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  • sleepy725sleepy725 Member Posts: 53 Arc User
    wildfired

    so get a pc amd come here game is free :)

    Lol I would if that was feasible. Not trying to be an jerk but pc has it much better than xbone. Sadly for both platforms the devs do cash grabs and screw both.
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  • reddygo1reddygo1 Member Posts: 32 Arc User
    edited April 2016
    I read things like "bring back bots" ... and i only think .. jesus.
    This is a really good move, you have to try keep away bots, at this moment they really control the economy of the game and that is totally wrong, is one of the biggest problems and is why many other games died, becouse bots.
    So if this have "minnor" consequences to the players, you have to deal with it, becouse this is a really good move.
    I'm totally aggre with Devs (this time).
  • solbergxsolbergx Member Posts: 654 Arc User
    reddygo1 said:

    I read things like "bring back bots" ... and i only think .. jesus.
    This is a really good move, you have to try keep away bots, at this moment they really control the economy of the game and that is totally wrong, is one of the biggest problems and is why many other games died, becouse bots.
    So if this have "minnor" consequences to the players, you have to deal with it, becouse this is a really good move.
    I'm totally aggre with Devs (this time).

    How about anti bot software like xtrap?
  • manyvengeancemanyvengeance Member Posts: 172 Arc User
    edited April 2016
    'They are farming Leadership, let's take away diamonds', 'They are farming epic dungeons, let's take away the rewards and take away some dungeons in the process', 'They are farming shores and eLoL, quick! Let's "fix" it', 'They are farming skill nodes, let's change the already **** rewards for even more ****'

    This way of thinking is kind of stupid if you ask me, someone has to play and come back to the game to do all that stuff, and if ppl comes back to the game on a daily basis, you have more chances on them spending real money on your game, but what do I know? :neutral:

    Mod edit: Let's not try to get around the swear filter. Next time maybe I'll use more colorful terms instead of ****. :smiley:
    Post edited by kreatyve on
  • solbergxsolbergx Member Posts: 654 Arc User
    edited April 2016
    Removed moderated quote.

    A problem is fixed by changing the source of it!!!
    Post edited by kreatyve on
  • throsbithrosbi Member Posts: 291 Arc User
    edited April 2016
    solbergx said:

    Removed moderated quote.

    A problem is fixed by changing the source of it!!!

    This is about the best answer I have seen here.

    They removed an easy farm production of AD and you can actually get more by playing and participating in the game now. This is the same for the rewards. This will be the same for the rp. If you actually read what is posted and that is what comes to pass. You will no longer have to try and pick up rp from skill nodes. It will drop from modes as you go along. In almost all of my dungeon runs or wondering about in zones NO ONE, i repeat no one picks up the skill nodes.

    IMO it is a very good move for the overall health of the game. Besides, my alts need some mount insignias :)
    Post edited by kreatyve on
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    throsbi said:

    solbergx said:

    Removed moderated quote.

    A problem is fixed by changing the source of it!!!

    In almost all of my dungeon runs or wondering about in zones NO ONE, i repeat no one picks up the skill nodes.
    Just because skill nodes are still visible doesn't mean they haven't been looted. I only grab the RP and sometimes only certain ones when I loot skill nodes, leaving the profession stuff and junk in there.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    lirithiel said:

    throsbi said:

    solbergx said:

    Removed moderated quote.

    A problem is fixed by changing the source of it!!!

    In almost all of my dungeon runs or wondering about in zones NO ONE, i repeat no one picks up the skill nodes.
    Just because skill nodes are still visible doesn't mean they haven't been looted. I only grab the RP and sometimes only certain ones when I loot skill nodes, leaving the profession stuff and junk in there.
    Now that nodes contain personalized loot, it's even courteous (if you're aware of this fact) to leave something behind in a node, giving other players a chance to check it for insignia, etc.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • wildfiredewildfirede Member Posts: 886 Arc User

    lirithiel said:

    throsbi said:

    solbergx said:

    Removed moderated quote.

