I dont aggre with ingame log also.That log only help flame frictions between members and can put managers awkward situations like being blamed of favoritism. There are ways to follow donations if your guild wants to follow them.For example we have 3 or 4 bookkepers in the guild and they keep track of the AD donated.We mark as charities If someone donates without noticing one of bookkepers.And also we aggreed there will be at least a fixed amount of AD donation from old and developed players.New players will donate how much they can spare for the time being.Some players didnt like the donation system and left the guild and that is their choice.This system work for us because most of our members are responsible players.I am sure there are also other guild managers have better ideas.
There are guild leaders that do not see a need for a log. For those guilds, using my idea, guild leaders can disable the log entirely. Other guild leaders may want to offer a log to their guildies, but allow private donors an opportunity to donate without recognition. We'd pick this option because we can pass the choice to the guildie donating whether he/she wishes to be recognized as giving to a common goal as well. There would be ZERO drama either way in our guild, but giving the guild leadership and guildies options can only be a good thing for more guilds out there.
For those guilds that foresee drama with a log, simply disable it.
In addition, the contributor should be able to select "anonymous" of they choose their donation to be private.
And this would make the entire log obsolete the moment it was implemented. So why bother with it in the first place? You know who the money spenders and alt-o-holics are in your guild. I know I do. Not that I personally care, but I know they are the ones donating most. I don't need a log to tell me that.
No it wouldnt. I have worked with non profit organizations for years as well as running guilds for years, so in my experience some people love to be recognized to show they approve of the guild they belong to. Others would prefer to remain anonymous, and would not give if it were otherwise. In a guild where everyone KNOWS donating is COMPLETELY optional and NOT dependent in their standing in the guild, the modified idea I proposed can work wonderful.
But a log is not for everyone. Really, the choice needs to be made at the guild leadership level for each guild, and that's why I back the OPs idea, with my alterations.
It's force. It's just subtle force. It will always be this oppressive cloud hanging over people's heads. Did I do enough today? I need a day off , am i going to get singled out?
And how many players do you think will go anonymous? Exactly. The players who can't contribute much.
Really? In my experience it's the exact opposite. Some of the biggest donors I know tend to donate privately, in real life and in game. Again, NOBODY has EVER gotten kicked from Tyrs Paladium because they wouldn't give, or wouldn't give a certain amount of anything. There is no way in hell that day will ever come. It's all in how guild leadership presents it to their guildies. I know there are many guilds as well that do not have to worry about such things, but I respect the fact that there are guilds out there that do need to fear one-up-man ship, or might what to avoid the POTENTIAL for one-up-manship and guild leaders would be wise to protect their guildies from that.
In the end it gets you nowhere and your list will only show those that can afford to donate a lot and quickly. As I said earlier, I don't need a lot to tell me who's going to donate most. 132 accounts in my guild and I can list the top 10 -or even top20- contributors without as much as a glance at my guild roster.
There is certainly no "need" for a log. However, like I said, it could be useful for certain guilds that find benefit in such a feature. For example, we wouldn't have to delegate someone to log donations if the game does it for us. Games are meant to be fun, not every guild is ultra organized, or can afford to be. The more automated, the more selectable features... the better. Then officers can spend more of their time PLAYING the game, than managing it.
We are extraordinarily organized in Tyrs Paladium. But I would NEVER be able to say the same 10 or 20 donate. We are very fortunate in our guild. We cherish everyone. Noone needs to worry about elitism, one-up-manship, drama, zerging, or donating. Yet we have met some amazing people that give their time and energy to participate in the camaraderie and playing the game together. THAT's our modus operandi. THAT's what will keep our guild together in the years to come, not who donates currency to the guild coffers or how pimped out our stronghold is.
It's force. It's just subtle force. It will always be this oppressive cloud hanging over people's heads. Did I do enough today? I need a day off , am i going to get singled out?
Bad Idea.
DDO had a system that made it where members that didn't pull their weight hurt the guild. It drove many many people from the game. The OP seems to want to go to that system to kill neverwinter off. What competitor do the supporters of this idea work for?
