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Module 11 Preview Patch Notes: NW.75.20170104a.2

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  • asterdahlasterdahl Member, Cryptic Developer Posts: 1,258 Cryptic Developer

    All of the new pieces are 150 on live, except Historian's Regalia says 160. Some or all are 140 on Preview.

    Thanks for the report. It looks like there may have been a data conflict, I'll work with the team to investigate why they went live without the item level adjustment. I apologize for the inconvenience.
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  • c3rb3r3c3rb3r3 Member Posts: 277 Arc User
    asterdahl said:

    All of the new pieces are 150 on live, except Historian's Regalia says 160. Some or all are 140 on Preview.

    Thanks for the report. It looks like there may have been a data conflict, I'll work with the team to investigate why they went live without the item level adjustment. I apologize for the inconvenience.
    Talking about new gear you should really tell what are the bonuses given by Zulkir/Draconic gear when summoning undead/draconic companion. There are very few people who have tested it out and they didn't notice anything. So it will never be used because people can't afford to spend 400k+ AD just to check a bonus on each companion.
  • edited January 2017
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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited January 2017
    asterdahl said:

    All of the new pieces are 150 on live, except Historian's Regalia says 160. Some or all are 140 on Preview.

    Thanks for the report. It looks like there may have been a data conflict, I'll work with the team to investigate why they went live without the item level adjustment. I apologize for the inconvenience.
    Thanks for looking into that. It explains why I was confused on Live: I compared each of them to my 145-IL Umbral pieces and the Umbral was better in all cases.

    As for Mod 10.5 in general, this is a reminder of what not to do with mechanics: when mod 3 went live, most everyone hated the ideas of (1) armor needing batteries and (2) needing a certain amount of resistance to enter content (Kessel's Retreat). It should come as no surprise that so many people are skipping dealing with FBI and SVA: it's just too much of a hassle.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited January 2017
    asterdahl said:

    smill3x said:

    The new stats ​​are lower than the old ones? Why? I don´t need AC ... the new Armor loses 8k hp.... Loyalist Visage los 200 Power ... 200 ArP .... WHY? The new Gear was good for me ... and now ... its useless .... its so useless... please give us back the old Stats ... the old stats with AC its good but not the new Stats.... Zulkir loses 300 Power... that´s not fair .... many new Gear loses 10 Gearscore points from 150 to 140 .... WHY?

    To clarify, this change has nothing to do with the bugfix that some of these items were missing armor class (AC). These items are on live, and in fact the item level adjustment happened before the items went live. When did you have these items at their higher item level?

    For reference, when these items were made internally, during the design process we had not settled on an item level for all of them, so we chose a certain item level to start, and then during their development we made adjustments to the item levels based on the location they were awarded from.
    This isnt a buigfix its a nerf we placed armor kit's Remodel's dyes on those armors and now y make it usless...
    We used Zen keys to get those armors and y maked it usless????

    LOL

    Post edited by schweifer1982 on
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    Hear, hear. There's nothing wrong with pugging, and in fact I prefer it. You meet more players that way, especially new people. Many of them won't have very good gear, and helping them is a positive, not a negative. A lot of people are shy as well, and queuing for them is more comfortable. Not everyone is outgoing, gregarious, or has a "type-A" personality. The "anti-social" pejorative is getting really tiresome. I often pug low-level dungeons just for the fun of running them with people new to the game.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • weaver936weaver936 Member, NW M9 Playtest Posts: 443 Arc User
    shadw2012 said:

    weaver936 said:

    Na, they should take Mod 10 and put it in the ground like they did the original Elemental Evil. Good Riddance. Give us dungeons, good loot, good stories and a reason to log in. Mod 10, while made for those 3.1k-3.2k, is really a mod for 4.3k elitists. It has turned PVE into the elite bubble once reserved for PVP. Bring back content for all players, not just elitists.

    If you have to be 3.5k+ to do esva or FBI then YOU are doing something wrong... don't blame the devs for player's lack of skill or willingness to work together. In SKT3k Channel we complete FBI and eSVA daily with a variety of IL's...

    If people choose to be anti-social and try to just + for content or run with Randoms.. then a fail is their own fault.
    I was curious about the bolded section above, you say variety of IL's, what do you mean by that? Since you need 3.1k or 3.2 to just get in?

    And whats with your social, and anti-social ranting? Just curious...
    I don't know why that went BOLD.. :D.

    A Variety of IL means from barely able to get into the content and now Bondings.. and 4.3k IL...

    My "Social and Anti-Social Rating" is in response to my understanding and experience that the worst thing that can happen to you in game (in terms of cost of TIME and MONEY) is to be non-social... there are things you will never know about this game and classes and content with out 1. Personal testing and making mistakes (this costs more time and money than is neccessary) or 2. Someone showing you the Ins and Outs of the game... stuff you'll never find on the forums.

