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Storm King's Thunder Preview Patch Notes: NW.65.20160705a.3

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  • edited July 2016
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    On a note unrelated to invoking, could you please make Black Ice Domination fulfill daily PvP victory for Seals of Triumph again? It used to, back when you had to pick up and turn in a quest. PvP match AD would be nice as well, but maybe asking too much. Still, if it's good enough for the Master of Coin, it should be good enough for other PvP reward mechanisms.

    No idea how this stuff interplays with Gauntylgrym PvP in this day and age....

    And tying in to various stuff, I still think that the addition of a small quantity of AD to all quest rewards would be welcome, particularly for campaigns as was done in the Maze Engine, but on non-repeatable levelling quests, it would help a tiny bit for new players getting started. I'm not asking for it to be a lot; less than the 400AD payout from ME repeatables would still be more than the zippo that most quests give now. I am talking about the addition of maybe 10AD for quests in Black Lake, and 100AD for something like Battle for Sharandar. Really small quantities that can still add up if you run a lot of content. This would help solo players too.

    And I will say again that there should be daily AD rewards for Foundry. Put it on the same kind of diminishing-returns system as the other activities where a Rhix daily was replaced by an automatic payment, and have the same restrictions as Daily Foundry used to, or tie it into the Feature system (which does require a robust support for Featuring new quests, but that in itself is good for the game and the community). As long as "fast community review" doesn't provide rewards, it's no more subject to abuse than Foundry AD ever was, and it again rewards solo players and people with diverse interests, and encourages engagement with Foundry quests.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    Just to confirm, there is not reset time on the bonus AD, there is a limit that can be stored which should not be able to be hit with a week of only invoking or more. Again, if you play "normally" you should be able to claim more AD from this than you would have previously. It really should only affect characters who ONLY invoked and did nothing else.
  • rgladiatorgladiato Member, NW M9 Playtest Posts: 313 Arc User
    panderus said:

    Just to confirm, there is not reset time on the bonus AD, there is a limit that can be stored which should not be able to be hit with a week of only invoking or more. Again, if you play "normally" you should be able to claim more AD from this than you would have previously. It really should only affect characters who ONLY invoked and did nothing else.

    In my case I have my main character that I play and most of the rest of my army just invokes for AD to help my main. I don't know exactly what "normal" play is but this is normal to me.
    Nixon the TR
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  • scathiasscathias Member Posts: 1,174 Arc User
    panderus said:

    Just to confirm, there is not reset time on the bonus AD, there is a limit that can be stored which should not be able to be hit with a week of only invoking or more. Again, if you play "normally" you should be able to claim more AD from this than you would have previously. It really should only affect characters who ONLY invoked and did nothing else.

    Thank you for the additional information. Could we get a tooltip somewhere (perhaps when we hover over the raw AD refine button that tell us the following -> how much bonus we currently have stored, and what the maximum bonus stored possible is.

    As others have said, invisible systems suck. And in that line of thought, can you please change the reset time of heroic shards from Epic HEs in the stronghold to reset at server reset? right now it is on an invisible 20h cooldown from when you last did it and it is horribly annoying since so often i lose my heroic shards since my time between playing is not separated by 20 hours. same for the influence quests given by the boon buildings, those are on a (visible) 20h cooldown. There is no need for them to be though, they are dailies, so have the game treat them like dailies
    thanks :)
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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited July 2016
    honestly the only ones that care something about the current leadership ad rewards are botters... no one is going to get rich with it playing legit 3-4 hours a day maybe on 3-4 toons too.
    do as you please in my opinion

    the salvage changes ..well lets say its disturbing ....
    Post edited by rayrdan on
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  • rgladiatorgladiato Member, NW M9 Playtest Posts: 313 Arc User
    And why do devs give these half answers? There's no time limit but there is a total amount limit. Why not just state the limit and get it over with??? :p@panderus
    Nixon the TR
    Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    panderus said:

    Just to confirm, there is not reset time on the bonus AD, there is a limit that can be stored which should not be able to be hit with a week of only invoking or more. Again, if you play "normally" you should be able to claim more AD from this than you would have previously. It really should only affect characters who ONLY invoked and did nothing else.

    As long as we can *see* this limit somewhere, I'm good with that.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    There will be an minor UI update to make this change more transparent to the user later on and planned for the Module 10 launch.
  • edited July 2016
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  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    A game by the players for the players.

