Ehhh yes yes I dont know and some forum warrior should tell me how too...
And i must add how all of you ignored my proposition to cut all of effects buffs or debuffs on chars in pvp in half, like its already done on healings and other stuff. How you cannot go to big picture and cant see how cross class buffs/debuffs cumulate. And you rather HAMSTER about bullcharge, anvil, unkillable classes, perma roots etc, than think about real reasons.
1. Data Sample to small 2. Gear Setups Vary 3. Boon Setups vary 4. Skill Trees 3 dots, 4? 5. Player Skill -- picking targets... 6. Enemy setups all of above
Original post does Not Provide enough information to make any kind of qualitative analysis, though interesting.
IMHO Team effectiveness needs a data review, Team composition at different IL levels an setups. What Team setup is most effective? PvP does mean player vs player...but we do it Team vs Team.
Realy? Cws effects are near as stupid as GFs or GWFs. Lets not mantion DC and OP, or hrs 20% deflect on cfeature etc... If U affect whole table you get very different pvp. Could you imagine that GF and gwf get half their stacking dmg? And its not over the top in few places but all over the place with class crossing and cumuluating. 2 posts before i wrote of how gf is dependant on self buffs (and how many there is) to be operational
Realy? Cws effects are near as stupid as GFs or GWFs.
There is absolutely no point in discussing anything remotely related to CW balance with @macjae. Smart guy, but totally unwilling to look at his main class objectively. He plays a BiS CW and is a member of the most notorious PvP guild in the game. He likes his power and will casually ignore any logical argument that can take away from that power.
You can thank former Dev gentlemancrush for empowering CW players with Raistlin Majere complexes.
I can´t agree with you, CW´s is more a balanced class imo. And against some classes they do have problems, like GF/warlock hunter i guess. GWF is OP from feytouched and his DR buffs... fey-buff stacks up to 3 times I was told, lol Conquerer-GF no comment and MI Sab is a save win in most aspects. OP is op DC is unkillable
you morenthar could easily switch your build and slay most of that classes you try to zerg to death. A high recovery build with SE all 10 seconds will melt lots of classes. Can´t say what build this is about but TR can do good.
no class have problems vs hunters now, since they "fixed" elven battle loop on thorned roots. now instead of the supposed 6 ticks, it only tick once. hence its still broken but they dont even know
Again i am confused how HR is designed. Twenty-five percent is from passive damage and 15% from REFLECT BOON. Even red glyphs dealing more damage than raw Carefull Attack.
I know the TR build, I just refuse to use that cheapass build. Most importantly, it's not fun.
I'm aware of the aspects of other classes that need fixing. Stuff like SE are horrible and need attention.
The CW takes it to another level because they can ignore so much tenacity, spam repel AND do it from great distance.
Yes, there are a bunch of CWs that appear balanced because they do a bunch of damage but can be killed. The ones that do it right are full deflection aided by LS Boons including SH which allows you to have the best of both worlds. It's the entire package and it is the most well-rounded package in the game.
I met two CW´s until now, who seemd to take no damage from my lock, and it seemed they got infinite dodges (Kalina and...forgot that other one) But they do take damage from a GWF and from a TR with high burst as so from a GF. They just dodge and jump my dots away being skileld player for sure and I can´t do much about that, some LS+some deflect on top and my 3k char can´t touch them, c´est la vie. But in case I would pimp up my GWF with known setup I would get them, that class gets rediculess strong above 3k. It´s all class-disbalance and about the build you run imo. Your class offers definitely builds that are toxic to most classes and can easily compete without getting killed. So there are not many classes left who can cry. Hunter to name first I would say.
Comments
And i must add how all of you ignored my proposition to cut all of effects buffs or debuffs on chars in pvp in half, like its already done on healings and other stuff. How you cannot go to big picture and cant see how cross class buffs/debuffs cumulate. And you rather HAMSTER about bullcharge, anvil, unkillable classes, perma roots etc, than think about real reasons.
Steel and Magic
2. Gear Setups Vary
3. Boon Setups vary
4. Skill Trees 3 dots, 4?
5. Player Skill -- picking targets...
6. Enemy setups all of above
Original post does Not Provide enough information to make any kind of qualitative analysis, though interesting.
IMHO Team effectiveness needs a data review, Team composition at different IL levels an setups. What Team setup is most effective? PvP does mean player vs player...but we do it Team vs Team.
Rolen
Ps. clonkyo1, classic forum warrior. keep it up!
Steel and Magic
And against some classes they do have problems, like GF/warlock hunter i guess.
GWF is OP from feytouched and his DR buffs... fey-buff stacks up to 3 times I was told, lol
Conquerer-GF no comment and MI Sab is a save win in most aspects.
OP is op
DC is unkillable
you morenthar could easily switch your build and slay most of that classes you try to zerg to death.
A high recovery build with SE all 10 seconds will melt lots of classes.
Can´t say what build this is about but TR can do good.
https://www.youtube.com/watch?v=7GgKs1jMW-U
now instead of the supposed 6 ticks, it only tick once. hence its still broken but they dont even know
Just look on these ACT logs below:
Again i am confused how HR is designed. Twenty-five percent is from passive damage and 15% from REFLECT BOON. Even red glyphs dealing more damage than raw Carefull Attack.
@schietindebux
That infinite dodges from CWs is from:
-> Fast regeneration by Elven Battle
-> Severe Reaction
-> Sometimes also Anniversary Ham
But they do take damage from a GWF and from a TR with high burst as so from a GF.
They just dodge and jump my dots away being skileld player for sure and I can´t do much about that, some LS+some deflect on top and my 3k char can´t touch them, c´est la vie.
But in case I would pimp up my GWF with known setup I would get them, that class gets rediculess strong above 3k.
It´s all class-disbalance and about the build you run imo.
Your class offers definitely builds that are toxic to most classes and can easily compete without getting killed.
So there are not many classes left who can cry.
Hunter to name first I would say.