    Elitists and Anti-Social (solo player attitudes) will 90% of the time not only hurt you... but other people you are involved with in game.. Generally speaking. So, if that is true and I claim to care more about People than Pixels in game.. then the only right thing to do is to let other people they are not alone... the situation isn't hopeless... and you don't have to be Elitist OR rely on what they can do for you to be successful in game.
    “Improvise, Adapt and Overcome!”

    ― Clint Eastwood, Heartbreak Ridge



    Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.


    FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    terramak said:


    River District Campaign

    • Bonus Secrets of the Many Starred can now be gained once every four days, extended from once every day.
      • Secrets of the Many Starred from daily and weekly quests are unaffected.
    Well, that would be great .... if I could only get to that point. After you fixed the buggy tower quest (the 21 out of 25 issue), I could complete that quest, but once I returned and turned that quest in, I am stuck. Quest chain terminated, no new quests available - I cannot get to the point where I get any daily or weekly quests, so I do not really have a reason to hang around the River District any more...nothing for me to do.

    Am I missing something?

    Hoping for improvements...
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User


    I really hope they make mod 11 different from mod 10.

    The thing about M11 is that it does not introduce any new content aimed at the elite/elitist players. Granted, we do not have the "master" version of the dungeon yet, only the leveling version, but the River District (including dig sites and HEs) are pretty easy. In fact, they feel easy to me, even when I do not have any guild boons, and am stuck with a RI% of 30% instead of the 60%+ that I am used to having.

    The master Spellplague dungeon might be more challenging than I expect, but as it is, it seems to me that FBI/mSVE will remain the hardest content in the game - and I consider that a good thing for those people that do not belong to the "elite" crowd - simply because it gives them more things to do.

    Now, it seems that they did learn a few things from M10 - you don't need mind-numbing fishing to get treasure maps, and they did not introduce new gear that needs constant charging (which forces you to do things you hate, in order to do things you like ... and that's bad). It was a bad idea with the black ice, and it was equally bad with the Voninblood. I hope such ideas are dead and stay dead.
    Hoping for improvements...
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    adinosii said:

    terramak said:


    River District Campaign

    • Bonus Secrets of the Many Starred can now be gained once every four days, extended from once every day.
      • Secrets of the Many Starred from daily and weekly quests are unaffected.
    Well, that would be great .... if I could only get to that point. After you fixed the buggy tower quest (the 21 out of 25 issue), I could complete that quest, but once I returned and turned that quest in, I am stuck. Quest chain terminated, no new quests available - I cannot get to the point where I get any daily or weekly quests, so I do not really have a reason to hang around the River District any more...nothing for me to do.

    Am I missing something?
    @adinosii The daily quest unlocks later than intended in the current build. Dev comments re: correction are in the campaign feedback thread.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • darkstarrfoffdarkstarrfoff Member Posts: 158 Arc User
    @asterdahl still no word on the black ice treads being bugged?
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited January 2017

    adinosii said:

    terramak said:


    River District Campaign

    • Bonus Secrets of the Many Starred can now be gained once every four days, extended from once every day.
      • Secrets of the Many Starred from daily and weekly quests are unaffected.
    Well, that would be great .... if I could only get to that point. After you fixed the buggy tower quest (the 21 out of 25 issue), I could complete that quest, but once I returned and turned that quest in, I am stuck. Quest chain terminated, no new quests available - I cannot get to the point where I get any daily or weekly quests, so I do not really have a reason to hang around the River District any more...nothing for me to do.

    Am I missing something?
    The daily quest unlocks later than intended in the current build. Dev comments re: correction are in the campaign feedback thread.
    From post by ontheriver
    Yes, the daily quest was incorrectly gated, making it inaccessible until later - that will be fixed so there shouldn't be such a shortage of Evidence


    (I don't have any issue with people disagreeing with my opinions, but disagreeing with a statement of fact is weird.)

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    Neverwinter Census 2017

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  • vaness12378vaness12378 Member Posts: 9 Arc User
    edited January 2017
    @terramak hi terramak i noticed a bug on weapons equip increase
    imgur.com/a/5Ls5J
    u can see in the image that have a ??% ad on the at-will bonus, and that's bad because the buff of the equip increase its not being applied.
    imgur.com/a/Jx6bS
    But doesn't only happens on gf class, that bug happens on all classes.
    You can see here that the tooltip is 8% but its not working, and also happens on all ranks of artifacts weapons, doesn't applies the buff that they say.
    imgur.com/a/ioa3R
    This bug is on Live server, not sure if is in Preview.
    Thanks Terramak :)
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    That's only a tooltip bug, as far as anyone has noticed.
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