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PVP Proposition to balance Devoted Cleric and Oathbound Paladin!

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  • jarecstephjarecsteph Member Posts: 270 Arc User
    crimpatul wrote: »
    Already there are skills for some classes that scale temp hp / healing depending of the number of opponents.

    You are an ignorant,

    Also you said that healers have 100% healing atm. You just say things without a middle game knowledge.

    Stop your insults.

    First if you know how to read

    cut down the healing power of the abilities to 60% compare to 100% of what they are today.
    2- Then add 10% healing power to the abilities for each opponent players (2 to 5) within 20 feet:
    • 2 opponent players adds 10% healing power to the abilities
    • 3 opponent players adds 20% healing power to the abilities
    • 4 opponent players adds 30% healing power to the abilities
    • 5 opponent players adds 40% healing power to the abilities for a total of 100% like they are today

    It litterally means (and it's just a suggestion) tone down healing powers to 60% of what they are today and let them tuning up by increment of 10% up from 60% to 100% depending on how much player is around the DC or OP.
  • crimpatulcrimpatul Member Posts: 197
    edited July 2015
    Learn to write.

    compare to 100% of what they are today.

    Its not 100%, healing depression.

    BTW you would like that all classes would be like SWs, you so can get the fun you search in pvp.

    If you are breaking the forum rules IDK why you ask to anothers to follow them.

    4,2 255 xD lulz :D
  • jarecstephjarecsteph Member Posts: 270 Arc User
    edited July 2015
    crimpatul wrote: »
    Learn to write.

    compare to 100% of what they are today.

    Its not 100%, healing depression.

    BTW you would like that all classes would be like SWs, you so can get the fun you search in pvp.

    If you are breaking the forum rules IDK why you ask to anothers to follow them.

    4,2 255 xD lulz :D

    I’m just suggesting something that can scale the healing to the number of players they have around them, so it could be a fair fight.

    I’m asking to correct very bad PVP situation, I’m not asking for any nerf but corrections for bad implementation at the developing stage.

    I find unacceptable when a DC or OP are staying alive while they are 1 against 2,3,4 or 5 players and if you think it’s alright then you’re probably living on your own planet…

    And the most important I'm asking for real suggestions and fair opinions regarding my comment.

    And beside insults and trying to use words to get my thread close you don’t bring anything so troll another thread …

  • crimpatulcrimpatul Member Posts: 197
    edited July 2015
    I think I posted more info to this thread than anyone. STFU 4,2 255.

    Go to QQ to another game please.

    You will be always 4.2 255 , no matter what they change in the game.
  • jazzfongjazzfong Member Posts: 1,079 Arc User
    Love to see those hater requesting to nerf DC. I am a pvp DC and i know DC is imba in some situations. However, that requires a good cooldown managing, great positioning as well as an extremely high AD investment to do so. Faithful DC just shift all their abilities to dps, cc and the chance to be flashy into healing and tanking. It is understandable to have those rights to tank against a few people in pvp as DC sacrifice their damage and cc to do so. However, DC is not immortal as you said, near to but not. If you can catch the timing to stun after Astral Shield disappear or when DC is knocked out of his circle, you can killl him in a few seconds.

    For your proposal to nerf DC healing, i will say a big no. If you are aware of DC change logs, you will know that DC actually heal himself much lesser than how he heal others. Besides, those healing depression from pvp and boons further cut DC's healing into none. I can say if the DC have 0 divinity, he is useless at the moment, so just go in and kill him before he gets any divinity. If you insist to ignore our hidden healing depression mechanics and apply your formula, you will cry more when we got additional 50% more healing to our allies than current meta when we are facing a full team gank as we always heal ourselves less but more to our allies. Coupled with our boons you will cry or quit pvp. Anyway, we are still having the worst heroic feat table among all classes, if you managed to apply your proposal of nerfs on DC pls ask devs to rework our heroic feat. Also, help to buff classes like SW instead of asking nerfs to those classes you cant kill. TY.
  • pando83pando83 Member Posts: 2,564 Arc User
    As vordayn said, cooldown change to AS would mess up clerics in PvE.
    EAS is the reason why DCs can protect parties in epic dungeons. Increase the gap and you have a dead group.

