No thanks,I'll keep using Hallowed Grounds as it flat out increases everyone's damage and the the damage resistance side of it increases into the frays effectiveness for even more damage on top of that. There's no need for the invulnerability that AA gives when things die faster, unless you're running with a Righteous and a Virtuous DC.
Orcus Set will not be BIS for all DPS classes (PvE side). I know for a fact it isn't for CWs as running a split set with no bonus is better. Same with HRs and DCs.
For a gwf it will be BIS since you're killing ads quickly you won't benefit too much from either lostmauth set nor orcus since well you should be one-shotting them depending on the teams buffs and the dps given. But when it comes to boss fights thats personally where I think it will be of the upmost use toward a gwf if that wasn't clear. As for the thing that someone mention previously about outside of dungeons in campaign areas why would you need the lol set if the enemies are very easy to kill so what's the point? As for other classes yeah Orcus won't be BIS for them most likely they'll do a mixed set or black ice set due to reasons.
Annointed Army increases the targets power and therefore it increases their dmg output.
I'm well aware of this but HG increases damage out put more drastically than AA and even buffs Fray for even more damage. Both of those benefits are more effective on their own than AA's power buff.
I still dont get it. I guess you have this power-share build? But daily skills do not share power. HG increases dmg output by 20% and AA increases power (i guess its also by 20%).
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Alts:
Saxy Healz Paladin (Oathkeeper) [Xbox and PC]
Saxon Ranger (Warden)
Yuri Wizard (Thaumaturge)
Member of the guild: Legacy (Xbox) and Strawberry Yakuza (PC)
Alts:
Saxy Healz Paladin (Oathkeeper) [Xbox and PC]
Saxon Ranger (Warden)
Yuri Wizard (Thaumaturge)
Member of the guild: Legacy (Xbox) and Strawberry Yakuza (PC)