Alright, so I'm REALLY new to this game, but I've been playing for... a week or two, now? I've got a TR at level 47ish, but the class that appeals to me most is the Control Wizard (mainly for the floaty ball though, gonna admit right now) but I must be doing something very wrong, because even at level 20 with a 2000 power boost from Champions of the North pack's spider mount, AND an Augment stone, I'm still doing almost nil in damage, unless what's facing me is a weak trash mob.
I keep hearing how CW's are really powerful and how people who play them end up doing the most damage, but I end up dying more often than not because when faced with anything more powerful than a weak minion it's my companion who's doing the damage, and meanwhile I feel like I'm doing little more than flinging daisies at it, regardless of what move I use.
So I'd like to know exactly how this wet noodle of a class is being touted as doing more damage than anyone else...?
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If your armor pen is low, though, it doesn't matter how much damage you're packing because the enemy DR is ignoring a lot of it. A CW draws a lot of its power from encounter use, so recovery is also something good to invest in to cut down your recharge time.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Ray of frost - tier 3
Ice storm - tier 3
Conduit of Ice - tier 3
Chilling Presence - tier 3
Critical conflagration - tier 3
Steal time - tier 3
Furious Immolation - tier 3
disintegrate - tier 1 (still leveling this up)
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Gear. level 59-60 items.
Cruel cap of Protection - 409 critical strike/218 defense/Utility slot 11% Exp gain.
+4 restoring Robes - +5AC/125 defense/558 lifesteal/Defense slot 920 HP
Controller's Gloves - 174 Power/174 critical strike/81 defense/ Utility slot 7.5% Glory gain (not important rune)
Sinister Tome (main weapon) - 1,313 Power/180 critical strike/135 regeneration/360 lifesteal/ Offensive slot 230 Power.
Dragon Bone Talisman - 171 Powe/171 Recovery/142 regeneration/Offense slot 100 power.
Renewing Boots of smiting - 75 HP/308 Power/144 defense/308 regeneration Utility slot 9 EXp gain.
Neck Cloak of the regent's guard - 68 critical strike/68 recovery/68 armor pen/68 deflection/68 HP reg/68 lifesteal/ offense slot 100 critical strike.
Protecting ring of agility - 210 defense/63 movment speed/defense slot 100 defense.
Cruel ring - 147 critical strike/ defense slot 100 deflection.
Waist - Smiting belt of protection - 238 Power/72 defense/defense slot 260 lifesteal.
Aurora's whole realms catalogue - rank 41 (upgraded once) 108 deflection/246 movement speed.
The shopkeeper also deal one attack in combat for 2,100k damage.
Well this is my whole build so far.
Should help or point you in a way to go.