I have been noticing certain players who have queued for random dungeons and immediately disconnect upon entering. I call them "Freddy the Freeloaders" because they clearly want the random dungeon's AD but without having to work for it.
"Freddy the Freeloaders" are easy to spot as they spawn at the dungeon entrance and walk directly to the campfire, stand there and disconnect.
Because of this, they cannot be vote-kicked because the system responds to a vote-kick by saying "they have not been in the instance long enough". They do eventually reconnect when the party has completed most (if not all) of the dungeon for them. Sometimes they will quickly disconnect again if the party has not advanced far enough. This might not seem like such a problem except, for a party of lowbies who are undergeared or have no healer companions on hand, it makes completing a more challenging dungeon next to impossible.
I understand that the Devs wanted to encourage readily assembled groups for all of the team content. However, as long as there are those who can exploit the system like this in order to guarantee a "free ride", it defeats the whole point of having a group. We need team players, not freeloaders. Please fix the vote-kick so we can quickly give "Freddy the Freeloaders" the boot.
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Have you tried vote-kicking them after 5 minutes have elapsed from when you entered the map? It should be possible to kick them after the grace period has elapsed even if they disconnected before being transferred to the map. Currently we don't have any plans to allow players to be kicked inside the grace period, to prevent abuse, even if they do happen to disconnect.
However, if offline players are unable to be kicked after the grace period that is a serious issue. Our team was always able to kick offline players after the grace period internally, so please let us know if you are unable to do so.
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Allowing a vote kick 2 minutes after somebody DCs if they've not entered combat would fix this.
Expect this to happen more going forward. It used to be that once the first person leaves and takes the penalty, other people can leave without a penalty. Seems this feature was removed a patch or two ago. Now every leaver takes the penalty, encouraging people to abuse the disconnect method.
Yes, there are some legitimate disconnects that are beyond the control of players, but the worse that would happen is a disconnected person would have to queue into a different party, they disconnect again and they have to wait again until a new party queues in.
I think at one time there was something in place where when a person was disconnected from content they had to start whatever it was they were doing over, but due to complaints the developers made a work around where a player wasn't actually displaced from the content they were in for a few seconds... now it seems a few people have discovered how to take advantage of and abuse that change.
Personally I wouldn't look forward to going back the way it used to be, having to start something I was doing over from the beginning if I was accidentally disconnected in the middle of it, but if people continue to abuse the system we have currently it may well someone will decide to return to the way it used to be because of all of the abuse and complaints.
Signature [WIP] - tyvm John
It won't 100% solve the issue but it'll help.
I don't think this could lead to an abuse but it would certainly help the other 4 players to continue normally and remove an avenue of exploitation.
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Doors open, if the player is disconnected. Just AFK players prevent progress.
This system was and is very abusable. I saw ppl disconnecting and reentering a boatload of times. We recreated this with premades. One player is able to 'run' multiple dungeons or skirmshes, by queing up, changing character, quing up etc. Just check in after a few minutes and grab your reward. Some skirmishes or dungeons are done, before you can kick the offending party. Even if you are getting kicked in half of your runs, you can still farm ADs way faster, then legit players.
Besides this abuse there is another trend I saw and hate. Ppl farming random skirmishes on alts. You might think, wow, whats the problem there. The problem is, that some ppl have a LS army and send every existing alt into random skirmishes. When I say, that my praying alts are better geared, then 60% of these players, I am not kidding. Most players I see in skirmishes are lvl 70 with 600-6000 IL. You must be deluded, if you think, that they all are new players. First of all, You PRAY a char to lvl 70 with 600 IL. No one would PLAY until lvl 70 and have an IL of 600. Just the quest rewards would grant a higher IL. Any char WITHOUT any boons exept guild boons, R7s, hand me down epic gear, whootz artifact gear, class artifacts and cheap or free companions and mounts can easily reach 9-10k IL. Now tell me please, why most players I see in random skirmishes have an IL under 6k?
I dont mind helping out other players. I mind wasting my time, to leechers and abusers. Luckily I have a multitude of playable characters, so I can and do leave such groups on a regular basis.
Not in the skirmishes I mentioned, at least certainly TDG and POM. Someone DCd will absolutely prevent the party from entering. I had that on Saturday im Throne and it was only because the abuser was in my alliance that I was able to get them to come back and leave the group.
That said, we are considering methods for adding strict punishment for players who are clearly abusing the system. However, we need to be cautious not to catch legitimate players.
Some of these disconnected players never display as disconnected. They have a broken player model (with no name) sitting in the instance, but don't actually exist there, since some players cannot even see them. They don't show up on guild rosters or find person. After the instance is abandoned, they show as disconnected in the party.
Signature [WIP] - tyvm John
I think that perhaps kicking protections should wear off if the account reconnects on a different character. That would help sort out the queue juggling exploiters from legit disconnects.
If you furthermore add the possibility for the group to kick the player in that particular case without the "one kick in 4 hours" penalty, the players could fix the problem with that kind of players them self.
I am pretty sure there has been a similar case in Prophecy of Madness. The other two I can't say for certain that they are affected but it seems like a safe bet.
Was intending to make the same point that dupeks does. There is no valid reason for someone to switch to another character while in a public queue. Maybe for a short grace period to move enchants, but that is a stretch.
Add an additional 60 second timer to kick people who are disconnected completely and not logged on another toon, and this problem is solved. If they want to sit and look at their screen afk at the campfire, then so be it...its their own detriment.
Signature [WIP] - tyvm John
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I know, that I dont get less reward, bc some leecher gets his RAD etc., too, but for me it is not a matter of RAD, but of the total disregard shown to me and the other players.
Immediately upon disconnect the disconnected player's character is replaced by an AI (8 simple AI like the companions) and follows the group for support. If the player fails to return within either a) time limit, b) logs on to another character, or c) the dungeon completed over 30%. Then the AI continues and no reward is given to that player's account. Should the player reconnect this means their character will spawn near the party the AI is replaced, as if nothing happened. The connected players will be able to continue the dungeon with or without the players who disconnect.
- No reward for freeloaders because they must complete 70% of the dungeon.
- Helps those who have connectivity issues.
- Punishes no one but the freeloader.
I know, it is simple to say, and more difficult to program. There are players who will hate the idea. But it is only a suggestion, if you are anything like my husband, you have your face buried in both palms of your hands about now.Xael De Armadeon: DC
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