test content
What is the Arc Client?
Install Arc

Official Feedback: M12 Campaign - Jungles of Chult

13»

Comments

  • noworries#8859 noworries Member, Cryptic Developer Posts: 651 Cryptic Developer
    einsieg said:

    I feel the dailies and weeklies for this campaign are set up in a structurally confusing manner that is bound to mess up your progression if you don't pay attention. Unlike Mod11's Mercantile Missions, you are not forced to pick Patrolling Chult before you select a Patrol quest, but Patrolling Chult will not function unless you pick a Patrol after taking it, not before.

    Please either make Patrolling Chult function regardless of the order you take the quests, or don't show Patrols until you take it.

    We did find that and are working on a fix which should allow Patrolling Chult to still work if you picked the Patrol quest first.

    Also, the campaign currency rewards are a bit messed up right now on those. The individual Patrols should not be giving Forgotten Totems, and the Patrolling Chult weekly should not be rewarding Chultan Riches.
  • fester69trollfester69troll Member Posts: 57 Arc User
    edited June 2017

    To go along with the changes in daily tasks, we now have a “Weekly Haul” tracker for this campaign which tracks how much currency you have earned and can earn in a given week. It starts off at a limit of 100 per week and as you advance up the center path of the campaign, you increase your cap by 25 each step (up to a max of 175) and also gain an additional weekly task.

    Forgotten Totems received from the hunt does not enter into the limit cap.



  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User

    Feedback: Camp Vengeance HE design.

    As a development decision, the design of the Camp Vengeance HE is VERY poor. Placing a HE on top of a quest giver and locking players out of questing during the period when the HE is active is not a good idea. In theory, it forces players to do the HE, true and in the short term it will do this. In the long term it will just cause frustrations when most players have finished the campaign and only a few are left, who are unable to do the HE, as they will have to wait it out.

    I recommend rethinking this HE and maybe replacing it with something else, that preferably, does not overlay a campfire as well as a quest giver.

    All 3 lairs in RD have the same problem.


  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    Just wanted to repeat my complaint about this boon.



    It is utterly useless. With the changes that were made to Regeneration, it makes no sense for any build to pick this. Give us Crit, Arpen, Recovery....anything but Regeneration.
    Hoping for improvements...
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    adinosii said:

    Just wanted to repeat my complaint about this boon.



    It is utterly useless. With the changes that were made to Regeneration, it makes no sense for any build to pick this. Give us Crit, Arpen, Recovery....anything but Regeneration.

    Or rework regeneration, and add it to the Assassin's Covenant insignia bonus.

    It is worth noting that the regeneration boon has more HP than the other boons, but not enough to make it worth taking.

    Signature [WIP] - tyvm John

  • brewaldbrewald Member, NW M9 Playtest Posts: 212 Arc User

    ...
    Or rework regeneration, and add it to the Assassin's Covenant insignia bonus.
    ...

    @terramak
    @noworries#8859

    Could you rework "regeneration" and add this stat on few insignias bonus?
    The suggestion of Sylus isn't a bad idea.
    Brewald - GWF 18.3k
    Eleonore - CW Mof Renegade 17.5k
    Harlgard le Vieux - OP Prot 18.3k
    Valrik - DC AC 18.2k
    Furiela - SW Temp 18.1k
  • niadanniadan Member Posts: 1,635 Arc User
    #savethepoorkittens
  • muminekm#3459 muminekm Member Posts: 248 Arc User
    edited July 2017

    Feedback: Cinematics.

    I beg of you, let us skip these damn things. They are ABOMINABLY long. Sitting around watching them makes me want to murder kittens. Not nice, poor kittens.

    The most requested feature ever, and for a reason since you will not find anyone who likes to watch the same damn cinematic for 1000th time. And it's weird how some of them can be skipped (ex. end of VT or Orcus in CN) but most not. At least in this campaign for start.

    Totally for letting us skip cinematic.
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    My opinion is, cinematics will play without possible skipping if any member of the queue group has not yet seen it, this applicable to all content.

  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    Problem is, let's suppose i'm a beginner and i like to see the cut scenes, team will make pressure to skip ( like what happens in demo), if i don't skip, team won't see me with good eyes or in case they can play with me seeing the cut scenes i'll feel bad because i want to see the cut scenes and play.

  • This content has been removed.
  • spideymtspideymt Member, NW M9 Playtest Posts: 710 Arc User
    edited July 2017
    Really nice and well done new zone, but who in the hell thought it would be a good idea to make drops in the new dungeon BtA???
    Thats so stupid.

  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    edited July 2017
    spideymt said:

    Really nice and well done new zone, but who in the hell thought it would be a good idea to make drops in the new dungeon BtA???
    Thats so stupid.

    I don't think making 480 IL equipment BOE would be very good idea.
    etelgrin said:

    Problem is, let's suppose i'm a beginner and i like to see the cut scenes, team will make pressure to skip ( like what happens in demo), if i don't skip, team won't see me with good eyes or in case they can play with me seeing the cut scenes i'll feel bad because i want to see the cut scenes and play.

    Will you still want to see this cutscene when you play this content 1000th time like in lostmauth or demo? I think not.
    I don't mind tbh.

  • spideymtspideymt Member, NW M9 Playtest Posts: 710 Arc User
    edited July 2017


    I don't think making 480 IL equipment BOE would be very good idea.

    I dont talk about equipment. I talk about mounts/companions. It works in FBI ( everything is Bte), but it dont works in MSP or Tomb. Maybe you can explain why its a good idea to make theese things BtA in tomb?

  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    A compromise on cut scenes would be 'skippable unless someone in the group hasn't seen it before'.
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    spideymt said:


    I don't think making 480 IL equipment BOE would be very good idea.

    I dont talk about equipment. I talk about mounts/companions. It works in FBI ( everything is Bte), but it dont works in MSP or Tomb. Maybe you can explain why its a good idea to make theese things BtA in tomb?
    It's just a matter of linearity i guess, i don't disagree that the dungeon needs better loot, but making those things boe is not equal to say better loot, i may drop something i really wanted.

Sign In or Register to comment.