    1. Create a panel of players that get to directly influence game progress and changes. (Open your developer meetings to us all with twitch and allow our input)

    2. Allow the masses to test these changes for ample time and discuss concers.

    @panderus
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  • rafaeldarafaelda Member, NW M9 Playtest Posts: 666 Arc User
    edited July 2016
    You could just increase the AD from other sources AT SAME TIME, i mean from Skirmish,HE, dungeon and Salvage;
    Then remove it from Invoking, and replace it with RP stuff BOP (scale it with every invoke if you need ...)
    No boot would befefit from this and you would help low level players and alts... wille not hurting the one that pklay like 3 hours/ 2 or 3days a week like myself...

    The Changes you just announced will not make me play more, will just make me dont log anymore in days i will not play...
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  • rgladiatorgladiato Member, NW M9 Playtest Posts: 313 Arc User

    A game by the players for the players.



    1. Create a panel of players that get to directly influence game progress and changes. (Open your developer meetings to us all with twitch and allow our input)



    2. Allow the masses to test these changes for ample time and discuss concers.



    @panderus

    And watch the game change to Boaty McBoatface. :) Look, it's nice in theory but if even a quarter of the regular posters tuned in and gave input there would be so many conflicts that nothing would get through anyway. There would be too much noise for the devs to get anything useful.
    Nixon the TR
    Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life.
    o1iHDN0.png?1
  • rgladiatorgladiato Member, NW M9 Playtest Posts: 313 Arc User
    panderus said:

    There will be an minor UI update to make this change more transparent to the user later on and planned for the Module 10 launch.

    Thank you!! @panderus
    Nixon the TR
    Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life.
    o1iHDN0.png?1
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    rgladiato said:

    There would be too much noise for the devs to get anything useful.

    Like how forums work!

    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited July 2016

    A game by the players for the players.



    1. Create a panel of players that get to directly influence game progress and changes. (Open your developer meetings to us all with twitch and allow our input)



    2. Allow the masses to test these changes for ample time and discuss concers.



    @panderus

    I'll rebut that with part of a well-known quote by the developer of Pokemon: "If we implemented all the ideas that players suggested, what we would be left with is an unplayable mess of a game. Sometimes, we have to say 'this really isn't doable'"

    You'd really have more traction taking that idea starting a crowdfunding campaign, and taking a few courses in video game design to make your own game. It's not as simple as it sounds on paper.



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  • playersnoopyplayersnoopy Member Posts: 73 Arc User
    I don't like this change either; espeically since I just went from 3 characters from mod3 and in just over 3 months since I came back finally decided to add 7 more characters just to invoke.

    Now since this change is coming regardless; would the devs at least consider making VIP dungeon keys account bound so we can salavage on our minis... or have non lvl 70 dungeons have salavagable items? (but this would cause issues too in regards to botters). But you should seriously consider making all epic dungeon keys account bound.
  • izworizwor Member, NW M9 Playtest Posts: 238 Arc User
    If extra % of RADs will be worth Invoking - I'd like the change.
    It's great that we will get something extra for actually playing the game. I hate bots and I'm glad there will be another nerf for them.

    Next thing to do is to update rewards from skirmishes/dungeons. Nowdays there is no point of doing enything else than fastes dungeons you can do: eLoL (seals of elements), eToS (seals of protector) and CN (gear, good rewards). I'd like to run GWD or MC once in a while, but there is no point. It's long and time we spend inside this dungeon is not rewarding. Not to mention it's almost not possible to find party for it, especially that we are short of tanks and heals.
    GMoPs (old t1) and SMoP (old t2) as rare drop in chests will be a good start.
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  • cambo1682cambo1682 Member, NW M9 Playtest Posts: 164 Arc User
    edited July 2016
    panderus said:

    Just to confirm, there is not reset time on the bonus AD, there is a limit that can be stored which should not be able to be hit with a week of only invoking or more. Again, if you play "normally" you should be able to claim more AD from this than you would have previously. It really should only affect characters who ONLY invoked and did nothing else.

    OMG what a crock of HAMSTER. I have 11 characters, 1 that I can run through dungeons, skirmishes etc weekdays and maybe a couple others that I get time to do more on the weekends. The others? I play them to get influence and other SH resources because your costing sucks for guilds that don't have 150 players that grind things out for 5 hours a day. They get zero AD from playing that sort of content, but they are played...daily for influence at the very least. I enjoy having different characters to mix it up and pitch in to the mimic.

