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The Well of Dragons needs a rework.

defiantone99defiantone99 Member, NW M9 Playtest Posts: 6,634 Arc User
edited March 2016 in Player Feedback (PC)
The Heralds are way too easy. These are supposed to be the heralds of the Dragon Queen, yet die in less than 5 seconds in some cases. They need more HP and damage resistance. The lag is out of control, the 40 player hard cap needs to be lowered to 30. The Dragon Cultist encounters should de-spawn while the Heralds are up, similar to what happens during the Dragonflight. The mobs from the encounters just add to the lag and make a mess everywhere. Even the rewards from those Cult encounters need to be reworked, a rank 5 and a potion is not worth the effort.
DEFIANT "Where Yesterday Has Been Exiled, Memory Is Rebellion." "The state of ruin is essentially a temporary situation that happens at some point, the volatile result of a change of era and the fall of empires. Ruins are a fantastic land where one no longer knows whether reality slips into a dream or whether, on the contrary, dream makes a brutal return into the most violent of realities." #ITMFA

Comments

  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    leave as it is, no one want tougher mobs, it makes players feel they get nerfed, and cost them large amount of time investing on upgrades.
    and yeah, surrounding local spawns should had depop to reduce lag effects, and supporting cultists that pop during the fights shouldnt be needed.
    there is many players and some alt characters that isnt 70 lvl, but buffed as 70 when they are 60 and under 70, they dont have much dps or enough resistances to stay alive.

    rewards also need better adjustments.
    add a random (rare) fang shards and trade in 5 shards or 10 shards for a Linu's favor.
    and add (uncommon) "dragon scale fragments" as alternative curriences, and trade in 100 fragments for a linu's favor.
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  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    But that is where the problem is, you have people in the Well of Dragons with the bare minimum ilevel, and people with the upper levels of ilevel. Yes, for those with the higher ilevels it will be too easy, but for those with the lowest ilevel still find it a challenge. And if you buff the dragons it will just make it more impossible for those with closer to minimum ilevels. Whether people like it or not, the game has to for the most part be geared towards the more casual players, if not they will alienate the larger portion of the games population.
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  • umscheumsche Member, NW M9 Playtest Posts: 461 Arc User
    Well, the whole game needs a rework then, everything is too easy right now. Not mod5 too easy, but still.

    But considering mod9 will give us more power and levelling dungeons, I don't think we'll get the challenge we want anytime soon.
  • wentriswentris Member Posts: 542 Arc User
    edited March 2016

    The Heralds are way too easy. These are supposed to be the heralds of the Dragon Queen, yet die in less than 5 seconds in some cases. They need more HP and damage resistance. The lag is out of control, the 40 player hard cap needs to be lowered to 30. The Dragon Cultist encounters should de-spawn while the Heralds are up, similar to what happens during the Dragonflight. The mobs from the encounters just add to the lag and make a mess everywhere. Even the rewards from those Cult encounters need to be reworked, a rank 5 and a potion is not worth the effort.

    Many people struggle with Tiamat. Channels can defeat all 5 heads in <60s after they're first time spawned. I think its not the mobs HP/Defense that should be altered, but some caps on possible buffs/debuffs from outside sources. Casuals are bad at understanding buffs mechanics, while experienced players excel at it and are aware that its not a 4k gwf that makes the boss melt so fast, but that 2.5k Righteous Prophet DC next to him. A DC + GF combo can magnify party dps by tenfold or more. The unlimited amount of buffs, most of which are multiplicative is what makes endgame a joke. And the very low damage coming from mobs as well - its not even bubble + virtuous anymore, they just allow bad players to finish the dungeon, in endgame they arent required, nor even preferred, since Righteous > Virtous and full defense GF > OP (unless you can take both, since I believe OP revolving around rising party damage is underrated - maybe because most OPs just focus on bubble uptime, not buffs).

    Then again - there is fabled SW set.