    A problem is fixed by changing the source of it!!!

    In almost all of my dungeon runs or wondering about in zones NO ONE, i repeat no one picks up the skill nodes.
    Just because skill nodes are still visible doesn't mean they haven't been looted. I only grab the RP and sometimes only certain ones when I loot skill nodes, leaving the profession stuff and junk in there.
    Now that nodes contain personalized loot, it's even courteous (if you're aware of this fact) to leave something behind in a node, giving other players a chance to check it for insignia, etc.
    +1 on that,
    Still every time i do ToS for AD there is a mage running in front, ignoring mobs and empty-looting all the nodes ;(
    Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
    zhentarim-warlock-companion

    Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
    plague-fire-weapon-enchant-r11-vs-r12
  • throsbithrosbi Member Posts: 291 Arc User
    edited April 2016
    lirithiel said:

    throsbi said:

    solbergx said:

    Removed moderated quote.

    A problem is fixed by changing the source of it!!!

    In almost all of my dungeon runs or wondering about in zones NO ONE, i repeat no one picks up the skill nodes.
    Just because skill nodes are still visible doesn't mean they haven't been looted. I only grab the RP and sometimes only certain ones when I loot skill nodes, leaving the profession stuff and junk in there.
    I was not refering to them being visable. I was talking about seeing people use them. You know actually seeing another player go hit the skill node. Especially in dungeons, no one even bothers. Its a speed run, kill, kill, kill end chest loot vanish routine.

    Edited for spelling, maybe more errors........
  • dsn1118dsn1118 Member, NW M9 Playtest Posts: 682 Arc User
    I was wondering where this sudden 2XRP came up.Then saw this:



    Note:I know steam doesnt show actual rates and I dont know if this site is legit
  • urabaskurabask Member Posts: 2,923 Arc User
    edited April 2016
    dsn1118 said:

    I was wondering where this sudden 2XRP came up.Then saw this:



    Note:I know steam doesnt show actual rates and I dont know if this site is legit

    Steamcharts is legit.

    That being said a large portion of the playerbase doesn't use steam (because they're crazy).

    Still pretty obvious the game is slowly dying though.
    I8r4ux9.jpg
  • wildfiredewildfirede Member Posts: 886 Arc User
    ofc it is. instead of listening to player feedback on gamebraking bugs they release a new module that gets them in the news, hence new curious players install the game spend 10$ on something get frustrated and never return ;)
    Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
    zhentarim-warlock-companion

    Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
    plague-fire-weapon-enchant-r11-vs-r12
  • manyvengeancemanyvengeance Member Posts: 172 Arc User
    dsn1118 said:

    I was wondering where this sudden 2XRP came up.Then saw this:



    Note:I know steam doesnt show actual rates and I dont know if this site is legit

    Are those for real? Wow! The game isn't "slowly" dying, it's plommeting!
  • urabaskurabask Member Posts: 2,923 Arc User
    edited April 2016

    dsn1118 said:

    I was wondering where this sudden 2XRP came up.Then saw this:



    Note:I know steam doesnt show actual rates and I dont know if this site is legit

    Are those for real? Wow! The game isn't "slowly" dying, it's plommeting!
    That's pretty normal for an mmo. After events and new mod launches you lose a large part of the playerbase. Still really have to understand that the steam installs represent a small part of the playerbase and usually the less involved ones.

    You could say the same thing about warframe (zomg they lost 6800 CCUs in the last 30 days):



    But they're doing really well, and the steam numbers understate how well they're doing, and they have massive spikes depending on updates/events.

    Neverwinter is just losing ~100 CCUs a month from their steam users. That's not good but when you consider how much of a disaster mod 6 was it's going relatively slow.
    I8r4ux9.jpg
  • manyvengeancemanyvengeance Member Posts: 172 Arc User
    edited April 2016
    Lol, I guess that's true, but Warframe at least gets their numbers back again, Neverwinter looks like it's not recovering their playerbase :(
  • urabaskurabask Member Posts: 2,923 Arc User

    Loosing 10% of your population because NEW content is released seems totally wrong to me, it's something new, something you will get for free and you should be excited about, I would understand it if it was like paid DLC, but this blew my mind...