This thread is a prefect example of why I have come to believe that Strongholds was a bad Idea all around in its final implementation. This idea of a log only serves to turn NW into another job, and I already work 10 hours a day at a job I hate and really don't want another.
This thread is a prefect example of why I have come to believe that Strongholds was a bad Idea all around in its final implementation. This idea of a log only serves to turn NW into another job, and I already work 10 hours a day at a job I hate and really don't want another.
Got it right in one. Neverwinter is first and foremost a fun game to play, not another 9-5 grind you want to escape from by playing a computer game
DDO had a system that made it where members that didn't pull their weight hurt the guild. It drove many many people from the game. The OP seems to want to go to that system to kill neverwinter off. What competitor do the supporters of this idea work for?
DDOs guild renown system was and still is an excellent system. It is far better now that they took away guild decay (except between guild levels150-200), which was the part that was problematic . However they also had a brilliant system that game smaller guilds a chance to play, and they ALL GOT TO PLAY.
Thats the problem with Strongholds here in NW. The small guilds either have NO CHANCE or ALMOST NO CHANCE.
This has to remain a game and people should not be forced to play a certain way or at a certain speed just because they are in a guild. A log like this can and will be used as a Sword of Damocles above people's heads, threatening to destroy the gameplay of the people who can't afford to donate much or can't play 6h every day or dedicate the little time they have fully to the stronghold. As such, I don't want it, no matter how much positive use I could make of such a log myself.
Unfortunately in NW there is much more one-up-manship in this community than there is in the DDO community. Part of it is because of PvP element, and another part is because the average age tends to be younger. The other reason is because Cryptic has now FORCED people to join guilds to participate in the heavily marketed Stronghold content. so everything feels well, FORCED to them. So the log can work great for some guilds but be yet another source of drama for some guild leaders and mates because of the inexperience of the guild leadership or the immaturity of guild members...
In many other games people join guilds because of the PEOPLE. PLAYING TOGETHER. Guilds have never been understood by Cryptic, and they served little necessity because of the lack of challenge in NW. For one, up until fairly recently you could solo most of the levels...
Guilds are GOOD for the game. DDO would be LONG GONE if it weren't for the thousands of guilds that still stand strong. NONE of them gathered for the guild renown system though, and THATS THE REAL ISSUE here. It was NEVER FORCED.
DDO had a system that made it where members that didn't pull their weight hurt the guild. It drove many many people from the game. The OP seems to want to go to that system to kill neverwinter off. What competitor do the supporters of this idea work for?
DDOs guild renown system was and still is an excellent system. It is far better now that they took away guild decay (except between guild levels150-200), which was the part that was problematic . However they also had a brilliant system that game smaller guilds a chance to play, and they ALL GOT TO PLAY.
Thats the problem with Strongholds here in NW. The small guilds either have NO CHANCE or ALMOST NO CHANCE.
Didn't know that they took away decay at all. Decay was a massive problem that made smaller guilds have almost no chance to have decent buffs. It's the same problem. And you could see the contributions and people were kicked constantly in 99% of guilds for not contributing enough. I'm kind of amazed you don't see how it's the almost the same exact problem.
Didn't know that they took away decay at all. Decay was a massive problem that made smaller guilds have almost no chance to have decent buffs. It's the same problem. And you could see the contributions and people were kicked constantly in 99% of guilds for not contributing enough. I'm kind of amazed you don't see how it's the almost the same exact problem.
Not only is it nearly almost the same problem. But he admits to it being a forced system and is advocating more forced controls to it. While at the same time saying, it will most likely be abused for drama. What he neglects to mention is that the good guilds, are a tiny fraction of the overall population.
So in effect, what he wants is a purely selfish request to have a tool that will only benefit the few "good guilds" without concern for the rest. As an added bonus people wont even be able to flee bad guilds for good guilds due to membership caps.
DDO had a system that made it where members that didn't pull their weight hurt the guild. It drove many many people from the game. The OP seems to want to go to that system to kill neverwinter off. What competitor do the supporters of this idea work for?
DDOs guild renown system was and still is an excellent system. It is far better now that they took away guild decay (except between guild levels150-200), which was the part that was problematic . However they also had a brilliant system that game smaller guilds a chance to play, and they ALL GOT TO PLAY.
