction smh, it should have been a 30% buff not a nerf. I'm probably gonna keep playing my support classes again since no ones gonna want to invite cw again for main dps. MoF cw's are the only ones that are getting invites and its probably gonna continue like this on mod 13 if they don't give us any dmg boosts for CW.
What did they do to the procing of storm spell? Increase in the cooldown?
The offhand bonus was change(fixed) to 5% and its barely even proccing now on single target.
I'm actually not looking forward to cw changes for mod 13 now, CW SS hardly procs for single target now.. on live server its proccing nicely on bosses and on preview its barley proccing and now this dmg reduction smh, it should have been a 30% buff not a nerf. I'm probably gonna keep playing my support classes again since no ones gonna want to invite cw again for main dps. MoF cw's are the only ones that are getting invites and its probably gonna continue like this on mod 13 if they don't give us any dmg boosts for CW.
What did they do to the procing of storm spell? Increase in the cooldown?
The offhand bonus was change(fixed) to 5% and its barely even proccing now on single target.
Man, these "fixes" are interesting. All changes included (SWs getting buffed, CW getting nerfed etc) seems like 2 steps forward and about 70 steps to the side into a ditch with spikes.
Personally, I would like to have an explanation about the unexpected reduction of storm spell damage by 30%.
Do you have internal test that show how CW is now too strong and can easily do more damage than any other class.
If it's not the case I don't know why you are doing this.
Is it only to help MoF to be more equal to Spell Storm, if it's your goal it's better to Buff only smolder and maybe some other unique powers of MoF.
I think we need some explanation of your goal with this change.
“He raised his staff. There was a roll of thunder. The sunlight was blotted out from the eastern windows; the whole hall became suddenly dark as night. The fire faded to sullen embers. Only Gandalf could be seen, standing white and tall before the blackened hearth.” ― J.R.R. Tolkien, The Two Towers
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martelis1981Member, NW M9 PlaytestPosts: 121Arc User
edited February 2018
ENOUGH!!!! from module 4 the CW has been nerfed , module after module. Control and DPS has been progressively diminished. the Spellstorm nerf was accepted by the bug of the set of Lostmauth, after fixed, You had to put again the SS as it was. What the HAMSTER are you have against magic classes? You left the SW on the floor and now you are doing it with the CWs. If you want to make the MoF viable, you should buff it not nerf the SS CW.
If you want to leave the GWF or HR as the only DPS classes, CLARIFY IT FOR A HAMSTER time for once! So we don't spend our time, AD or money building a character that will eventually be useless.
We DEMAND a HAMSTER explanation RIGHT KNOW!, it's time to clarify the situation up once and for all.
Normally I lurk these threads, but I want to add my voice to those asking why the change to Spell Storm. I understand the constant dance of the nerf you must do to try and keep some balance, but this one just feels out of place. I do not play a CW as my "main" but I still do not see the need for such a heavy hand on this one.
Please help us understand this move. Please offer some sort of explanation for the heavy hand.
From a PVP CW perspective I think you really need to look at the bigger picture of what you want the CW class to be before making any changes. Please cancel all changes for MOD 13 and leave us be until you have a hard think about where these changes will lead our class. Focus on the SW (they deserve the attention) and perhaps dedicate an update to individual classes after we see how these changes work for the SW.
I recently reached the number 1 spot on page 1 of the leader board on the PS4, only because I disregarded what my class should do and did the complete opposite. I did this because what my class should be able to do is not effective. I die less than most tanks yet kill less than them.
I use no control powers (well sometimes one because i need a damage encounter (yes the damage is more important than the control, go figure) because they are worthless. I don't attempt to stack damage because the investment out ways the gain.
Do you really want to continue down this path?
Should a Control Wizard be stacking Deflection, Hit Points, DR, AC, a damage reduction Artifact Set (Valhalla) and a DR increasing Armor Enchantment (Negation), firing tickling magic from our finger tips?
Is your idea of my battlefield controlling abilities to be a teleporting stone wall? Are my damage capabilities only to be useful for damaging a heavy armor wearing, sword swinging classes ego when they try way harder then they should to chop me down?
Surely this is not what you intended and not what the player base wants. Suck it up! Accept the work that's involved, communicate your intended direction, give your players a reasonable time frame for changes and let's change direction together.
Whilst there are some bad apples you DEV's have a pretty remarkable player base that provides solid feedback and are obviously very loyal to the class they invested their time/money in.
Show some damn respect for their continued support and stop pulling the rug.
The Devs are honestly appearing as if they do not listen nor care about the quality and quantity of feedback people have been giving. You are <font color="orange">HAMSTER</font> over people who play this game exclusively and put in a lot of time/money into a class and enjoy working on it and watching it progress. Now, it seems at any given time the class you invested so much time to can go from nice to absolute <font color="orange">HAMSTER</font> no no time. Do you devs really think that is healthy for the game? Do you expect players to just chalk it up as a loss and make a new character? I promise you, that is not the case. While it is true, a lot of us truly enjoy the game, we can only put up with so much before you say "screw it" and all these negative experiences make their way to people who are interested in joining NW but see how many long term players have been neglected. This game can be so much more if you would just listen to the people who play it.
I have a 16k CW and I have worked hard on it and now its getting nerfed while you have GF's destroying Orcus in T9G in less than 10 seconds? Its almost disrespectful. The fact that you have 4 pages of feedback and not a single dev has responded is even more disrespectful. I hope you truly know what you are doing with these changes.
