Really nice and a good one for your first foundry.
I did alone with my TR almost level 70.
Some tips:
Maybe the orcs must be put on "wander then combat" mode, instead of being there doing nothing.
The NPCs must be put on "ignore by all" mode, so they can not be attacked and are ignored by enemies.
You can advertise in the description that you need a group to do the foundry, but the truth is that if there are more than one map in a foundry, groups are splitted when they change map, it's a new bug courtesy from Cryptic/Pwe developers. So well, just say it can be hard for players without the Sharandar/DR/Icewind boons.
Keep the good work!
NWS-DLXTNXRF2 - Angeline von Stein NWS-DOVA9JIJV - The Lost Seneschal NW-DT3221YUY - The Wildcross Bride
Just finished your quest, Serenity. Your writing is better than most, which helped make the characters believable.
I have a few suggestions. First, don't be afraid to "dirty up" your maps. Add ashes, debris, broken shelves, random leaks in the ceiling, daggers stuck into blocks of wood...
Second, within each encounter, spread the individual monsters around a bit. Think about how a small group of people would actually act IRL, they'd be talking in groups of one or two, facing different directions.
Last, and this is totally personal preference, consider using "you" instead of "I" for the player character's thoughts. So something like... "Looking at the bloodstains gives you a chill" instead of "I get a chill from the bloodstains."
Keep up the good work!
The Green Zone (NW-DP66H66F6): Train at a top-secret Goblin military installation. Hive Mind (NW-DN9YKEVUS): Get inside a crashed alien ship to discover its purpose. Absolute Zero (NW-DOVUXHT8P): Activate a massive teleportation machine to pursue an evil mastermind.
Really nice and a good one for your first foundry.
I did alone with my TR almost level 70.
Some tips:
Maybe the orcs must be put on "wander then combat" mode, instead of being there doing nothing.
The NPCs must be put on "ignore by all" mode, so they can not be attacked and are ignored by enemies.
You can advertise in the description that you need a group to do the foundry, but the truth is that if there are more than one map in a foundry, groups are splitted when they change map, it's a new bug courtesy from Cryptic/Pwe developers. So well, just say it can be hard for players without the Sharandar/DR/Icewind boons.
Keep the good work!
Thank you! I was curious on why groups were splitting with the maps. Are you saying it is a bug?
* Groups split in different maps when they change maps.
* In the Foundry, teleporters ends all remaining objectives and you can not follow up the story.
* Now, "Empty Chest" asset is totally invisible and obviously useless.
Thank you devs! You are making our lives more enjoyable day by day.
NWS-DLXTNXRF2 - Angeline von Stein NWS-DOVA9JIJV - The Lost Seneschal NW-DT3221YUY - The Wildcross Bride
* Groups split in different maps when they change maps.
* In the Foundry, teleporters ends all remaining objectives and you can not follow up the story.
* Now, "Empty Chest" asset is totally invisible and obviously useless.
Thank you devs! You are making our lives more enjoyable day by day.
Comments
I did alone with my TR almost level 70.
Some tips:
Maybe the orcs must be put on "wander then combat" mode, instead of being there doing nothing.
The NPCs must be put on "ignore by all" mode, so they can not be attacked and are ignored by enemies.
You can advertise in the description that you need a group to do the foundry, but the truth is that if there are more than one map in a foundry, groups are splitted when they change map, it's a new bug courtesy from Cryptic/Pwe developers. So well, just say it can be hard for players without the Sharandar/DR/Icewind boons.
Keep the good work!
NWS-DOVA9JIJV - The Lost Seneschal
NW-DT3221YUY - The Wildcross Bride
Foundry Grand Master.
I have a few suggestions. First, don't be afraid to "dirty up" your maps. Add ashes, debris, broken shelves, random leaks in the ceiling, daggers stuck into blocks of wood...
Second, within each encounter, spread the individual monsters around a bit. Think about how a small group of people would actually act IRL, they'd be talking in groups of one or two, facing different directions.
Last, and this is totally personal preference, consider using "you" instead of "I" for the player character's thoughts. So something like... "Looking at the bloodstains gives you a chill" instead of "I get a chill from the bloodstains."
Keep up the good work!
Hive Mind (NW-DN9YKEVUS): Get inside a crashed alien ship to discover its purpose.
Absolute Zero (NW-DOVUXHT8P): Activate a massive teleportation machine to pursue an evil mastermind.
Thank you! I was curious on why groups were splitting with the maps. Are you saying it is a bug?
* Groups split in different maps when they change maps.
* In the Foundry, teleporters ends all remaining objectives and you can not follow up the story.
* Now, "Empty Chest" asset is totally invisible and obviously useless.
Thank you devs! You are making our lives more enjoyable day by day.
NWS-DOVA9JIJV - The Lost Seneschal
NW-DT3221YUY - The Wildcross Bride
Foundry Grand Master.
That really sucks. I hope they fix it.