Thats the problem with Strongholds here in NW. The small guilds either have NO CHANCE or ALMOST NO CHANCE.
Didn't know that they took away decay at all. Decay was a massive problem that made smaller guilds have almost no chance to have decent buffs. It's the same problem. And you could see the contributions and people were kicked constantly in 99% of guilds for not contributing enough. I'm kind of amazed you don't see how it's the almost the same exact problem.
Its not the same problem at all Charonus because the buffs arent necessary in DDO. Nothing felt forced in DDO because guilds already numbered in the thousands BEFORE the guild renowned system was developed. I dont recall a SINGLE GUILD that formed BECAUSE OF THE RENOWN SYSTEM. Sure you had some guild leaders kicking members because they're morons, but I say they did their former guildie a FAVOR, so that they can join a less greedy, and overall better guild. To this day you can play the game WITHOUT THE BUFFS and still do just fine.
To top it off, Tyrs Paladium was a brand new guild numbering four people. We played, leveled and received the buffs when we could, and now are a 100+ level guild. It took YEARS. Not ONE DAY did we push a SINGLE PERSON to take the guild renown loot option. We did it honestly, and we did it together. We made it FUN, not a necessity. Most times we paid it NO MIND.
So by Strongholds having such BIG buffs here in NW, guilds forming ONLY because of the Stronghold content, most guilds getting locked out or face near insurmountable odds, there is a much different dichotomy here in Neverwinter.
I understand your side, they are comparable, but to me, these are the big differences.
inyawayupdeepMember, NW M9 PlaytestPosts: 206Arc User
I personally think the whole idea of a guild log is a terrible thing, someone is always going to be butthurt over others not doing as much as them. Don't try and tell me it won't happen in your guild because it's all utopian, good natured and everyone is caring, understanding and without concerns for their own needs, if that were the case then why ask for a log?
I think the problem here is having to use resources for SH development that should used for individual character development, I think someone really missed the mark on this one. It would be better for the game to leave those resources in the hands of the players so they can develop their characters and could could hopefully raise up more characters.
More characters mean more fun for the players as they experiment with different classes and builds. Each new toon will have needs for all sorts of things, which earns money for the game.
If you must have stuff like AD, gold, gems and armor donated then make kits that are dropped in game the only things that can be donated, go ahead and sell the kits in the zen market if you please to speed things up for the P2Ws, but make sure you drop enough kits for those items in the game that players really won't need to drain their character's reserves to advance their guild stronghold at a good and meaningful pace.
Lastly if you really feel the need to have a donation log and make the game a spiteful nightmare that will drive wedges between friends that currently enjoy playing with each other please please please add a kill switch to the log.
DDO had a system that made it where members that didn't pull their weight hurt the guild. It drove many many people from the game. The OP seems to want to go to that system to kill neverwinter off. What competitor do the supporters of this idea work for?
DDOs guild renown system was and still is an excellent system. It is far better now that they took away guild decay (except between guild levels150-200), which was the part that was problematic . However they also had a brilliant system that game smaller guilds a chance to play, and they ALL GOT TO PLAY.
Thats the problem with Strongholds here in NW. The small guilds either have NO CHANCE or ALMOST NO CHANCE.
Didn't know that they took away decay at all. Decay was a massive problem that made smaller guilds have almost no chance to have decent buffs. It's the same problem. And you could see the contributions and people were kicked constantly in 99% of guilds for not contributing enough. I'm kind of amazed you don't see how it's the almost the same exact problem.
Its not the same problem at all Charonus because the buffs arent necessary in DDO. Nothing felt forced in DDO because guilds already numbered in the thousands BEFORE the guild renowned system was developed. I dont recall a SINGLE GUILD that formed BECAUSE OF THE RENOWN SYSTEM. Sure you had some guild leaders kicking members because they're morons, but I say they did their former guildie a FAVOR, so that they can join a less greedy, and overall better guild. To this day you can play the game WITHOUT THE BUFFS and still do just fine.
