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TONG - Legendary Chest Rewards Worse Than Regular

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  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User

    marnival said:

    agree with @ivansinkovic1 that players are over stating their runs. I just find the whole concept of I did 60 runs in a week to be BS, unless you play daily for 10 hours a day and spend roughly 3+ hours of that forming groups.

    I agree but during 2x enchant drop some form groups that run Tong in 25 min easy and doing 10 a day is not biggie if you focus it during a week here and there but every week na not likely or realistic tbh..

    oh I dunno. a run is about 25 minutes on average. I personally can't do more than 2 in a row in a sitting. just too much concentrating for me but if I wanted to play more than that I could. without blinking I could get in about 30 runs a week with 2 sessions of 2 games a day. there are people out there who do more than that. if you're in a good alliance it's not hard to find runs with people that are highly geared for tong. in my alliance roles are generally filled very quickly. it's rare to see someone post more than a few times. and its rare to see anyone in zone chat looking for people from my alliance. and people tend to go over and over and over when they do get a good group. that said I don't run tong as a dps so ymmv. if I were trying to get games on my 16k hr I doubt I'd be singing the same song.
    I can do up to 4 runs in a row, that is roughly 2 hours. I rarely get to play anyone other than my DC. My CW and GF barely get out any more. It is all DC and nothing more than my DC, even though I have to other characters that can run T9.

    Speaking of T9, heroic accord should just be removed because no one seems to want to run it.
  • ivansinkovic1ivansinkovic1 Member Posts: 43 Arc User



    I can do up to 4 runs in a row, that is roughly 2 hours. I rarely get to play anyone other than my DC. My CW and GF barely get out any more. It is all DC and nothing more than my DC, even though I have to other characters that can run T9.

    Speaking of T9, heroic accord should just be removed because no one seems to want to run it.

    If I'm running with my guildies/friends, average run is 19 minutes, that's 3 runs/hour.. We usually do it for 2 hours (on 2x enchs even more). As I'm playing cw/dc/op, I often come help out people on last boss.. Since ToNG came out, I got 10ish UEs.. It could be just my bad luck, but I'm seeing a lot of people talking about bad drop rate.. at least on PC
  • gromovnipljesak#8234 gromovnipljesak Member Posts: 1,053 Arc User

    marnival said:

    agree with @ivansinkovic1 that players are over stating their runs. I just find the whole concept of I did 60 runs in a week to be BS, unless you play daily for 10 hours a day and spend roughly 3+ hours of that forming groups.

    I agree but during 2x enchant drop some form groups that run Tong in 25 min easy and doing 10 a day is not biggie if you focus it during a week here and there but every week na not likely or realistic tbh..

    oh I dunno. a run is about 25 minutes on average. I personally can't do more than 2 in a row in a sitting. just too much concentrating for me but if I wanted to play more than that I could. without blinking I could get in about 30 runs a week with 2 sessions of 2 games a day. there are people out there who do more than that. if you're in a good alliance it's not hard to find runs with people that are highly geared for tong. in my alliance roles are generally filled very quickly. it's rare to see someone post more than a few times. and its rare to see anyone in zone chat looking for people from my alliance. and people tend to go over and over and over when they do get a good group. that said I don't run tong as a dps so ymmv. if I were trying to get games on my 16k hr I doubt I'd be singing the same song.
    25 min average if your whole group knows what they're doing. Unfortunately, that isn't always the case. Recently I had a MoF join to replace a DODC, saying he can do everything better. But then, when we got in, he added "MoFs don't do balls".

    It seems people like taking my boot up the rear.
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  • ragequittingdc#8599 ragequittingdc Member Posts: 229 Arc User
    edited March 2018
    yea I'm getting similar results, very rarely do I get ues in left, only two in fact but fourteen from right. I did pull an unbound epic owlbear cub and air archon from left but the ad spent vs made pales in comparison to the right.
    Post edited by ragequittingdc#8599 on
    im actually the gwf carry
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User



    I can do up to 4 runs in a row, that is roughly 2 hours. I rarely get to play anyone other than my DC. My CW and GF barely get out any more. It is all DC and nothing more than my DC, even though I have to other characters that can run T9.

    Speaking of T9, heroic accord should just be removed because no one seems to want to run it.

    If I'm running with my guildies/friends, average run is 19 minutes, that's 3 runs/hour.. We usually do it for 2 hours (on 2x enchs even more). As I'm playing cw/dc/op, I often come help out people on last boss.. Since ToNG came out, I got 10ish UEs.. It could be just my bad luck, but I'm seeing a lot of people talking about bad drop rate.. at least on PC
    T9 was released at mod 12. UES was added to the chest at mod 12b. That is 3 months of zero UES dropping from T9.

