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aura of courage the paladin is not working as described

vyaskvyask Member Posts: 15 Arc User
Aura of courage the paladin is not working as described. Different classes it gives different abilities. The greatest benefit from it are mages and hunters. The least benefit from the aura of courage have warlock. For example, the Assault Svardborg, mage dps from the aura of courage is 66кк and warlock 14кк. Such a difference in classrooms everywhere and in all variations. And it depends on the inequality of the number of blows counted from your passive. This bug allows a simple presence to cause extra damage without using their skills. In this regard, many mages and hunters increase the level of health up to 200hp, as the damage from aura of courage they have the greatest.

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  • vyaskvyask Member Posts: 15 Arc User


  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    edited February 2017
    vyask said:

    Aura of courage the paladin is not working as described. Different classes it gives different abilities. The greatest benefit from it are mages and hunters. The least benefit from the aura of courage have warlock. For example, the Assault Svardborg, mage dps from the aura of courage is 66кк and warlock 14кк. Such a difference in classrooms everywhere and in all variations. And it depends on the inequality of the number of blows counted from your passive. This bug allows a simple presence to cause extra damage without using their skills. In this regard, many mages and hunters increase the level of health up to 200hp, as the damage from aura of courage they have the greatest.

    Man, my schooling sucked.

    My teachers didn't teach me any of this at all!

  • dupeksdupeks Member Posts: 1,789 Arc User
    Aura of Courage does affect a variety of playstyles differently. For everyone affected by the aura, it does an additional hit for 1% of their max HP (not necessarily the OP's), and I believe it is affected by buffs. I think it also counts as an extra at-will attack for certain purposes too (might be wrong on this).

    What I understood from your post is that you don't like that play styles that do many smaller hits benefit more from AoC than play styles that do fewer bigger hits.

    If that's what your complaint is, then you are correct certain play styles benefit more. But I doubt that's not WAI. The devs are about to change all of the weapon enchantments to work a similar way too (vorpal will still scale well for big and slow hitters, but all the sexy reworked enchants will benefit powers with smaller faster hits).
  • vyaskvyask Member Posts: 15 Arc User
    Sorry for my English. Aura of courage according to the description does not depend on play style and skills. Buffs affect the amount of damage from each blow. The number of strikes does not depend on buffs. In addition, the characters are in the same group.
  • vyaskvyask Member Posts: 15 Arc User
    I think that all classes should be equal to the number of strikes from this ability.
  • niadanniadan Member Posts: 1,635 Arc User
    edited February 2017
    Playstyles do matter, and make a difference. I do not understand your issue, as both Acts you displayed had similar total damage dealt in the end. Seems like you are looking for an advantage for your playstyle. Just saying.
  • vyaskvyask Member Posts: 15 Arc User
    edited February 2017
    I'm not looking for an advantage for the style of the game. Damage from aura of courage does not depend on play style. The ability is passive. Total damage in the charts doesn't matter. Aura of courage does not depend on the other damage.
  • archangelzorak01archangelzorak01 Member, NW M9 Playtest Posts: 324 Arc User
    In this particular case total amount of damage dealt is meaningless. What is important is Total Dmg - AoC Dmg/Total Dmg. As the charts show AoC contributed to 4% of the chart #1's total damage and AoC contributed to 19% of chart #2's total damage.

    If these charts are from the same combat and each combatant had roughly the same amount of combat time it does seem to exhibit a more significant benefit to combatant #2 over combatant #1.

    However, not all buffs are equal in all cases. Certain buffs will benefit certain classes/playstyles more so than others. In my opinion there is nothing wrong with that, as long as it isn't always one particular class/playstyle that benefits the most from many buffs.

    We can compare Aura of Courage to many weapon enchantments. Take lightning for instance, this particular enchant will significantly benefit anyone who strikes very quickly for less on each strike than someone who strikes less often but for larger amounts. Aura of Courage functions in the same way.

    In conclusion I feel that these things are fine as they are, there is no need to make absolutely everything as beneficial for every class and style of play. The caveat here is that there needs to be an equivalent for every class or playstyle. If buff A works well for one setup but not for another then there needs to be a buff B that better benefits that other class or playstyle. The thing that each player needs to do is find the buffs/enchants/whatever that best benefit their chosen class and playstyle and to utilize as many of those as they can, when they can (possibly even altering their build/playstyle to utilize the buffs most commonly available to them). We as players always have to accept the fact that not every group (especially in 5 man content) is going to necessarily provide the best buffs for our individual playstyle or chosen class.

    P.S. Just don't be that guy who makes groups solely for their own aggrandizement, no one likes them folks.
    Neverwinter Module 6: The only MMO expansion in the history of MMO's to remove more content than it added.


  • vyaskvyask Member Posts: 15 Arc User
    The situation is always the same. The characters in one group, the aura deals about the same damage from a single blow. Buffs do not affect the number of hits from the aura. The difference only in the number of attacks of aura that depends on the class.
  • valnoledvalnoled Member Posts: 38 Arc User
    edited April 2017
    well... as the guys mentioned above - the game buffs work differently towards different classes or builds.
    Buffs lowering encounter's CD work poor on DOT powers.
    Buffs raising critchance work bad for non-critting powers.
    Short time power/damage boost buff works more towards one hit blast.
    ...etc, that's how game works. You can't cap everything your class does not get enough from.
    Post edited by valnoled on
  • dupeksdupeks Member Posts: 1,789 Arc User
    vyask said:

    The situation is always the same. The characters in one group, the aura deals about the same damage from a single blow. Buffs do not affect the number of hits from the aura. The difference only in the number of attacks of aura that depends on the class.

    I think this answer addresses your own original post, right?

    The power is working as intended, but the eventual result depends on the playstyle of whoever is benefiting. Certain classes have natural biases towards fast-hitting or multi-hitting powers, and therefore will benefit more from this mechanic. And that's fine.
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