Have we not lived long enough with Shocking Execution? I have a I use for PVP, so I'm not hating on the daily because I don't have it, I don't use it, maybe when I first made the Tr after beta. Anyway, even though it's stupidly over powered (what sense is there to have a daily that can kill someone with one button?, where is the skill in that?), my main complaint with SE, is the only warning is a sound effect? can you at least make a mark that shows up on you like the HR aimed shot, you do realize anyone that's been playing this game probably doesn't listen to the game unless you are a real die hard. I listen to music when I play, I pumped my TR with stamina, I dodge roll all over and as much as possible.
I bring this up because maybe the devs don't play much of the game or PVP anyway, but when I did listen to the game's effects, and I could hear SE coming no problem, I wasn't dodging repeatedly so it was alway's pretty easy to dodge, not a problem, now that I listen to music, I have had to change my character, my play style, and rotation not because of a single player, but because of one daily. I never do any prolonged attacks anymore (have to dodge), I wouldn't even mind if the trade off to listen to music was the occasional SE hit if it didn't just kill you outright, I have the defenses of a tank and high deflect on my TR, yet a TR with 2k IL can walk up behind me and one shot me with SE, I mean, if I built my TR around SE, what is the incentive to even get gear when you just have to master the timing for one daily?
I'd be happy with a target like the one the HR puts on you with aimed shot, and then all the TR's can keep the crutch with no complaint from me, if I happen to be the only TR in a pvp match, wearing headphones is no problem, I make take a few extra hits but that's my trade off, one newbie TR with SE can pretty much free kill me unless he's stupid enough to do SE while I'm facing him. I personally thing SE is dumb anyway, hence the reason it hasn't been in my bar for years if ever, but just that one little change would make all the difference. Just a mark, some warning besides just a sound effect. The sound effect isn't even a good warning with headphones, if there is another TR on my team, 2 TR's on their team, and all three are one hit wonders, your going to hear SE so many times how can you even play, if hear it dodge right, so 3 tr's with SE going crazy, your not going to be doing much but dodging because the only thing your going to hear is that sound, if you don't dodge, a fresh level 70 tr take you out if you had 2k more IL in defense. It just doesn't makes sense for a sound effect to be the only warning for many reasons even besides just wanting to listen to music, a target on whoever they are targeting, easy fix with a big benefit.
No more one hit wonders!!! L2P (really, it's been years, got to take the crutches off one day)
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I would rather they get rid of Courage Breaker than Shocking Execution. The past few modules have been boring due to lack of killing power compared to the earlier mods.
edit: I do not want SE killed nor do I want GF's damage to be nerfed. I want other classes to be given more firepower to balance out the classes. I find that there is more skill when survival becomes a crucial part of the game.
Still not easy to avoid, but a bit of random dodging goes a long way, as does not sitting on your horsey when capping alone.
Courage breaker also is the daily... note the word daily.. that allows me to stand my own grounds vs people who would kill me with 1 to 2 hits with basic encounters.
So first I have to dodge and survive to build my daily then launch my attack to try to damage then with courage breaker leading the way. Then if I cannot kill them they heal 100% hp before courage breakers effect ends and I have to try all over again.
Courage breaker does not need to be nerfed. This thread was about shocking execution, now courage breaker.
None of these skills need to be nerfed.
Instead look at the max power people are getting from stronghold boons and artifact weapons.
This constant screaming of nerfed people instead of developing ways to win is a plague to never winter and all games similar. This spirit of destroy the abilities of those you have not learned to defeat is very infectious and the wrong path to take.
I have seen TR's with, over 4k then just throw daggers, than shoot of SE over and over and over again. Why? I have 3.1k tr scoundrel, I can fight with any class at any IL and if I really do good, I can win alot because I leverage just about every aspect of my build, but it's fun (except for HR's, I don't even count those as a pvp classes, those are pvp obstacles, like the green balls in CN, I have been duking it ou with 2 or 3 people on a node having fun, holding it maybe, in comes HR, and good bye everyone on the node and most of my health, I have fought a couple 1v1 just to see what it is that does so much damage, I can be out of the red circle, no very close to the HR and they do something and my health is gone, yet they are in the same place and I didn't see anything hit me and I'm not in red, not worth figuring it out so I just treat HR's as green balls, pointless to engage)
Anyway, they are obvioulsy never going to fix pvp, and that's fine, i personally like playing at a disadvantage, using the weaker build, the weaker encounters and dailies, I have been 3.1k for about 7 months, I move a total of 69 il in that time for a grand total of 3.169k and probably as high as it will ever be. A target on you like aimed shot would go a long a wau in QOL, I can wear headphones with giving every TR using the crutch free kills, plus sometimes I'm having fun fighting with someone and then bam, I'm dead, I'll take the deaths over taking off my headphones, a target, that's all I'm asking.
I want to acknowldge that I can see CB being a problem, I'm not a recovery TR, I only use CB when I'm fighting someone and they do some serious damage, I'm not that high IL so it can give me a chance to do some damage, I can't slam it repeatedly, I don't have any mythic artifacts and never will, but I have fought TR's that have CB'ed me over and over, maybe because of my dodge mechanic it's more annoying than anything unless it's nicely timed when your team mates are around, I only pvp on my TR, but again I can imagine, with some classes and no dodge, your screwed. I doubt they will fix that, that's just power creep, or recovery creep.
If they are devs are listening, please add target for SE, how about a skull and cross bones or something, so you know your dead if decide to just hang out and not dodge. I don't mind the HR's that shouldn't even be in a pvp the way they are now, they add another element to the match, just like the green balls in CN, non engageable obstacles, one in pvp is good, as soon as you put on headphones there is two, I don't even know what you can do to fix HR"s but SE just needs a target.
If you feel something is overpowered please give reasons to support the claim as well as some solutions that could solve the problem.
As others have said, it is not necessarily a problem that SE is able to one shot people and using that claim as a backbone for the claim of SE being OP it has pushed this thread into a NErf Request.
TR's are meant to put out a lot of burst damage. High damage skills are to be expected.
They key is that there either has to be limitations on use or ways to avoid the damage and there are for SE. Others have mentioned but I'll reiterate:
1) It is a Daily Power and thus is limited in use
2) It can be dodged and the sound effect will give you just enough time to do so.
3) The damage area is rather small and can even be tricky to aim against moving targets.
I am not saying you can't argue that a change should be made but in order to do so it needs to be presented in a way which is more substantial than 'it kills in one shot' and more along the lines that 'it does too much damage based on < the above drawbacks >.'