    PC has had UES in place now for almost 6 months. PS and XBox a bit over 2 months now. I did not play T9 until Mod 12b landed. Since I started playing t9 I average 1 UES per 10 run, typically. There are times where I go about 15 but usually when that happens I get 2 UES rather quickly. That is my luck and a few of the Core friends I have run with.

    Others have gone into about 20 and yet have not seen one. It is RNG but the cost of them are dropping and once the new map is released it will become even more common for UES and the price will drop further down.

    The devs made the drop rate so bad for AD sink for players wanting R14 enchantments ASAP. As UES drop it will be easier to rank up the 13 to 14.
  • marnivalmarnival Member Posts: 1,432 Arc User
    73 Runs with no UE in a row now and counting ........
  • fightdawalrus#5058 fightdawalrus Member Posts: 114 Arc User
    > @ivansinkovic1 said:
    > Drop rates aren't as bad as people make them out to be. I've never bought an UES and already got all 14s on my companion including bondings (so 9 enchants) and one on character.
    >
    >
    >
    > Me and my group run T9G about 5 times a day and I'd say at least 2 of us get an UES every day or at least every other day. Im not sure I believe people anymore when they "ive done T9G 150 times and never got an UES" since most people ive met don't count their runs but instead they just make up a ridiculous number in an attempt to further prove their point.
    >
    > I have a friend that dropped cambion magus on very first try in cradle. After that, he stopped playing. That means drop rate of cambion magus in there is 100%. Im not sure I believe people anymore when they "ive done <font color="orange">HAMSTER</font> 150 times and never got a magus" since most people ive met don't count their runs but instead they just make up a ridiculous number in an attempt to further prove their point.
    > See, this way of thinking is wrong. Most of the people count by number of keys spent. On average I get one UE for every 80 runs; does it mean everybody gets it on 80 runs? - NO. I've been in multi runs where one lucky guy got them in every run, while others just got salvage/rp/seals.

    So, whats your point here? You say you get one in 80 runs while other guy gets one every run. What exactly are you complaining about?

    On the last x2 enchants on console (few days ago) I managed to pull 16 UES and my other friend pulled 12, while another pulled 8. I have my companion with all rank 14's (9 enchants) and so does my friend. Im sure some people have bad luck but my entire point is that the drop rates, in my opinion are not as bad as people are crying about.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    The droprate is even worse than in mod 12b :) , hard to believe, but feels like it in my case.
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited March 2018

    > @ivansinkovic1 said:

    > Drop rates aren't as bad as people make them out to be. I've never bought an UES and already got all 14s on my companion including bondings (so 9 enchants) and one on character.

    >

    >

    >

    > Me and my group run T9G about 5 times a day and I'd say at least 2 of us get an UES every day or at least every other day. Im not sure I believe people anymore when they "ive done T9G 150 times and never got an UES" since most people ive met don't count their runs but instead they just make up a ridiculous number in an attempt to further prove their point.

    >

    > I have a friend that dropped cambion magus on very first try in cradle. After that, he stopped playing. That means drop rate of cambion magus in there is 100%. Im not sure I believe people anymore when they "ive done HAMSTER 150 times and never got a magus" since most people ive met don't count their runs but instead they just make up a ridiculous number in an attempt to further prove their point.

    > See, this way of thinking is wrong. Most of the people count by number of keys spent. On average I get one UE for every 80 runs; does it mean everybody gets it on 80 runs? - NO. I've been in multi runs where one lucky guy got them in every run, while others just got salvage/rp/seals.



    So, whats your point here? You say you get one in 80 runs while other guy gets one every run. What exactly are you complaining about?



    On the last x2 enchants on console (few days ago) I managed to pull 16 UES and my other friend pulled 12, while another pulled 8. I have my companion with all rank 14's (9 enchants) and so does my friend. Im sure some people have bad luck but my entire point is that the drop rates, in my opinion are not as bad as people are crying about.

    No clue about console but on pc the drop rate is abysmal at best.
    Sure some might have some luck but I have a hard time thinking my and just about every one i run Tong with would be the unlucky ones.

    I know several players with 200 + runs with under 5 UE total in drop, myself included with the total of 3 UE with 2 being from last dubble enchant week.

    There are several other things that infuriates players when it comes to rng.
    Imo it is time to change it and give a cumulative chanse when you combine or run for hard to find items.

    If you have a 5% chanse the 20th try would be automatic succes it is redicules you can fail 200 times with a 5% chanse (yes it happens all to often): I am convinced that in the long run this kind of rng only contribute to players getting tired of it and quit..
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User

    marnival said:

    agree with @ivansinkovic1 that players are over stating their runs. I just find the whole concept of I did 60 runs in a week to be BS, unless you play daily for 10 hours a day and spend roughly 3+ hours of that forming groups.