    However, rising difficulty by forcing players to play more defensively can fix that as well - you cant go full buff/debuff if you are going to get 1shot by that - forcing DCs to have some hard healing/protection skills (anointed army spam with unlimited daily can be problem, though - solved by dots) is 1 thing. With GFs the problem is a bit bigger, since most of their buffing ability comes from 1 skill - ITF - if you let it stay on bar its going to be equally effective no matter the difficulty, if you force player to remove it from bar you dont have a buff at all and a straight forward nerf is going to be unwelcomed by players. But I guess after all you are going to be able to balance it somehow.
  • dfncedfnce Member, NW M9 Playtest Posts: 509 Arc User
    What devs should think is returning to diminishing stats system. Damage output gap between low-end and high-end players should not be so frakkin huge. All bragging of "epic hero" e-peeness, desire for "challenging content" and soloing group content may impress new players, but has trivial explanation. The balance of power is fundamentally nuked.
    EX-DL-BtS / ITF-KC-KB / BF-HD-IBS / FtF-IT-ST-Dis / CA-GW-PG
    "When no appropriate rule applies, make one up."
    — (The unwritten rule)


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  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    wentris said:


    However, rising difficulty by forcing players to play more defensively can fix that as well - you cant go full buff/debuff if you are going to get 1shot by that - forcing DCs to have some hard healing/protection skills (anointed army spam with unlimited daily can be problem, though - solved by dots) is 1 thing. With GFs the problem is a bit bigger, since most of their buffing ability comes from 1 skill - ITF - if you let it stay on bar its going to be equally effective no matter the difficulty, if you force player to remove it from bar you dont have a buff at all and a straight forward nerf is going to be unwelcomed by players. But I guess after all you are going to be able to balance it somehow.

    We saw that horror show at the beginning of Mod6. Where are all your friends now? GW2 or BnS? They do need harder content--but without takng a chainsaw to the world as it is. In the past they ADDED harder zones-IWD, then WOD. They hyped the fact it was harder with NPCs telling players they had to have more GS to even bother.

    They haven't added more challenging content in 4 modules now (including Mod9). And they took away a raft of Epic dungeons that are never to return. *THAT is where the problem is.*

    Makes me soooo mad!
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  • wentriswentris Member Posts: 542 Arc User

    wentris said:


    However, rising difficulty by forcing players to play more defensively can fix that as well - you cant go full buff/debuff if you are going to get 1shot by that - forcing DCs to have some hard healing/protection skills (anointed army spam with unlimited daily can be problem, though - solved by dots) is 1 thing. With GFs the problem is a bit bigger, since most of their buffing ability comes from 1 skill - ITF - if you let it stay on bar its going to be equally effective no matter the difficulty, if you force player to remove it from bar you dont have a buff at all and a straight forward nerf is going to be unwelcomed by players. But I guess after all you are going to be able to balance it somehow.

    We saw that horror show at the beginning of Mod6. Where are all your friends now? GW2 or BnS? They do need harder content--but without takng a chainsaw to the world as it is. In the past they ADDED harder zones-IWD, then WOD. They hyped the fact it was harder with NPCs telling players they had to have more GS to even bother.

    They haven't added more challenging content in 4 modules now (including Mod9). And they took away a raft of Epic dungeons that are never to return. *THAT is where the problem is.*

    Makes me soooo mad!
    Yeah, perhaps they have gone there when the difficulty became trivial again. But I can assure you that during challenging times we had more fun than we do now. I was advocating for more content and better rewards (a peridot for finishing eGWD in mod 6?) back then, not a difficulty nerf - and a DR bug fix, but just a simple fix, not a whole armor pen calculations formula change, which reduced damage taken way too much.
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User

    Well, we can go the opposite way. Remove all T2s and Edemo, and make Tiamat a 1k IL raid. lol

    I don't think buffing the Heralds a little would be a bad thing, but there is a general problem with difficulty that could be solved if our software publisher put our something challenging--and/or added the epic dungeons back.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,430 Arc User

    The Heralds are way too easy. These are supposed to be the heralds of the Dragon Queen, yet die in less than 5 seconds in some cases. They need more HP and damage resistance. The lag is out of control, the 40 player hard cap needs to be lowered to 30. The Dragon Cultist encounters should de-spawn while the Heralds are up, similar to what happens during the Dragonflight. The mobs from the encounters just add to the lag and make a mess everywhere. Even the rewards from those Cult encounters need to be reworked, a rank 5 and a potion is not worth the effort.