    The number for the last 30 days is always high. The month to month average barely budges at all since mod 6. At the end of april we're probably looking at worst like a 5% drop in CCUs overall.
    I8r4ux9.jpg
  • deathbeezdeathbeez Member, NW M9 Playtest Posts: 789 Arc User
    edited April 2016

    ofc it is. instead of listening to player feedback on gamebraking bugs they release a new module that gets them in the news, hence new curious players install the game spend 10$ on something get frustrated and never return ;)

    This with a side-order of more this.

    I think player feedback is completely ignored. I think Andy is more of a discontent referee for posters then a real liaison with a voice at the shot-callers table.

    The bugs-backlog has gotten so out of control now it's literally meaningless to report it to the studio because they'll never fix (or even possibly make it worse). It's seems they can't support their own code-base. There is obviously scalability issues with procs, buffs, stones, pets, mounts, etc for a game designed for NWO vanillia stats. It's gotten out of control. Multiply that by 10 when mentioning PvP.
    I've been in IT probably longer then most of the people working on this game, and I can tell the signs of when a team is in over their head.

    This game isn't dying. It was already murdered by the notion that Asian MMO sales tactics can work well in a primarily Westerern (Europe/North America) market and it's bleeding out. That brute-force enforcement (`The Bot War`), moving goal posts, ethereal rules (coals added to the bar store, then removed), and a buff/nerf teeter-totter ride closes wallets faster then opens them. When a game forgets about the fun, and focuses on the sales, you see what the Steamchars are showing.

    EDIT: I'm a steam user and so isn't the other people I play with.
  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    if i am game programmer, knowing how bad about losing player base, first thing it would help game keep it interesting is by having more time "extended" events instead of short CTA events, to let players earn some more for turning in tokens to buy what they want.

    we just had Dungeon master event that last for a month, i think it would be successful until seeing end of april and part of May to expect another player losses, many still dont like RNG format, never liked low chance of getting it, those in adventures and events shouldnt have same policy as those lockboxes RNG, it was meant to be fun, not pure punishing grinds trying to get something and in the end, many start to feel burnout.

    adventuring and Lockboxes are 2 different thing, they werent suppose to share same RNG format.

    mentioning about "Burnouts", that is bad for game and players, and will hurt many business. just a little less grindings and players get bored and even they completed some enchants or artifact items getting maxed, i would just let them go and take break from this game and they will come back later because they feel wanted to come back if the game treated them fairly and emjoyable while it lasted.
    if the game set too hard and frustratings, they wont come back, they are gone for good seeking better game that fit thier playstyle, if the game are too easy, they get bored and often rarely comeback to check if there is newer challenges added.

    dungeons should have few zone difficulty modes by the players's choices and groups that they stay together.

    1. solo zones, with 2 modes standard and hardcore. upon clicking on the door to select difficulty.
    2. group zones, 3 modes to pick. standard, epic, and hardcore.
    A. standard, non-elite mobs, normal profession nodes, and normal rewards from chests in boss rooms.
    B. epic, elite mobs, upgraded profession nodes as Tier 2, (only open by specific class), this to avoid someone on looting run gathering before others get the chance to collect, extra rewards and more body drops in boss rooms.
    C. hardcore/elite, more challengings, denser mobs, ringleaders are tougher and scripted if needed, elite profession nodes (again only by specific classes), extra body drops (cash, scrolls, and selective seals by specific dungeon scaling), epic random rewards added in boss room's chests.

    to prevent overfarming and grindings the dungeons, make sure that each runs and reruns will begin with "diminishing returns" and make them bind to account on specific items that not allowed on auction house.
    items not allow on Auction House.
    any refine marks, wards, and any specific lootable items from boss's chests.

    armors would be allow to be on auction house, enchants, runes, artifacts, and mounts.
    there could be a rule regarding looting the boss's chests.