To top it off, Tyrs Paladium was a brand new guild numbering four people. We played, leveled and received the buffs when we could, and now are a 100+ level guild. It took YEARS. Not ONE DAY did we push a SINGLE PERSON to take the guild renown loot option. We did it honestly, and we did it together. We made it FUN, not a necessity. Most times we paid it NO MIND.
So by Strongholds having such BIG buffs here in NW, guilds forming ONLY because of the Stronghold content, most guilds getting locked out or face near insurmountable odds, there is a much different dichotomy here in Neverwinter.
I understand your side, they are comparable, but to me, these are the big differences.
Let me tell you. I had a completionist druid that was able to solo ee's in shadow whatever they called it. Without the extra gains from a 100 level ship, all the resists, all the stats, all buffs to dc's. The xp buff when working on a completionist, very needed. Yeah you can do it without but it's painful even with that buff.
Yeah you didn't need it if you were just messing around in normals or casuals, but....
what he wants is a purely selfish request to have a tool that will only benefit the few "good guilds" without concern for the rest. As an added bonus people wont even be able to flee bad guilds for good guilds due to membership caps.
Sock you are having trouble understanding my point. There is nothing selfish about a log feature in and of itself. We are organized so anything that aids in organization we'll find a use for, if its any good. All I stated is our guild and many others that arent concerned with drama may not have an issue with the log. We certainly dont need one. I am not advocating for one. That's not my fight. Most PW communities are filled with immature folks, so I agree there is a valid point that too many will have issues with the log because of the propensity for it to directly be used to force others to donate or be kicked. But if the members feel like their guild leadership is unfair like that, look around at the other guild choices that might fit them better.
You also seem unclear about DDO, but thats ok this is the Neverwinter forum. I am very much against the artificial cap of 150 accounts imposed on us by Cryptic. I am even against the 500 character cap.
For various reasons a log should be there, same like with guild bank. For wide open guilds its almost a necessity. How the guild, its leader or founders respectively, deal with it, is solely in their discretion - its kind of a private area in the end and the leader is responsible for maintaining the guild renown and inner relationships - same as dealing with inactive members/characters.
A bit nosy NW-DKG7E99X6
"Hardcore" exploration journey and dungeon crawl. Read its description prior to trying it.
Let me tell you. I had a completionist druid that was able to solo ee's in shadow whatever they called it. Without the extra gains from a 100 level ship, all the resists, all the stats, all buffs to dc's. The xp buff when working on a completionist, very needed. Yeah you can do it without but it's painful even with that buff.
Yeah you didn't need it if you were just messing around in normals or casuals, but....
The DDO XP buff is a great "smallish" bonus (+ 1%-5% depending on level), very nice to diminish the grind. The XP buff is also not necessary, nor is doing a completionist build. Many completionists I know just got bored of the game and left. I avoid the TR train like the plague, and Ive played DDO since 2005. I can solo up to end game epic elite on any of my characters. But why bother when I can play with others (game gets more challenging as I add more party members unlike Neverwinter)? The ship buffs in DDO are nice but NEVER needed. (whether you are TRing or not, the XP shrine its ALWAYS nice)
In Neverwinter, Stronghold buffs are so strong... and the guild size gating is so limiting... and the currencies are so dividing to PvEers and PvPers, that there will be drama from so many different angles.
Discrimination? how come? If all players have all the means to contribute at all, even with the smallest effort they could. This may be a way for us to determine and avoid these guild hoppers! It's for the guild security purposes tho. Been had 5-7 alts joining our guild with their r12s on, 2 days passed by as i inspected them, they have removed their stones from, so do you think these people has the intent to do donations really? And this isn't an issue really, cause there are other ways on how you can afford to donate and be of a great contributor to a guild, if when you can do these daily quests from stronghold without spending anything beyond of what you could give.
And to those guild leaders and guilds who are keep on telling about their situations (bout trust and so on..) well, that is how it goes for you on your guild, while not for everyone!
It's force. It's just subtle force. It will always be this oppressive cloud hanging over people's heads. Did I do enough today? I need a day off , am i going to get singled out?
Bad Idea.