    Find another solution...
  • castethcasteth Member Posts: 102 Arc User
    edited July 2015
    I'm paladin, so i will talk about paladin, not about Dc

    To fix it :

    - fix aura of vengeance bug ( auto cancel cooldown )
    - no more ap gain while using a daily
    - reduce their healing ( devotion path + lay of hand )
    - reduce their passive shield ( protector path only, a little, lets say 15% not more )
    _ increase their damage encounter and at will, only the one who doesnst give shield
    - fix the interaction with aura of courage
    - fix interaction with dot against sw's skill warlock bargain

    ANd last one, and it works for every class, and is the most important of all

    - ninja nerf to sigil of devoted ( instead of granting 100% AP, it should give 100% bonus AP regeneration for X seconds) ( it should not even allowed to use it on pvp )
    - ninja boost to the other class artifact ( excepting sigil of guardian, it cant really be stronger.. )
  • bertrandxbertrandx Member, NW M9 Playtest Posts: 147 Arc User
    Like the first reply mentioned, there will be changes to shield abilities that break after taking a certain amount of damage. I do not dislike your idea, but let's wait for that improvement to come before thinking of something else. I don't know exactly how and if it will affect paladins - I believe it will - but will most certainly affect Astral Shield, one of the major causes of DC almost-godlike immortality.
    Bert - Lv70 pathfinder trapper. How's sunny california?
  • free2payfree2pay Member Posts: 284 Arc User
    casteth wrote: »
    I'm paladin, so i will talk about paladin, not about Dc

    - ninja nerf to sigil of devoted ( instead of granting 100% AP, it should give 100% bonus AP regeneration for X seconds) ( it should not even allowed to use it on pvp )
    - ninja boost to the other class artifact ( excepting sigil of guardian, it cant really be stronger.. )


    It really boils my blood to see non DC players suggesting nerfs to DC. I won't take this nonsense anymore. Just make the artifact only usable by Devoted Clerics.
  • castethcasteth Member Posts: 102 Arc User
    free2pay wrote: »
    casteth wrote: »
    I'm paladin, so i will talk about paladin, not about Dc

    - ninja nerf to sigil of devoted ( instead of granting 100% AP, it should give 100% bonus AP regeneration for X seconds) ( it should not even allowed to use it on pvp )
    - ninja boost to the other class artifact ( excepting sigil of guardian, it cant really be stronger.. )


    It really boils my blood to see non DC players suggesting nerfs to DC. I won't take this nonsense anymore. Just make the artifact only usable by Devoted Clerics.

    tell me exactly where did i talk about nerfing dc? and on the other hand i could use your sentence about paladin, if you are not, can you talk about it? ...

    ...but, this is another solution, i dont wanna talk too much about dc i dont really know their bug or mechanic, it's just about this artifact, some classes got too powerfull dailies ( Tr, Paladin for exemple ) and they should not be allowed to use it

    On the other hand, the other class artifact are far far away weaker than this one, maybe if they was "that op" people would use them instead of using this one.

    Like i said, i'm not talking about Dc, only Dc can talk about their own class, me, i'm paladin, i perfectly know why my class is too strong and what is wrong with it, but 99% ppl don't have guts to talk about their own classes and their absurd advantages. ( all classes got something wrong, it's not only paladin ( or dc ) privilege )

  • jobsalotofworkjobsalotofwork Member, NW M9 Playtest Posts: 189 Arc User
    Astral shield doesn't keep you from being controlled. If you can't act you can't build stacks to use divine powers which means you can't cast empowered astral shield. You can also be pushed out of astral shield. If you want to kill a DC bring control powers don't expect to just beat him down. Granted elven battle is a problem, but that's an enchant issue.


  • jazzfongjazzfong Member Posts: 1,079 Arc User
    1. Nerf DC artifact to the ground.
    2. Remove the 0 AP penalty for 15 secs on DC's major dailies after being casted.
    3. All classes will stop spamming daily like encounter.
    4. PvP balance achieved.
    5. QQs stopped.
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  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    edited July 2015
    There is a reason why every proper premade has a DC/OP, the ones without is pretty much an auto loss :)

    I do not support nerf but when you guys faces BiS team with 2 x 4k DC/OP, you would know the result before you start, its either your team has good OP/DC that makes it an everlasting fight, or the team without DC/OP simply gets trashed one-sided 90+% of the time.

    The fact is at premade fights, even 2 heavy dpsers has trouble taking down one single BiS DC, because realistically that could only happen if the Duo DPSer BOTH has their daily/encounter ready for a big combo, and when they plan to do that, the chance is one of them would easily be stunned/interrupted/controlled half way doing the combo, yes, by one of the DC's teammate, and we all know if the Duo can't finish the full combo the chance is they can't kill the DC, and the daily/encounters is consider wasted, eventually the team without DC would go down.

    Regardless of you guys' theory-craft of how two specific classes' combos can take down a DC, the chance to perform such a combo is realistically very limited in a premade fight, and that is what makes this class overly strong, I guarantee you in proper premade fights the team without DC/OP is going to lose 90%+ of the time.
    Dont agree? Feel free to bet a few GMOPs and I will form a team to show you :)
    icydrake%20avatar2_zpsg7rp0xti.jpg

    Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    DC problem is not related to healing itself, but rather to immunity frame from dodge roll. Without it you're forced to take big hits and it will be a lot easier to take one down.

    Paladin survivality comes mostly from bug with Justice tree. Once you fix that it will be a lot easier to kill one.
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