Each debuffing enchantment has their pros and cons.
Plaguefire is the old mainstay and its defense debuff, in addition to the debuff activation, is super synergistic for a MoF.
Bronzewood has a mediocre uptime (at T., 10 seconds out of the 20 second cooldown, so essentially 50% uptime) but has a decent 5% debuff, in addition to a relatively minor damage debuff on foes.
The Pure or Transcendent (has to be Pure/T. or no debuff) Frost has a somewhat poor uptime (40% last I talked to Michela), but its defense debuff is quite good.
Dread is a jack of all trades: boosts your DPS as well as giving a DR debuff. Dread is also wonky in that it de-mitigates debuff mitigation (if you don't understand, don't worry about it).
While Lightning is not actually a debuffing enchantment, it can multiproc Darkfire (if you play as a Drow/Mezo Renegade) as well as proc Abyss of Chaos fairly well. Its cooldown reduction is quite noticeable on an MoF, so that might help if you haven't gotten the hang of Spell Twisting.
You should also consider your team as a whole when thinking about debuff enchants, as some debuff enchants don't stack. For example, many SWs/Trapper HRs/some CWs run a T. Dread, so if your team has a bunch of Trappers/SWs, you might want to pass on Dread (unless Dread's DPS boost is that important to your build).
A point on Lightning - it's an aggro magnet so you'll need good defences and stamina gain (for dodging all the time lol). I use one on my Pally for this reason (and the recovery) and it really fixed the pally threat problem.
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Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Trans Vorpal is a better debuff than terror (even with 0% crit chance, unless that big has been fixed), they both just shred DR and not defense though...which will likely be maxed as he's playing a MoF support. So that really leaves just plague fire and....frost (vomits a little) for best pure support options.
That being said, using a DPS enchant like dread, vorpal, or possibly even fey touch will likely result in faster dungeon times. Doing more damage is usually better than using a niche enchantment unless he's super under geared.
Related to the CW debuff, is Token of Chromatic Storm a/the best active artifact? I was planning on using my Lantern, but a guildie got the Token out of a lockbox and is wondering if that would be better or if he should sell it.
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frozenfirevrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,475Community Moderator
edited December 2016
Yea, PF is not capped to 200% debuffs (unlike Dread), it and frost... I think PF is more debuff than frost All is good so far Thanks
Related to the CW debuff, is Token of Chromatic Storm a/the best active artifact? I was planning on using my Lantern, but a guildie got the Token out of a lockbox and is wondering if that would be better or if he should sell it.
It has a very good debuff, but from what I read, it's very difficult to aim correctly in such a way that the acid spit falls where it should, so I wouldn't recommend it, better sell. For now Lantern seems to be the best practically... I'm gonna stick to Vanguard though, hopefully they'll fix em both soon.
Related to the CW debuff, is Token of Chromatic Storm a/the best active artifact? I was planning on using my Lantern, but a guildie got the Token out of a lockbox and is wondering if that would be better or if he should sell it.
It has a very good debuff, but from what I read, it's very difficult to aim correctly in such a way that the acid spit falls where it should, so I wouldn't recommend it, better sell. For now Lantern seems to be the best practically... I'm gonna stick to Vanguard though, hopefully they'll fix em both soon.
Chromatic Storm's elemental meteors land in a pentagon pattern, of which the Acid meteor would be the "upper right" angle. This means that it often misses if your target is moving or has a small hitbox (that constitues a majority of the enemies in the game).
Technically, a T. Frost debuffs slightly more than a T. Plague due to debuff mitigation, of which is best summed up as "you only get a fraction of the debuff". But the % is so small of a difference that you're really just looking at the two enchantments' uptimes when comparing.
For MoF CWs who roll with Swath + Combustive, you're practically going to be at the debuff cap almost 24/7, so a debuffing artifact seems like a waste to me. However, of the debuffing artifacts, Lantern would be the best choice because its debuff is easy to use, the artifact has good stats for a CW, and is easy to get.
If you want to be a hipster or you like doing things for the lulz, you can also use, bizarrely enough, a Heart of the Black Dragon as a debuff arifact. The issue with this one is that unlike prepatch Chromatic Storm, the Black Dragon Heart's debuff gets WORSE as your team stacks more stuff.
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frozenfirevrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,475Community Moderator
Related to the CW debuff, is Token of Chromatic Storm a/the best active artifact? I was planning on using my Lantern, but a guildie got the Token out of a lockbox and is wondering if that would be better or if he should sell it.
It has a very good debuff, but from what I read, it's very difficult to aim correctly in such a way that the acid spit falls where it should, so I wouldn't recommend it, better sell. For now Lantern seems to be the best practically... I'm gonna stick to Vanguard though, hopefully they'll fix em both soon.
Technically, a T. Frost debuffs slightly more than a T. Plague due to debuff mitigation, of which is best summed up as "you only get a fraction of the debuff". But the % is so small of a difference that you're really just looking at the two enchantments' uptimes when comparing.
So, which one do you suggest @rjc9000? Which is better for me? I saw the CD on Frost and passed it up...
