Well, it is way more informative to read about details on wiki or forums, than trying to watch someone doing it, because you still may have no idea what other ppl do and what stuff they use except that they obviously fire their weapons on npc and npc dies. Or a "veteran" guy will have to explain everything via voice chat?…
It's not a bad idea at all. Look how potential measured in your average mmo: If you go on a raid, you suggested by system what gear tier you should have. And if you happen to have a junk on you, you'll be kicked unless your team don't mind that. BV is even more precise measure. And please describe why anyone might need a…
Well, having some enemies that require more "tactical" approach (like ha'kuhl) would be fun, but there is a long, multistage missions, adding a tricky enemies here will be a pain for players. There must be a definition between story content and content you expect a challenge from. That how it's done in other mmo's Right…
Not always helps, sometimes it's a matter of seconds, or even half of a second. Better have a fast ship and keep your distance. Dodging this stuff always better than trying to endure it.
Well, battleships is supposed to be slow, and have 360 degree coverage, while escorts have more specific roles, and focus on frontal firepower. Survivability depends on agility just as much as on armor and structural capacity. But i guess you don't need ships that have insane evasion parameters on top of ability to rapidly…
I'd say dps should be good from any career, but engi should be tougher, and sci should be good with mass healing or just healing others. Anyway, currently trinity is impossible, because there re-specs is not free and there is no alternate tree for tank/heal build if you need one. So either developers consider that, or…
I worked with a small team on one project. Suffice to say that even small changes about how engine handles game resources, or change in syntax for those databases may halt development for months. A lot of stuff to overhaul, and that was a small project.
An alternative to nerf is a boost to HP and DMG of every other high lvl entity in game, including players) It's like dmg cap, but minimal dmg cap, not maximal. Everyone would be happy with their 500k dmg and let's say 5million HP hulls XD
It's tempting to farm it for all BOFF's but it sounds a bit crazy. even if i farm it for a couple of my most commonly used officers, i'll want to do it on 3 characters... And that means 18 more times to do this mission. Well, 17. And i might want it for 4th character... Ugh... Have to restrain myself.
Well, you actually don't have to nerf anything, but at least equalize dps for normal queues, so new players may understand mechanics, and have chance to contribute. Advanced and elite may remain the same. Not sure about pvp, but 1 to10 difference in damage (or even more) won't do it any good. Look how games, where you…
Well, i asked about how often dev team review the foundry content, or maybe even play it if have time. And yeah, new additions is great, though it's sad that there is no major upgrades planned. Well, i guess you are more informed about what requires more attention at the moment. Thanks!
Problem with queues is not that is there too many of them, but the very nature of queues. This is an enclosed, restrictive instances, like dungeons in your average mmo. If they tend to be too hard for majority of players, or there is minimal rewards, there won't be much players running it. People do fleet alerts on a…
Now happens in space as well. My shieds is weak, but quick charge. But bugged gauge always shown as full when you have low on shields. Maybe a little lag issue though...
Same faces keep saying same things... Well, i'll join, and my point is opposite. It's not fair, and it's harder than other RA's. But it should be, because there is a wide selection of mark rewards. Technically it's a queue, not "normal" RA and there is a tougher queues. The reason why cryptic make it advertise itself, is…
I think devs just need a code cleanup, optimize memory usage. It seems that game loves to create memory leaks, if framerate drops even on high-end PC. Building it from scratch again won't fix this. Yeah, and that picture above... Rendering all this TRIBBLE can be a challenge even for a modern bucket of bolts. A simple…
There is one thing that really easy to play and entertaining - dyson sphere battlezones, either ground or space. There is no queue, so ppl come and go, And you always get your rewards for time spent. Those may be more taxing for server resources than standard queue instances, but ppl do not afraid joining it, you can join…
Just played "last stand" romulan mission on normal at lvl 40 with junk gear and messy setup. It was so looooong. Not challenging at all but i am almost fell asleep during it... One more weird thing, that elachi battleships seems to be more fragile than escorts. Escorts also spam boarding shuttles and soak damage from my…
You can measure how difficult creation of game content can be by using foundry to create a mission, or by trying to model some ships. Actually STO model quality is not great. Procedural generation mechanics is already here. But i guess devs found their hands full dealing with bugs, because there is a lot of cosmetic issues…
I'd say the closest thing to a STO gameplay is a Starpoint Gemini 2. First SG was much more like ST: Starfleet Command if you remember that one. It have some degree of "exploration" but without story it is way less attractive. As mentioned above, to avoid making boring and unnecessary content you can't just use procedural…
Sometimes fighters can help you wear down a tough, but slow enemy. Outside it's firing range. NPC's also tend to do an big crits on each other, so just sit and wait till your fighters do the job. Even if there is some AoE that wipes them out, you can always spawn more... A step between the stars is fine if you use hit&run…