Comments
SS - DPS : https://drive.google.com/open?id=1eGvPQVnroZ3MqyIxXhMDqSCOcs4nYljF
MOF - DPS : https://drive.google.com/open?id=1AI_Q4U8aV7oF1p6MwKk9oPx4ZlR2qO5v
As you can see, MOF will be the dps of choice for CW next mod if these changes persist.
Original Serenity Mostly Retired DC
Tokarek Bearded Dwarven OP Tankadin
JuiceHead Goofy Human GWF
Member of H3llzWarriors and Limitless.
@balanced#2849
@terramak
@ctatumdev#6113
@nitocris83
A lot of the changes were good in this patch, except for this one! Glaringly so Seriously,
Current live server - Storm Spell can't crit
Mod 13 live server - Storm Spell can crit
Sounds like a buff to me.
And my MoF is also happy.
Mod 13 - lightning / bilethorn just proc once per encounter => maybe 1/8 of its damage in M12.5
Basically the devs said that CWs (that heavily rely on multi-proccing weapon enchants) will get a compensation for the weapon enchant changes. First we got stormspell critting which was a solid compensation. Now they nerfed it which ends in an overall nerf to CW with the changes to weapon enchants proc behavior. With CW being an average damage dealer in M12 we will end up as one of the weaker, probably the weakest ranked damage dealer in the M13 meta.
And this is why we "cry" about the nerf to Stormspell.
When for whatever reason you don't do a daily in 10 sec - its lost. It may sound good in theory, but I think in reality, where you sometimes want to save a daily for a special occurence or buff to happen - you can easily lose the buff - 10 sec aint long.
GFW do you more... AOE GFW is BiS? other to clean their shoes...
blitz in trash multiproc? wizard HAMSTER and... in ToNG feytached wizard HAMSTER...
Well. It seems CWs stuff should be nerfed Asap after being allowed to crit.
But when you made Gwfs slam crit it shouldn't be nerfed...
Assuming you have 100% crit chance, thats a 1.5% chance for storm spell to proc the additional strike (30% for normal storm spell and 5% for the offhand bonus).
The chance of procing the additional strike would need to be upped to 20% to be competitive.
Also, does it actually work on preview at the moment? On live there's a SS hit that does 0 damage followed by a critting storm spell strike. But on preview this doesn't happen.
Forced to run as templock... I'm not looking forward to that...
Like you said, it won't even be that great of a support class, other classes can still comfortably outperform it in that regard plus LSS HR buffs by a similar amount (in mod 13) but has much better personal dps. SW says hi.
Anyways, jokes aside, CWs aren't the worst damage dealers around. SW takes that excrement crown. To this day I hope the SS nerf is a typo. Even as someone who is completely unaffected by this nerf (I'm a MoF), these changes are terrible. That's like shooting someone in the gonads and then apologizing by giving the victim a napkin to clear it all up, and the napkin is full of boogers and HAMSTER.
At ~6k you may see a bit of a nerf, but what these changes really mean is either "maybe don't slot SS if you have less than ~40% crit" and "prioritize crit if you want to make the most out of SS", the second part being true even now, BTW. And if you're 6k and below 40% crit SS isn't going to be one of your best source of damage anyway.
CWs at ~12k and above should see a significant buff (assuming they have good crit. %).
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
Do you have internal test that show how CW is now too strong and can easily do more damage than any other class.
If it's not the case I don't know why you are doing this.
Is it only to help MoF to be more equal to Spell Storm, if it's your goal it's better to Buff only smolder and maybe some other unique powers of MoF.
I think we need some explanation of your goal with this change.
― J.R.R. Tolkien, The Two Towers
If you want to leave the GWF or HR as the only DPS classes, CLARIFY IT FOR A HAMSTER time for once! So we don't spend our time, AD or money building a character that will eventually be useless.
We DEMAND a HAMSTER explanation RIGHT KNOW!, it's time to clarify the situation up once and for all.
Please help us understand this move. Please offer some sort of explanation for the heavy hand.
I recently reached the number 1 spot on page 1 of the leader board on the PS4, only because I disregarded what my class should do and did the complete opposite. I did this because what my class should be able to do is not effective. I die less than most tanks yet kill less than them.
I use no control powers (well sometimes one because i need a damage encounter (yes the damage is more important than the control, go figure) because they are worthless. I don't attempt to stack damage because the investment out ways the gain.
Do you really want to continue down this path?
Should a Control Wizard be stacking Deflection, Hit Points, DR, AC, a damage reduction Artifact Set (Valhalla) and a DR increasing Armor Enchantment (Negation), firing tickling magic from our finger tips?
Is your idea of my battlefield controlling abilities to be a teleporting stone wall? Are my damage capabilities only to be useful for damaging a heavy armor wearing, sword swinging classes ego when they try way harder then they should to chop me down?
Surely this is not what you intended and not what the player base wants. Suck it up! Accept the work that's involved, communicate your intended direction, give your players a reasonable time frame for changes and let's change direction together.
Whilst there are some bad apples you DEV's have a pretty remarkable player base that provides solid feedback and are obviously very loyal to the class they invested their time/money in.
Show some damn respect for their continued support and stop pulling the rug.
I have a 16k CW and I have worked hard on it and now its getting nerfed while you have GF's destroying Orcus in T9G in less than 10 seconds? Its almost disrespectful. The fact that you have 4 pages of feedback and not a single dev has responded is even more disrespectful. I hope you truly know what you are doing with these changes.