I just wanted to start by saying I really loved playing this game. However, looking at the item level required for the starter dungeon ques it's absurd. Kessel's retreat is a death sentence if you aren't rocking atleast 2k item level before you go in there. The spear chucking bears hit my TANK for 70k? It's great you put a double seals weekend up but it does no good if you struggle to even get to the boss. The boss fight is comparatively easy to the mob pulls just to get there. I spend a lot of time playing this game and have spent a bit of coin on it as well. I want something challenging but I do not want a game that makes me say f$%K this game. Literally 35 deaths between all the players all over 1900 Item level with a TANK and a Healer. You have basically made this game unplayable for anyone trying to get the first tier of items in Kessels. The only gear that is manageable to get is the black ice or PVP. A straight PVE character is going to quit much like I am contemplating right now. Unless some changes are made to either scale down the damage or make the mob pulls more manageable you are going to see a massive decrease in new players and a mass exodus of the old ones. Also the continuous lag and randomly getting kicked from dungeon instances is really starting to become old. When a character get's to level 70 they really should be able to successfully manage this "1600" item level Dungeons but so far it has really been unbelievably hard. Please make some changes to make the game more playable.
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This game is a 'MMO'. Expecting to go in solo and have a nice solid group every time makes 0 sense. You need to find people to play with and build chemistry among the people in the dungeon. Throwing 5 willy-nilly random people together in a dungeon doesn't get the job done. Let alone, a lot of these people that complain, build their classes wrong. Yes, wrong. So many times we'll see players with atrocious builds trying to do dungeons that they could not do without being 100% carried.
You can try to argue that you're building your class properly, but....you wouldn't be having this problem with a well built class and a solid team. Instead of complaining, figure out how to better you character or if for some reason, you think you know your class so well that you're not the problem, find better people to play with.
You took all this time to come onto the forums to vent, when you could have spent that exact time finding people to play with. Use your brain a little bit. ^_^
There is a huge jump in complexity between the leveling dungeons, T1 skirmishes and even campaign solo dungeons and between the new T2 dungeons with (arguably) proportional gain in the reward quality. That's cool. What lacks is something in between these, for intermediate players to better their skills and gear on. You either complete T2 and get all the rewards, or get killed 20 times trying (which is actually way more challenging) and get nothing. Awesome.
"it's really hard to gear up to play these T2 dungeons without first being able to complete them".
Unleash The Wolves- HR Lvl 70 (PVE)
<font color="Aquamarine">"Non-Pay-To-Win"</font>
I hunt GWF "Magik" on sight.
ArPen is indeed very helpful (for CW at least) and same is Life Steal.
I wonder if Combat Advantage is so cool as ironzerg's guide implies, or is it just specific for certain scenarios like boss killing.
And an epic mount nowadays seems to be a very useful thing.