    I agree but during 2x enchant drop some form groups that run Tong in 25 min easy and doing 10 a day is not biggie if you focus it during a week here and there but every week na not likely or realistic tbh..

    oh I dunno. a run is about 25 minutes on average. I personally can't do more than 2 in a row in a sitting. just too much concentrating for me but if I wanted to play more than that I could. without blinking I could get in about 30 runs a week with 2 sessions of 2 games a day. there are people out there who do more than that. if you're in a good alliance it's not hard to find runs with people that are highly geared for tong. in my alliance roles are generally filled very quickly. it's rare to see someone post more than a few times. and its rare to see anyone in zone chat looking for people from my alliance. and people tend to go over and over and over when they do get a good group. that said I don't run tong as a dps so ymmv. if I were trying to get games on my 16k hr I doubt I'd be singing the same song.
    25 min average if your whole group knows what they're doing. Unfortunately, that isn't always the case. Recently I had a MoF join to replace a DODC, saying he can do everything better. But then, when we got in, he added "MoFs don't do balls".

    It seems people like taking my boot up the rear.
    DODC don't do balls either, so he wasn't lying. If you wanted a AC DC that on you, not him.

    T9 is super easy that you can take a 11K DPS with you into it and beat it at around the 30 minute mark if you have a OP tank, a GF, AC DC and a DO DC. I know because I have been helping alliance members who may not get into T9 because of IL, lack of knowledge, etc... So far, every time we have beaten it, though a few runs we had some hiccups but we always complete it.

    We than took one of those players through MSPC and his own words were, I rather run 1,000+ T9 over one more MSPC. That is how bad MSPC is when compared to T9.
  • ivansinkovic1ivansinkovic1 Member Posts: 43 Arc User

    > @ivansinkovic1 said:

    > Drop rates aren't as bad as people make them out to be. I've never bought an UES and already got all 14s on my companion including bondings (so 9 enchants) and one on character.

    >

    >

    >

    > Me and my group run T9G about 5 times a day and I'd say at least 2 of us get an UES every day or at least every other day. Im not sure I believe people anymore when they "ive done T9G 150 times and never got an UES" since most people ive met don't count their runs but instead they just make up a ridiculous number in an attempt to further prove their point.

    >

    > I have a friend that dropped cambion magus on very first try in cradle. After that, he stopped playing. That means drop rate of cambion magus in there is 100%. Im not sure I believe people anymore when they "ive done HAMSTER 150 times and never got a magus" since most people ive met don't count their runs but instead they just make up a ridiculous number in an attempt to further prove their point.

    > See, this way of thinking is wrong. Most of the people count by number of keys spent. On average I get one UE for every 80 runs; does it mean everybody gets it on 80 runs? - NO. I've been in multi runs where one lucky guy got them in every run, while others just got salvage/rp/seals.



    So, whats your point here? You say you get one in 80 runs while other guy gets one every run. What exactly are you complaining about?



    On the last x2 enchants on console (few days ago) I managed to pull 16 UES and my other friend pulled 12, while another pulled 8. I have my companion with all rank 14's (9 enchants) and so does my friend. Im sure some people have bad luck but my entire point is that the drop rates, in my opinion are not as bad as people are crying about.

    The point is - that's RNG, it is possible to run 1000 runs without getting UE (there is really low chance for that, but it could happen). The drop rates are really bad for some, and you can't say that drop rates aren't that bad just because at least 2 people from your group gets UE every other day.
    Now, I can't say for sure how's the drop rate on xbox/ps4, but on PC it is HAMSTER. Most of the people get HAMSTER drop, while still are a few of lucky ones (I know a guy that got 30 UE in 5 days...without double enchs event).
  • fightdawalrus#5058 fightdawalrus Member Posts: 114 Arc User
    > @ivansinkovic1 said:
    > > @ivansinkovic1 said:
    >
    > > Drop rates aren't as bad as people make them out to be. I've never bought an UES and already got all 14s on my companion including bondings (so 9 enchants) and one on character.
    >
    > >
    >
    > >
    >
    > >
    >
    > > Me and my group run T9G about 5 times a day and I'd say at least 2 of us get an UES every day or at least every other day. Im not sure I believe people anymore when they "ive done T9G 150 times and never got an UES" since most people ive met don't count their runs but instead they just make up a ridiculous number in an attempt to further prove their point.
    >
    > >
    >
    > > I have a friend that dropped cambion magus on very first try in cradle. After that, he stopped playing. That means drop rate of cambion magus in there is 100%. Im not sure I believe people anymore when they "ive done HAMSTER 150 times and never got a magus" since most people ive met don't count their runs but instead they just make up a ridiculous number in an attempt to further prove their point.
    >
    > > See, this way of thinking is wrong. Most of the people count by number of keys spent. On average I get one UE for every 80 runs; does it mean everybody gets it on 80 runs? - NO. I've been in multi runs where one lucky guy got them in every run, while others just got salvage/rp/seals.
    >
    >
    >
    > So, whats your point here? You say you get one in 80 runs while other guy gets one every run. What exactly are you complaining about?
    >
    >
    >
    > On the last x2 enchants on console (few days ago) I managed to pull 16 UES and my other friend pulled 12, while another pulled 8. I have my companion with all rank 14's (9 enchants) and so does my friend. Im sure some people have bad luck but my entire point is that the drop rates, in my opinion are not as bad as people are crying about.
    >
    > The point is - that's RNG, it is possible to run 1000 runs without getting UE (there is really low chance for that, but it could happen). The drop rates are really bad for some, and you can't say that drop rates aren't that bad just because at least 2 people from your group gets UE every other day.
    > Now, I can't say for sure how's the drop rate on xbox/ps4, but on PC it is <font color="orange">HAMSTER</font>. Most of the people get <font color="orange">HAMSTER</font> drop, while still are a few of lucky ones (I know a guy that got 30 UE in 5 days...without double enchs event).