Related to the CW debuff, is Token of Chromatic Storm a/the best active artifact? I was planning on using my Lantern, but a guildie got the Token out of a lockbox and is wondering if that would be better or if he should sell it.
It has a very good debuff, but from what I read, it's very difficult to aim correctly in such a way that the acid spit falls where it should, so I wouldn't recommend it, better sell. For now Lantern seems to be the best practically... I'm gonna stick to Vanguard though, hopefully they'll fix em both soon.
Technically, a T. Frost debuffs slightly more than a T. Plague due to debuff mitigation, of which is best summed up as "you only get a fraction of the debuff". But the % is so small of a difference that you're really just looking at the two enchantments' uptimes when comparing.
So, which one do you suggest @rjc9000? Which is better for me? I saw the CD on Frost and passed it up...
I reccomend T. Plague, as MoFs have the easiest time stacking PF.
Imo let the GFs and DCs use Frost, as both attack somewhat slowly.
What is the cool down on the plague fire stacks? At rank 12 it reduces 15% defence and 5% power per stack. How often do you get 3 stacks and is that really 45% defence and 15% power stripped away from your enemy? I'm also trying to work out whether to go for dread or plague fire. That sounds like a crazy amount though. I'm a mof ren
What is the cool down on the plague fire stacks? At rank 12 it reduces 15% defence and 5% power per stack. How often do you get 3 stacks and is that really 45% defence and 15% power stripped away from your enemy? I'm also trying to work out whether to go for dread or plague fire. That sounds like a crazy amount though. I'm a mof ren
There is no internal cooldown on PF stacks. The only "cooldown" is whether or not you can keep the stacks up on target. As a MoF, Rimfire + Encounter spam should keep the PF stacks up rather easily.
And also, the PF tooltip is misleading for PVE play.
In PvE, for each stack of PF on target, you put a -3% uncapped debuff on target, capping out at -9% for three stacks.
On a T. PF, you also get an extra 2% capped debuff.
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Plaguefire is the old mainstay and its defense debuff, in addition to the debuff activation, is super synergistic for a MoF.
Bronzewood has a mediocre uptime (at T., 10 seconds out of the 20 second cooldown, so essentially 50% uptime) but has a decent 5% debuff, in addition to a relatively minor damage debuff on foes.
The Pure or Transcendent (has to be Pure/T. or no debuff) Frost has a somewhat poor uptime (40% last I talked to Michela), but its defense debuff is quite good.
Dread is a jack of all trades: boosts your DPS as well as giving a DR debuff. Dread is also wonky in that it de-mitigates debuff mitigation (if you don't understand, don't worry about it).
While Lightning is not actually a debuffing enchantment, it can multiproc Darkfire (if you play as a Drow/Mezo Renegade) as well as proc Abyss of Chaos fairly well. Its cooldown reduction is quite noticeable on an MoF, so that might help if you haven't gotten the hang of Spell Twisting.
You should also consider your team as a whole when thinking about debuff enchants, as some debuff enchants don't stack. For example, many SWs/Trapper HRs/some CWs run a T. Dread, so if your team has a bunch of Trappers/SWs, you might want to pass on Dread (unless Dread's DPS boost is that important to your build).
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Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
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That being said, using a DPS enchant like dread, vorpal, or possibly even fey touch will likely result in faster dungeon times. Doing more damage is usually better than using a niche enchantment unless he's super under geared.
All is good so far Thanks It has a very good debuff, but from what I read, it's very difficult to aim correctly in such a way that the acid spit falls where it should, so I wouldn't recommend it, better sell. For now Lantern seems to be the best practically... I'm gonna stick to Vanguard though, hopefully they'll fix em both soon.
Technically, a T. Frost debuffs slightly more than a T. Plague due to debuff mitigation, of which is best summed up as "you only get a fraction of the debuff". But the % is so small of a difference that you're really just looking at the two enchantments' uptimes when comparing.
For MoF CWs who roll with Swath + Combustive, you're practically going to be at the debuff cap almost 24/7, so a debuffing artifact seems like a waste to me. However, of the debuffing artifacts, Lantern would be the best choice because its debuff is easy to use, the artifact has good stats for a CW, and is easy to get.
If you want to be a hipster or you like doing things for the lulz, you can also use, bizarrely enough, a Heart of the Black Dragon as a debuff arifact. The issue with this one is that unlike prepatch Chromatic Storm, the Black Dragon Heart's debuff gets WORSE as your team stacks more stuff.
Imo let the GFs and DCs use Frost, as both attack somewhat slowly.
And also, the PF tooltip is misleading for PVE play.
In PvE, for each stack of PF on target, you put a -3% uncapped debuff on target, capping out at -9% for three stacks.
On a T. PF, you also get an extra 2% capped debuff.
If this sounds confusing, Michela's guide to debuffs will likely explain this better than I can.
http://www.arcgames.com/en/forums/neverwinter/#/discussion/1226436/pve-damage-resistance-debuffs-effectiveness