Hi,
Will the new epic dungeon random queue prevent players that have not done msp or fbi on any of their toons to do the queue. that will mean that new players will be punished with a serious RAD reduction from dungeons.
Fortunately this will not affect me but i can see this as a big hurdel fo new players.
I really hope i am wrong with this. Expecting that a rank 70 player only do 3man/normal dungeons for ad is not right.
There are more than BIS players in this game
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
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And yes, this is going to be very bad for a lot of players. The only ones who will actually benefit are those geared/wealthy/connected enough to not be reliant on the RAD bonus.
We will not only loose players due to nerf but new players will find dungeons boring and leave too.
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
One can set up a "L70_D2D_LRQ" (Level 70 Door to Door Level dungeon Random Queue) channel.
> You still can get the AD you are getting now. What you will need to do will be running 3-man Level Random Queue (LRQ) once per day (vs twice per day now). You will get the same amount of AD as running a Epic RQ (ERQ). Are you willing to run the boring Level Dungeon is a different question. If what you want is about AD, what you lose is 10 minutes of time to run a LRQ per day.
Would you please stop with this. Seriously. While what you keep saying is true, it's misleading as hell because all of these players who can only get into the normal dungeon are missing out on the bonus RAD from all of the other Qs. You know this already and you keep trying to sell this <font color="orange">HAMSTER</font>.
1x 3-man dungeon in mod 12b net you 12K AD with invoc bonus and vip.
Not exactly an improvement, i think, since a 1x RQ dungeon can take more time than 2x solo private 3-man run or 2x private Epic dungeon in guild.
I personally checked every level dungeons in solo with different toons (GWF, TR, OP, DC, SW). All of them can be finished in 10 minutes if you do door to door, don't pick up anything, don't fight anything until reaching the door. If the 3-men party is formed privately and everyone cooperate, in theory, that should be shorter. The more 'practice' people will do, it will even be shorter just like doing all the shortcut in ETOS, cloak tower, etc.
You can form your own party to do LRQ.
Many people thought they will not get AD from dungeon because they could not do FBI.
I am telling people that is not true. Should they be mislead by the statement "they would get no AD from dungeon"?
Should I not point out that is not true? Was my information not helpful?
The person talked about dungeon and I was talking about dungeon. This thread is about dungeon.
If you want me to add a disclaimer about skirmish, I can.
And what happens with the next mod to have a campaign-locked dungeon? Will the random queue be unavailable for everyone for the first month or two then?
But that is the whole point, it is boring, insanely easy, and on top of being boring and pointlessly easy, you can only queue with 2 mates instead of 4.
You indeed have to choose between your AD income, and a little bit of fun, well to me, we should not have to choose, this is one of the worst choice they ever made (not quoting the other ones, don't want to get into different subjects...)
At least, leave the new random system, but let the players choose the dungeon they are running.
Sometimes people don't have much time to run dungeons, they could choose to run an ELOL for exemple, but they would end up in FBI? Or one of the player in the party does not meet the requirements ? He is left out ? No, this is a terrible new system, and i'm not even on about AD incomes...
I don't understand this change - why not just have Random ques that give 7k and leave the old system in place as well. That way if you can run the random - great you get your daily AD in 1 run instead of 2.
Why punish players who don't want to group with randoms ?
Willing to wait for a month - but if it stays the way it is I can't see myself staying in this game.
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
EDIT: : Oh and honorable mention you can't use your epic keys in the random Normal dungeons
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
If the devs want to push more people thru the queues, then clear the disconnects sooner so more people can have a chance to join.
If the devs want to push more people thru the queues, then clear the disconnects sooner so more people can have a chance to join.
I used to do 2+2, and could to some extent pick what challenge level I wanted depending on my mood and available time. And since I mostly am lazy and just join a PUG that could in some cases make runs quite challenging.
Now I have to do 1 levelling dungeon, which is a boring run-through.
I also have to do one skirmish, which also can be a boring run-through.
And when I get to the epic dungeon, in many cases it is just to eat the leaver penalty and move on to next character to repeat the boring levelling dungeon and easy skirmish run-throughs. The probability of getting a functional team in a PUG for mSP and FBI is close to 0 with the current IL requirements. Even the less used T2s can be a challenge, there is a reason eGWD and eCC is less used - they also can be nontrivial with a weak team.
I did not even bother to sign up for the epic trials yet.
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
Pandora's Misfits Guild Leader
I had a good experience with RQ yesterday, both in 3-man dungeon (i checked the ilevel of other players first and they were all >70 so we just ran through it) and in 5-man dungeon (Kessel and VT).
I waited for less than 3 minutes for the 5-man-dungeon on both my dps and DC characters. All runs were flawless and quick even if I was main dpser on both my DPS and DC.
Sure it could have been way more difficult if a high-tier dungeon had been selected but I believe the "chance" of getting them is lowered.
We also made premade groups for skirmishes random queues and it was all good.
We also made premade groups for selected epic dungeons as usual.
Nothing has really changed for me.
I even think it can vivify the pug system that was dying because of the lack of trust among players.
When a new player play a dungeon for the first time (even their 1st dungeon) it is fun to explore and learn the mechanics of the dungeon if people are just going to zerg it this is impossible. Also one of the reasons for these dungeons used to be to learn the mechanics of the epic version. this does not happen and then mess up the new players first epic dungeon experience
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
As for the VT and Kessel, I must confess I ran a bit ahead but at least, the dungeons were cleared quickly ^^. It is the same as pug life before mod 12b.
Hopefully more experienced >70 players will contribute to this new system instead of sulking in a corner.
I don't even need shards for stronghold btw.
And anyway, you can pre-make a group.