Yes, very bad idea, but we will see "pay or kick" elitist coming through and so on... have fun with neverbugs.
people talk about this log as a way to punish those not doing enough. I like to think about it as a system to reward those doing MORE for the guild they're in.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
I just wish they had it in effect from day one.. so the thousands of items ive put in would be shown already, now that I already gave my 2k dragon coins and maxed out sharandar and dread ring items and a few hundred k in AD .. those items are now consumed and it wont show what Ive already done. Thats the part I dont like.
Most of the time now, since most common items are maxed out, its just influence, maybe dungeon shards and sometimes pvp ones.
Comments
For those guilds that foresee drama with a log, simply disable it.
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This is a very good idea.
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No it wouldnt. I have worked with non profit organizations for years as well as running guilds for years, so in my experience some people love to be recognized to show they approve of the guild they belong to. Others would prefer to remain anonymous, and would not give if it were otherwise. In a guild where everyone KNOWS donating is COMPLETELY optional and NOT dependent in their standing in the guild, the modified idea I proposed can work wonderful.
But a log is not for everyone. Really, the choice needs to be made at the guild leadership level for each guild, and that's why I back the OPs idea, with my alterations.
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
Bad Idea.
Really? In my experience it's the exact opposite. Some of the biggest donors I know tend to donate privately, in real life and in game. Again, NOBODY has EVER gotten kicked from Tyrs Paladium because they wouldn't give, or wouldn't give a certain amount of anything. There is no way in hell that day will ever come. It's all in how guild leadership presents it to their guildies. I know there are many guilds as well that do not have to worry about such things, but I respect the fact that there are guilds out there that do need to fear one-up-man ship, or might what to avoid the POTENTIAL for one-up-manship and guild leaders would be wise to protect their guildies from that.
There is certainly no "need" for a log. However, like I said, it could be useful for certain guilds that find benefit in such a feature. For example, we wouldn't have to delegate someone to log donations if the game does it for us. Games are meant to be fun, not every guild is ultra organized, or can afford to be. The more automated, the more selectable features... the better. Then officers can spend more of their time PLAYING the game, than managing it.
We are extraordinarily organized in Tyrs Paladium. But I would NEVER be able to say the same 10 or 20 donate. We are very fortunate in our guild. We cherish everyone. Noone needs to worry about elitism, one-up-manship, drama, zerging, or donating. Yet we have met some amazing people that give their time and energy to participate in the camaraderie and playing the game together. THAT's our modus operandi. THAT's what will keep our guild together in the years to come, not who donates currency to the guild coffers or how pimped out our stronghold is.
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
DDO had a system that made it where members that didn't pull their weight hurt the guild. It drove many many people from the game. The OP seems to want to go to that system to kill neverwinter off. What competitor do the supporters of this idea work for?
DDOs guild renown system was and still is an excellent system. It is far better now that they took away guild decay (except between guild levels150-200), which was the part that was problematic . However they also had a brilliant system that game smaller guilds a chance to play, and they ALL GOT TO PLAY.
Thats the problem with Strongholds here in NW. The small guilds either have NO CHANCE or ALMOST NO CHANCE.
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
Unfortunately in NW there is much more one-up-manship in this community than there is in the DDO community. Part of it is because of PvP element, and another part is because the average age tends to be younger. The other reason is because Cryptic has now FORCED people to join guilds to participate in the heavily marketed Stronghold content. so everything feels well, FORCED to them. So the log can work great for some guilds but be yet another source of drama for some guild leaders and mates because of the inexperience of the guild leadership or the immaturity of guild members...
In many other games people join guilds because of the PEOPLE. PLAYING TOGETHER. Guilds have never been understood by Cryptic, and they served little necessity because of the lack of challenge in NW. For one, up until fairly recently you could solo most of the levels...
Guilds are GOOD for the game. DDO would be LONG GONE if it weren't for the thousands of guilds that still stand strong. NONE of them gathered for the guild renown system though, and THATS THE REAL ISSUE here. It was NEVER FORCED.