    selecting a mount from "multple choice" list are one time deal per character, you wont get again next time, if you decided to sell to auction house, that is your personal choice, and later if you regret by selling it and it is gone, then you have a choice to buy "bind on pick up" from Wonderous mearchant after 30 days since last sold, these mounts are not available if you dont run dungeons yet, you need to be "flagged" in order to get it.
    as you are "flagged" on first runs, next run you wont see any other armor until timer expired.

    now the armors and other gears in chest loot beside mount were selected, are all on timers.
    once you select an armor piece, and want to rerun same dungeon for next pieces, you have to wait either 24 hrs or depending by devs' decisions by waiting a week.
    after each runs in same day, you see less amount of diamonds and get less on each run to prevent exploitings and overfarmed.
    all you will get is some cash, seals and account bound refine stones.
    on armors, you have choice to add to *appearance tab menu*, or salvaging them if they are "extras", or sell on auction house if you want more diamonds.

    that was my idea of non-grinding format, if you have all the armor collected, then it become optional for salvagings or selling. players will cuthtroat by undercutting and selling might be either lucky timings or risk losing some diamonds if expired.

    last items, zen items prices need to be lowered to reasonable price range, since they are only pixil graphic icons, it is very cheap to make copies for zen.
    market team should know some items that seem not selling they should place in zen's bargain bin or move to wonderous or T-bar merchant.
    that all!
  • phoenix1021phoenix1021 Member Posts: 532 Arc User
    Programmers don't decide on events anyway.
    I think the decision makers just wanna get rid of bots, I believe them that. The bots belong to third party ad sellers, and those siphon away money from the players that the company doesn't get. They won't be able to create new content or fix bugs if the money just isn't there.
    However, what I think would be smart is replacing that service the bots gave with a legit in-game service. Blood Rubies could be that, but whoever makes the zen-shop prices has no realistic idea what these things are worth. If Blood Rubies were halved in price and gave always double rp, noone would be buying from bots anymore.
    And I don't believe you can get rid of bots in a f2p game through bans alone.
  • yokki1yokki1 Member Posts: 451 Arc User

    Programmers don't decide on events anyway.
    I think the decision makers just wanna get rid of bots, I believe them that.

    if they really wanted to do that there would not be max level spam bots around (which are the easiest to ban).

    steam resurrected the game. it was really bad population wise (declined really fast) before it got to steam (anyone who was here from the beginning and pays a bit of attention to population could see it back then). one easy way (but not that accurate of course) to notice the decline is to check how long it takes for queues to pop.

  • subnoctesubnocte Member Posts: 341 Arc User
    deathbeez said:

    ofc it is. instead of listening to player feedback on gamebraking bugs they release a new module that gets them in the news, hence new curious players install the game spend 10$ on something get frustrated and never return ;)

    This with a side-order of more this.

    I think player feedback is completely ignored. I think Andy is more of a discontent referee for posters then a real liaison with a voice at the shot-callers table.

    The bugs-backlog has gotten so out of control now it's literally meaningless to report it to the studio because they'll never fix (or even possibly make it worse). It's seems they can't support their own code-base. There is obviously scalability issues with procs, buffs, stones, pets, mounts, etc for a game designed for NWO vanillia stats. It's gotten out of control. Multiply that by 10 when mentioning PvP.
    I've been in IT probably longer then most of the people working on this game, and I can tell the signs of when a team is in over their head.

    This game isn't dying. It was already murdered by the notion that Asian MMO sales tactics can work well in a primarily Westerern (Europe/North America) market and it's bleeding out. That brute-force enforcement (`The Bot War`), moving goal posts, ethereal rules (coals added to the bar store, then removed), and a buff/nerf teeter-totter ride closes wallets faster then opens them. When a game forgets about the fun, and focuses on the sales, you see what the Steamchars are showing.