    Stopping HE in WoD Heralds does not make sense. Many may want to do Heralds. Others want to do HE.
    For the guild, it is a guild event. Somebody needs to talk to the wizard to bring the dragons over.
    This is not the case in WoD. It effectively shut down WoD HE for 15 minutes every hour.

    In addition, A newbie who accidentally stopped HE in SH would get the hell from his guidees doing HE.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,430 Arc User
    edited March 2016

    The Heralds are way too easy. These are supposed to be the heralds of the Dragon Queen, yet die in less than 5 seconds in some cases. They need more HP and damage resistance. The lag is out of control, the 40 player hard cap needs to be lowered to 30. The Dragon Cultist encounters should de-spawn while the Heralds are up, similar to what happens during the Dragonflight. The mobs from the encounters just add to the lag and make a mess everywhere. Even the rewards from those Cult encounters need to be reworked, a rank 5 and a potion is not worth the effort.

    Stopping HE in WoD Heralds does not make sense. Many may want to do Heralds. Others want to do HE.
    For the guild, it is a guild event. Somebody needs to talk to the wizard to bring the dragons over.
    This is not the case in WoD. It effectively shut down WoD HE for 15 minutes every hour.

    In addition, A newbie who accidentally stopped HE in SH would get the hell from his guidees doing HE.
    Not Demonic Encounters, the old ones which get in the way of the dragons. No one does them.
    Actually, I do and some are part of the some daily quest. In addition, I saw more regular HE activities than Herald activities in the past month in Wod. I only saw ONE herald in an instance I went to in the last month and I go there everyday with 2 toons. For me, Heralds is more dead than regular HE. :)
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    edited March 2016
    regular HE gave uneuseable wizard vouchers that we dont use for several months, these are throw aways and no one want them yet, not until some guilds finally built wizard towers.
    and next issues, devs said in recent letter, OP and SW may get skills redo for balancings.
    and then, devs already said about new zone difficulties as normal mode and hardmode, and solo version, that will be many months away.

    and one of the biggest reason some players are so behind on power curve, devs pull out wards and rubies from T-Bar vendor to slow down item progressions, that really hurts so deep and created bottleneck.
    many cant afford overpriced items in zen market and wallet whales dont care.

    so they relied on those zergings just to get gems, dragon items and enchant gems, and want to join those in "3-K club" Tiamat runs.
  • wentriswentris Member Posts: 542 Arc User
    edited March 2016
    Also, remember about consequences of buffing heralds.
    Significant part of rp in market comes from WoD. Heralds buff = less reso stones = higher rp prices = people complaining.
    Significant part of dragon hoard chests (for weekly quest) comes from Heralds. Buffing them = less chests = higher chests prices on AH = people complaining / trying to farm and complaining that their green lvl 70 alt dies in WoD (this however leads to less weekly quests completed = less AD in economy = good change, but I dont think it contributes that much in overall AD flow).
    Significant part of dragon hoard coins / chests comes from Heralds. Buff = less coins / chests = its harder now to get linus favor if you dont do Tiamat / harder to reach high level of Dragon Hoard for Tiamat - and Tiamats importance is going to rise in next mod.
    And so on, and so on... I also think that Dragon Herald going down in 10s-15s is too much (and its just because of lag, otherwise it'd be faster), but balance is fragile and before touching 1 thing you have to take into consideration how will it impact other things.
  • araneaxaraneax Member, NW M9 Playtest Posts: 639 Arc User

    The Heralds are way too easy. These are supposed to be the heralds of the Dragon Queen, yet die in less than 5 seconds in some cases. They need more HP and damage resistance. The lag is out of control, the 40 player hard cap needs to be lowered to 30. The Dragon Cultist encounters should de-spawn while the Heralds are up, similar to what happens during the Dragonflight. The mobs from the encounters just add to the lag and make a mess everywhere. Even the rewards from those Cult encounters need to be reworked, a rank 5 and a potion is not worth the effort.

