First, please know that I read the above post about bugs and getting them reoccur. I'm posting this because I am still having this issue after I've used some known ways to clear some issues.
I entered the House of the Crocodile and made my way to the first chamber. While encountering the mobs in chamber one, I clearly see the usual paths that lead to chamber number sealed off. There was a Yuanti mob behind the wall that I wasn't able to target. After getting him to appear in chamber NUMBER ONE, I defeated the mob but was still unable to proceed. I used the "Defeat Me" option and followed the same steps.
I made my way to chamber number one and immediately noticed that chamber two was still sealed.
Next, I zoned out of The House. After entering, the mobs had changed from the Yuanti to Batiri. I cleared chamber 1, but this time there was a dino-mounted goblin hidden behind the wall.
I still can't get this to clear. I zoned out of the HotC, logged off, and 'Quit' Neverwinter to fully close out of the game. When I logged back in, the same problem occurred. I did this step twice to insure that I actually did select "Quit".
Finally, I logged out, Quit Neverwinter, then restarted my console. The issue persists. Need a bit of aid and assistance on this one.
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I left and came back, this time entered the room properly to fight them and had no problems so I'm thinking that may be the cause?
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
1) Maybe there is something about your fighting style that is very successful in triggering that stuck enemy issue. Maybe you use certain powers that throw enemies through the walls or make them drop down through the terrain. Maybe you kite or dodge into particular areas of HoC.
2) Maybe there was problem with the server you dungeon instance was using. There have been issues in the past, for example, with people not able to leave certain instances of Caer-Konig due to server(s) being very busy and not sending travel post data back to the client. Logging in and out generally didn't help. These got resolved in a few hours or so.