Most players don't give half a tard about the leaderboard system right now because its so far from legitimate. But maybe it can be fixed into something legitimate before the normal NCL season? Here are some major problems/suggestions with the way it is now. Please add if you have more. Have been meaning to post this for awhile. After a recent string matches I could not not post it any longer. Here is what happened, which illustrates some major problems:
- WON FOUR (4) HARD MATCHES in a row (close matches, vs opposing some Absolute, Choc Shoppe, etc) >>> Rise +2 pages in total
- Next match, we lost a teammate to disconnect as gate open. Fight at a 4v5 disdvantage for 1 hour. We Lose match >>> Drop -5 pages (so +2 pages for 4 hard fair wins, then -5 pages for one 4v5 loss.)
- WON an easy match. Very easy. Score was 1000-200 >>> Rise +4 pages (yes, really).
- WON another easy match >>> Drop -1 page
So in sum: 6 WINS, 1 DISCONNECT (4v5) LOSS... Net page change = -1 page.
Carefully consider the logic of the above sequence of matches. Cluck that logic - there is none.
So here are some of the problems.
DROPPING FROM WINS
Your LB standing not moving at all from an easy win is perfectly fine. But dropping from a win is just wrong. Period. Wrong/
DISCONNECTS and 4vs5
This is a MAJOR problem with leaderboard legitimacy.. Devs still have not done anything about temporary disconnected players being unable to rejoin match (and penalized, page drop). Maybe they don't want to do/won't change it. If not, then:
- Matches where your team is operating at a 4v5 disadvantage should carry little to no weight on leaderboard standings. Dropping 5 pages from a 4v5 loss is ridiculous. NOTE: If disadvantages matches were disqualified from counting much, I realize this could be exploited by having a friend on your team leave to cushion a loss. However, it can be equally exploited as it is now by planting a friend on the opposing team and having them leave so your team has 5v4 advantage. I have seen people do this but not that much at all that it's a problem.
- If there is a disconnect before the gate opens, a new player is able to come in. But as soon as the gate activates, that possibility slams shut... 4v5. Extending the time a new player could join the match to 2 minutes after the gate opens would help.
MM SYSTEM
- How the queue distributes players seems to be based on either leaderboard position, item level, or both. It certainly does NOT seem based on class because I have seen crazy matches like 3x SW on one side none on the other, or 4 tank/heal classes one side and no tank/heal on the other.
There is more to say but ill leave to someone else before its TLDR.
Please add/discuss. Help these devs with real feedback.
Youtube Channel PvP and NW brickabrack
0
Comments
No one is LOSING ground, others simply gain more than you at that moment.
It's like traveling at 80mph - you pass many people.
Then you begin traveling at 60mph - you may pass some, but many others pass you -- you are not going backwards. You are still going forwards, but others relative to you have gone past.
Without the actual ELO ratings being shown we ALWAYS get this same complaint about losing position, or dropping in pages. It's RELATIVE to everyone else.
SHOW THE BLOODY ELO RATINGS AND STOP THE INSANITY AND CONFUSION.
Encounter Matrix | Advanced Foundry Topics
Yes. True. Here's some good details of what/how/why ELO ratings work:
A High School Math Teacher Explains why the Elo System Works Almost Perfectly
Encounter Matrix | Advanced Foundry Topics
Consequently, the team will suffer both in survivability and score. Getting tired of this.
Also, leaderboard is a fun implementation, at least for some. However, this leads to some severe trash talking within and amongst the team when they are loosing.
I feel the leaderboard made PvP less fun, because it gave you an 'image' that other people could compare to. Another look at the leaderboard would be quite nice, partly because of the issues presented by OP.
In fact I can argue all day to the impossibility of perfection, despite intention and deluded ideas of control, perfection is as illusionary as money and time.
Would support the 4v5 thing...unless they allow players to join when a team falls 4v5. Like, for example, the match stops, points cleared, another player is joined and match restarts.
At least btw, the whole team should not be punished if one guy gets disconnected or quits.
I will set it up this way. Often I have clicked on X to see who I was going up against... only to see that match was going to be 6v4. Yet one of the red team members are listed on my team. They always change color just before the gate drops.
That being said... X character dc'd just before the gate drops. Everyone on my team groans that from the gate it will be 4v5. Then, as we were sitting on the first nodes, another character joined the team and spawned fast enough to cap with us.
I don't know if they changed something in the queue or if this was set before the dc. I never did see the character who disconnected at the fire...
- Allow disconnected players a window of time to be able to rejoin match
- Allow a larger window at the beginning of a match where a new player can join to replace an early disconnected player, such as if neither team has yet scored 100+ points (but not too long; noone wants to queue and end up in a half-over match)
- ELO rating impact of a 4v5 or 5v4 match should be greatly reduced or disqualified.
- Players should be able to leave a 3v5 or 4v5 match without penalty or ELO impact.
Youtube Channel PvP and NW brickabrack
^Supported, if I had to choose a single item.
I also believe that if you get dc'd you should not get a loss added to your match history... since there was very little that you can do to avoid these disconnections.