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
Didn't know that they took away decay at all. Decay was a massive problem that made smaller guilds have almost no chance to have decent buffs. It's the same problem. And you could see the contributions and people were kicked constantly in 99% of guilds for not contributing enough. I'm kind of amazed you don't see how it's the almost the same exact problem.
Not only is it nearly almost the same problem. But he admits to it being a forced system and is advocating more forced controls to it. While at the same time saying, it will most likely be abused for drama. What he neglects to mention is that the good guilds, are a tiny fraction of the overall population.
So in effect, what he wants is a purely selfish request to have a tool that will only benefit the few "good guilds" without concern for the rest. As an added bonus people wont even be able to flee bad guilds for good guilds due to membership caps.
Its not the same problem at all Charonus because the buffs arent necessary in DDO. Nothing felt forced in DDO because guilds already numbered in the thousands BEFORE the guild renowned system was developed. I dont recall a SINGLE GUILD that formed BECAUSE OF THE RENOWN SYSTEM. Sure you had some guild leaders kicking members because they're morons, but I say they did their former guildie a FAVOR, so that they can join a less greedy, and overall better guild. To this day you can play the game WITHOUT THE BUFFS and still do just fine.
To top it off, Tyrs Paladium was a brand new guild numbering four people. We played, leveled and received the buffs when we could, and now are a 100+ level guild. It took YEARS. Not ONE DAY did we push a SINGLE PERSON to take the guild renown loot option. We did it honestly, and we did it together. We made it FUN, not a necessity. Most times we paid it NO MIND.
So by Strongholds having such BIG buffs here in NW, guilds forming ONLY because of the Stronghold content, most guilds getting locked out or face near insurmountable odds, there is a much different dichotomy here in Neverwinter.
I understand your side, they are comparable, but to me, these are the big differences.
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
I think the problem here is having to use resources for SH development that should used for individual character development, I think someone really missed the mark on this one. It would be better for the game to leave those resources in the hands of the players so they can develop their characters and could could hopefully raise up more characters.
More characters mean more fun for the players as they experiment with different classes and builds. Each new toon will have needs for all sorts of things, which earns money for the game.
If you must have stuff like AD, gold, gems and armor donated then make kits that are dropped in game the only things that can be donated, go ahead and sell the kits in the zen market if you please to speed things up for the P2Ws, but make sure you drop enough kits for those items in the game that players really won't need to drain their character's reserves to advance their guild stronghold at a good and meaningful pace.
Lastly if you really feel the need to have a donation log and make the game a spiteful nightmare that will drive wedges between friends that currently enjoy playing with each other please please please add a kill switch to the log.
Yeah you didn't need it if you were just messing around in normals or casuals, but....
Sock you are having trouble understanding my point. There is nothing selfish about a log feature in and of itself. We are organized so anything that aids in organization we'll find a use for, if its any good. All I stated is our guild and many others that arent concerned with drama may not have an issue with the log. We certainly dont need one. I am not advocating for one. That's not my fight. Most PW communities are filled with immature folks, so I agree there is a valid point that too many will have issues with the log because of the propensity for it to directly be used to force others to donate or be kicked. But if the members feel like their guild leadership is unfair like that, look around at the other guild choices that might fit them better.
You also seem unclear about DDO, but thats ok this is the Neverwinter forum. I am very much against the artificial cap of 150 accounts imposed on us by Cryptic. I am even against the 500 character cap.
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
The DDO XP buff is a great "smallish" bonus (+ 1%-5% depending on level), very nice to diminish the grind. The XP buff is also not necessary, nor is doing a completionist build. Many completionists I know just got bored of the game and left. I avoid the TR train like the plague, and Ive played DDO since 2005. I can solo up to end game epic elite on any of my characters. But why bother when I can play with others (game gets more challenging as I add more party members unlike Neverwinter)? The ship buffs in DDO are nice but NEVER needed. (whether you are TRing or not, the XP shrine its ALWAYS nice)
In Neverwinter, Stronghold buffs are so strong... and the guild size gating is so limiting... and the currencies are so dividing to PvEers and PvPers, that there will be drama from so many different angles.
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
Most of the time now, since most common items are maxed out, its just influence, maybe dungeon shards and sometimes pvp ones.