I don't care what class you are, PvP is in a sad state of affairs. 80% of the matches I have been in have all been one sided curb stomps. And this isn't just me complaining about being defeated all the time as I've been on the winning side of those matches some of the time. Currently I can't see any motivation to do PvP beyond the daily quest or AD.
It is the rare few times that the matches are actually close and the teams actually have to fight smart to win. When it is just raw power winning all the matches, I find it extremely boring to be on either team, winning or losing. Sadly due to gimmicks and classes being designed for PvE and not PvP, I can't see this changing any time soon.
Is there any chance in the future of Cryptic reworking the match ups system for lv 70 PvP. Or perhaps giving all skills secondary effects for how they work in PvP so that a little bit of effort can be put into balancing things out for PvP without messing up the PvE statistics?
I want to have good matches where players are killing each other in epic fights to the death rather then boring ones where one team stares at the other cause there is no point in fighting when one team can't scratch the other.
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Getting your 2kplus IL PuG team matched up against a 3k plus premade is.
A simple bracketsystem for IL levels would help a lot more than the socalled class balancing (which means most of the time an Ubernerf here and Uber buff there)
I just don't understand how Cryptic has overlooked this reality for... basically its entire existence (long before Neverwinter, before they were part of PWI even). It's bizzare that they never been able to deliver a PvP experience despite the fact that it would easily drive as much, if not more, transactions than their PvE content does. It may not be the player-base attraction that PvE content has, but it can definitely be a huge money maker that they've just never had even the slightest success capitalizing on.
Really, it just boils down to: Listen to your customers and deliver them the product they want. People pay for things they want.
I get resource allocation, and prioritization and all that - but their ROI model is clearly broken, or, at best, heavily weighted (skewed) against PvP content for reasons other than simple ROI. Maybe some outside consultant did a C/B for them and said they'll increase revenue more by focusing on new PvE content to draw in new players rather than improving PvP (and existing PvE content) to help increase the spend from existing players. Effin' consultants. Probably presented it to only senior management and used a really pretty PowerPoint, took the $25K and walked out. Then, as usual, the senior leaders said.. "hm. we paid him $25K, so we might as well do what he suggested...... after all, it must be right since he charges so much."
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
I was thinking maybe they should make Strongholds PVP scaled to 5v5 as well, redefining the concept of Stronghold PVP. 25vs25 is like so huge and possibility of team error so much higher, its just not fun and gets too competitive.
you can let Gauntlgrym which is dead anyway to pug only play
you can restart NCL
after years i am fading to have expectations, but current setup is so awfull, its unbeliavable some serious company can let this happen a say anything. PS will be released, nowhere else to expand, so rebalance in pvp hit pvp too i hope. i hope bbascomdev is first pvp sign of "we are done with platforms releasing, lets improve the game"
GG don't pop anymore, and when it does you have noobs in full level 65 PvE gear riding glue horses, running around with no direction on what to do.
They should redo GG and SH, make it where it was a castle assault like "WARHAMMER ONLINE" had.
-Kymos
Highly doubtful.
-Kymos
So to me PVP offers challenge and variety... all matches are different.
And those matches that are even scored near end
> Maybe if more people played the game, we could balance people by IL and pvp would be fun.
Plays people still enough that it was possible to play fully in the pvp-modes. Just nobody wants to spend the time for the useless mode, chances to win in which is equal to 0.
PvP is not display of fashion or the spent real money.
Until:
1) Damage from abilities, control time (stun, silence, freezing, etc.), invulnerability won't be cardinally changed (only in the PvP mode).
2) Dependence on "item level", including movement speed on mount will be completely excluded.
3) Randomny players shouldn't play against specially collected group. Balance "weight" of teams has to be equivalent, only the skill of players is solved by whom will win.
PvP as the mode is dead. To carry out tournaments/league are simply useless, they aren't interesting to players. There is no balance = there is no mode.
Also there is a set of mechanisms of balancing of "item level", division of BG (like 1000-2000 IL, 2000-3000 IL, etc.). Receiving PvP-set for other currencies. Examples and options of games where have found the solution on balancing = much, but alas devteam Neverwinter of it uses nothing.
Because people can't play PvP = just there are no fights and nobody plays there, many players leave game.
Last year I played siege for several weeks/months straight with the guild, and found it to be the best experience ever in any PVP video game I ever played. This despite the obvious lag issues which if fixed, would make it even better.
If Siege had new gear to grind for etc, it would find a new life.
BTW, generally speaking, I dont like the fact that companions or anything else I worked hard for gets removed from PVP, but I dont think that will ever change.