    I can't speak for PC but I can't imagine the drop rates being different just due to the platform.

    My group gets a lot of UES, yes, but I know people outside of my group who have more than I do and haven't bought a single one.

    You keep saying "thats RNG" and some get em and some don't but we all already know this. Im trying to figure whats the disscusion? UES aren't as bad as drop rates as some say, for example, when 12b came out on console I sold a few UES for 1.5 million and then 1 mill and then under a mill and then 700k. The price on xbox of UES dropped insanely fast due to how many people were running T9G and getting them and undercutting each other. Right now they are at 590k and that isn't much at all. I see people constantly trying to trade 15+ of em at PE, there is no shortage of em. People are acting like they have a drop chance of a legendary ring from a hunt in chult.
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  • marnivalmarnival Member Posts: 1,432 Arc User
    edited March 2018
    Just for info every storry has it´s end and so even mine 84th run I got my EU making it a total of 4 in about 250 runs, 2 being one drop from a dubble enchant week.

    My friend has done 57 runs the last 2 weeks with 0 UE and been counting the drops from the second key chest.

    Now i have no clue how crytic thinks when it came to doing this second chest, which can only be opened by either a zen bought key or a key made with currency from that expansion, a chest that gives worse loot then almost every other chest in the game.

    Using leg key to open a chest and getting a saphire or worse is not only a joke it is an insult to the players tbh and a sure way of putting of players from buying zen, nm how you look at it they failed misserable with the intension of this second chest....
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    marnival said:

    Just for info every storry has it´s end and so even mine 84th run I got my EU making it a total of 4 in about 250 runs, 2 being one drop from a dubble enchant week.

    My friend has done 57 runs the last 2 weeks with 0 UE and been counting the drops from the second key chest.

    Now i have no clue how crytic thinks when it came to doing this second chest, which can only be opened by either a zen bought key or a key made with currency from that expansion, a chest that gives worse loot then almost every other chest in the game.

    Using leg key to open a chest and getting a saphire or worse is not only a joke it is an insult to the players tbh and a sure way of putting of players from buying zen, nm how you look at it they failed misserable with the intension of this second chest....

    I stopped opening the extra chest. I find I see UES more often now. The extra chest is just a waste on AD.
  • juan#5043 juan Member Posts: 69 Arc User
    I have run 18 tong, get 7 ues, but, i have done 1000 ndemo in a year and have 0 brutality +5, all is luck, nobody is guilty of my luck, bad or good
  • gromovnipljesak#8234 gromovnipljesak Member Posts: 1,053 Arc User
    juan#5043 said:

    I have run 18 tong, get 7 ues, but, i have done 1000 ndemo in a year and have 0 brutality +5, all is luck, nobody is guilty of my luck, bad or good

    The problem isn't the RNG itself, it's that the paid chest is consistently worse than the normal one. It should be equal.
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  • gromovnipljesak#8234 gromovnipljesak Member Posts: 1,053 Arc User

    juan#5043 said:

    I have run 18 tong, get 7 ues, but, i have done 1000 ndemo in a year and have 0 brutality +5, all is luck, nobody is guilty of my luck, bad or good

    The problem isn't the RNG itself, it's that the paid chest is consistently worse than the normal one. It should be equal.
    it's paid. it should be a tad better not saying it needs to drop continuous ues but it should at least have better rp a higher chance of something fun etc.
    At least a guaranteed blood ruby or something actually effing worth my time.
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