    What you people keep failing to recognize is that players that do not log in to their characters won't spend a dime on zen...and the assumption that players who play more than one toon only spend real world money on one main is flawed. As others have said, bring back content like dungeons with BoE drops and bring the 'treasure hunt' excitement back. Adding grind and subtracting avenues of progression is an epic fail, wake up.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    @panderus

    btw i see some unused enchants finally getting some love, is there chance to take a look at barkshield too?
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  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    rafaelda said:

    You could just increase the AD from other sources AT SAME TIME, i mean from Skirmish,HE, dungeon and Salvage

    Agreed. If you want to reward active playing, how about extending the bonus rAD from completing dungeons, PvP and skirmishes from the first two to the first four.

    Add an rAD reward to the end chests for Tiamat and Demogorgon. Since these both require keys to open, I think a reward of 3k for Tiamat and 1k for normal Demogorgon and 2k for Epic Demogorgon is a fair place to start.

    Add 750 rAD per HE for the first 4 HEs completed each day.

    Add a 150 rAD per daily quests from the campaigns.

    Add 500 rAD for the weekly quests in the campaigns.

    If you did all this, I would even consider completely removing any sort of AD/rAD generation/multiplier from invoking. Rework the Vault of Piety by removing Celestial Coins. Make all the rewards from Celestial Coins potential rewards from invoking ONCE each day, and if you feel the need to, I'm fine with them all being bind on pickup.

    Rework the Argent Coin store to provide more useful stuff for players of all levels, especially some rewards that would really help out low level players or alts. I would even consider adding old campaign currencies to the Argent Coin store, so people with multiple alts could use it as another source to help slightly speed up campaign progress.
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  • tomiotartomiotar Member, NW M9 Playtest Posts: 227 Arc User
    Really guys, I will never understand how anyone can believe that is a good tactic removing the things that encourage the people to log in their toons. Then you are surprized that you lost more than half of the player base on the last year. As people already said, if you encourage the people to play more than one toon then you get more profit, if your intention is stop the players to invest on their toons you are doing a great job and you are forcing a good game to fail.
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  • masterclown61masterclown61 Member Posts: 106 Arc User
    Hello people of NWO and Panderus.
    I never got a response from you Panda, but I believe this one deserves one.

    As a player of full of experience since Module 2, I believe the rewards are still not that rewarding. The main reason that I still play this game is, I actually like the combat mechanics, classes,and the fast paced fights this game provides to me, yet it is nearly impossible to find players to run dungeons after and after. I'm in one of those Alliances that has strong people in it, yet they are mostly tend to PvP, or wait for a one-hit to bosses runs with Overpowered people like themselves. Also , when I run level 12 dungeon, with a character 2 times within 10 minutes, I get more than eLoL, or EToS just for running senselessly around and try to run till the end. This doesn't make any sense to me. Another thing is, in this game there are so many artifacts wait for its owner, yet the only time I got an artifact is the time when we get Icewind Dale expansion, and the first 2 hour of Kessels were giving pretty much everyone an artifact, and it was a bug and had been fixed within hours. The artifacts that drop are already dropping at Uncommon rank a.k.a Rank 1, so it's something to refine them all the way up, yet we also have to grind for them to drop ? This also doesn't make any sense to me. So running an Epic Dungeon or running eDemo, or Tiamat literally is fun, yet doesn't reward us for things that an endgame player needs. So, please add some refining stones, or guarantee some of boss drops so we can again start to think about running them happily. I don't mean a Peridot drop from a single dungeon, I actually mean some drops like Black Opals, or rank 6/7 enchantment stones from the end-dungeon boxes. Also where is the Superior Mark of Potency drops in this game ? Please provide us some ways to earn them as well. We actually need some progress Panda, and as the rest/core of the playerbase , I believe you need to give us some more fish for playing it. Thanks.
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    edited July 2016
    desetecz said:

    I go delete this game from my pc.


    i play since beta, and this game is losing progress. each additional modul is worse and worse. Every player that plays for fun not playing every day and this game is still more for a 24/7 players.

    When u dont play every day = hvnt AD
    When u havnt AD = hvnt equip, hvnt VIP, hvnt keys for lockboxes, hvnt nothing.

    now, U must go to dungeons, where u have small chance for drop artifact or reward of good equip.
    This you will do again and again, because developers need 24/7 players or real money.
    No Fun, only everyday work on player's side

    i doing invocation on my 36 characters every day only for AD. Every day i am doing this work. Now i must go to dungeons and "super" equip salvaging for bonus....LOL.
    This isnt for me, sry. I hvnt reason for invocation. :D

    I am waiting for class balance on my DC, and when it will be bad i will do delete this game like as others players.

    sry for my english

    its even worse than you describe my guildie. even if you manage to do that grind you can be left unlucky with no fotm (pardon in this game its foty (year) class - so unplayable
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