    I disagree with you.

    For us who are grinding this game for a very long time, it may seem easy.
    But for the new players who just started Well of Dragon, it is still chaotic.
    Classes like tank and cleric with low IL , still need help with finishing normal content in Well of the dragons.

    Just look at the say and looking for group chat when you do dragons.

    While i know players who are long term here find it now a boring repeating content , when doing dragon runs, we already know how it goes, what to use, where to be, little ones can not find parties to do dragon runs or Tiamat.
    And are constantly yelled at for using skills they are not supposed to be using since we have lag issues.

    They do not do Tiamat cos their Tiamat fails most of the time. People check gear scores and leave at the beginning.
    They beg to be included in Tiamat runs with high geared people so they could finish the content in that campg.
    The truth is, they can not finish it without help of people who can do it and teach them how to do it properly.


    For us it may be so easy it is funny. But for them it is still hard content. Just like Icewind Dale is. They can not do BT by themselves and avoid mobs like the plague.

    I would not advocate making it harder, at all. Leave it as it is.
    At the start of every new campg. people leave Well of Dragons to do new things.
    And the little ones get stuck there, not being able to finish it without help.

    I would rather suggest giving us harder content in the shape of NEW dungeons.
    NEW zones for people who are bored , IL 2,8 to 3k and more. And rewards that scale with that level.

    This is like a repeating cycle all over again.
    High geared people ask for harder stuff, devs make it harder, then little ones complain they can not do it and even the big guys have problems finishing it.
    Then they nerf it so it is playable again. And the cycle goes on and on.
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  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    needs a rework... some stuff that keeps folks coming back.... even some more profession boxes would help

    or a higher drop rate for enchants
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  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    Heck most folks never run the Heralds.

    More folks run the HEs

    If you/they add rewards to the Heralds then more folks would run them

    Then if too many run them they MAY need a buff

  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    edited March 2016
    araneax said:


    I would rather suggest giving us harder content in the shape of NEW dungeons.
    NEW zones for people who are bored , IL 2,8 to 3k and more. And rewards that scale with that level.

    This is like a repeating cycle all over again.
    High geared people ask for harder stuff, devs make it harder, then little ones complain they can not do it and even the big guys have problems finishing it.
    Then they nerf it so it is playable again. And the cycle goes on and on.

    +1 I know my first character had just become self-sustaining right before Mod 6 hit. Everyone knows what happened next.

    Edit: I'm on the fence on this one. My biggest problem is that there are so few instances running them now, and you have to get there early and beg for an invitation. You used to be able to charge in at the last minute to ANY instance and sprint to the White dragon without any worry.
  • shadowspawn01shadowspawn01 Member Posts: 20 Arc User
    what I would like to see, along with a lot more people, is the 2 boons in well of dragons Linu's Favor be dropped to a lower amount like 10 instead of 30 in one and 50 in another. Way, way, too much to do. no other boons are like that and so need to be dropped down drastically
  • melodicahmelodicah Member Posts: 35 Arc User
    The heralds are only trivial if you get in with a group of higher ilvl people. I've been in runs where they died in five seconds, others where we barely finished all five dragons in the allotted time (and though rare, some others where we only got through 3-4).

    They are already being done less anyway because the content is old. You're lucky to see two groups going and even then, unless you get in early you have to beg for an invite and hope that someone takes pity on you. Making them harder is only going to punish the people who have just gotten to Well of Dragons or the casuals who aren't geared enough to get through them.

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