    EDIT: I'm a steam user and so isn't the other people I play with.
    A very insightful post. It's unfortunate, as the game started out very differently - superb levelling zones, great combat, lots of dungeons, a focus on the foundry. Since then it has been creeping along and really only adding more and more grind, and new gear and boons are added to support more grind, with no regard to power creep. As a result, balance is lost, levelling is a mess, PvP is a complete wreck.

    It's pretty clear to me that the dev team is far too small to support the game, and there's barely any QA. The only way to turn the game around is to invest more in it.
  • mercedesmanmercedesman Member Posts: 200 Arc User
    I have been a software developer for 20+ years and have worked in several different programming environments spanning several different types of companies. That said, they all had one thing in common, the same thing that all business with multiple products have, they focus resources and time to projects that are making them money. Perfect World/Cryptic is no different. They have games that are performing in the market way better than Neverwinter and it is foolish, as much as I would wish it not to be, to dedicate strong resources to something that is not driving lots of revenue for the company.

    I strongly believe that what we see here is a small allocation of time and resources with a directive to maximize game sustainability through the introduction of items and content that are put into play to keep the interest going and then, as time permits, they fix what they didn't find in quality control. I believe they do listen to us on the bugs, but they don't fix them as the prime directive is to release the content to keep the interest. Fixing bugs pushes release dates back and the player base dwindles more and more as time goes along.

    Microsoft does the same thing with OS introductions, they put it out and fix it later. The problem in this case is that I believe the resources dedicated to this game (man power as well as time) is shrinking as the revenue/player base shrinks.. which causes as vicious cycle.

    In short, the more we spend, they more they will allocate time and effort to the game.. so lets all go and level our artifact weapons and equipment with blood rubies now that it is 2x RP.. hey from Rank 1 to Legendary would only cost about $1200 to do all 4, what a deal... lol
  • urabaskurabask Member Posts: 2,923 Arc User

    I have been a software developer for 20+ years and have worked in several different programming environments spanning several different types of companies. That said, they all had one thing in common, the same thing that all business with multiple products have, they focus resources and time to projects that are making them money. Perfect World/Cryptic is no different. They have games that are performing in the market way better than Neverwinter and it is foolish, as much as I would wish it not to be, to dedicate strong resources to something that is not driving lots of revenue for the company.

    I strongly believe that what we see here is a small allocation of time and resources with a directive to maximize game sustainability through the introduction of items and content that are put into play to keep the interest going and then, as time permits, they fix what they didn't find in quality control. I believe they do listen to us on the bugs, but they don't fix them as the prime directive is to release the content to keep the interest. Fixing bugs pushes release dates back and the player base dwindles more and more as time goes along.

    Microsoft does the same thing with OS introductions, they put it out and fix it later. The problem in this case is that I believe the resources dedicated to this game (man power as well as time) is shrinking as the revenue/player base shrinks.. which causes as vicious cycle.

    In short, the more we spend, they more they will allocate time and effort to the game.. so lets all go and level our artifact weapons and equipment with blood rubies now that it is 2x RP.. hey from Rank 1 to Legendary would only cost about $1200 to do all 4, what a deal... lol

    Maybe in China they have games that are doing better but PWE ranks their games based on activity on the front page:

    http://www.arcgames.com/en/games/

    And Neverwinter pretty consistently tops it. I mean if Blacklight is their fourth most active game things are looking pretty bleak.
    I8r4ux9.jpg
  • deathbeezdeathbeez Member, NW M9 Playtest Posts: 789 Arc User
    subnocte said:


    as the game started out very differently - superb levelling zones, great combat, lots of dungeons, a focus on the foundry.

    Everyone once in a while, I end up in an old zone or dungeon and look around at how amazing the boards are. Then think that we'll never see anything like that ever again. This puppy is gonna ride a semi-maintenance mode into the sunset.

  • wildfiredewildfirede Member Posts: 886 Arc User
    Or when leveling an alt and you get to do the old instanced things with hidden dungeon skill passages and actual lore giving you the dnd feeling .... oh well its the magical memory glue that keeps me.
    Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
    zhentarim-warlock-companion

    Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
    plague-fire-weapon-enchant-r11-vs-r12
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