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twam Arc User

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twam
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  • ursusmorologus wrote: » One good thing about it is that he doesnt have to worry about selling any copies, cause he already made the money. He can make a game that appeals to 10k people, make it do that thing very very well, and meh at the rest of …
  • knuhteb5 wrote: » The casuals like myself were just starting to come back right before DR got released. The casual right here is just not seeing queues pop. At all. So I de-queue and do different stuff. Which makes me sad, but what can you …
  • Fully Assimilated Undies? Oh dear. Edit: Also, Undie Larval ships. Those might be even worse.
  • But with the Borg weapon 2-piece and fleet cores? Is it really still that much of a big deal? Between overcapping and weapon drain reduction the effect has become much reduced, imo. I really do think that doff slot can be used more effectively... Cl…
  • So ehm, this mean we'll still be getting more currencies (seperate marks) with every rep track added? Like before dil was introduced because we were getting to many currencies? /tease
  • rmy1081 wrote: » 1020 hp isn't bad. I actually think it's pretty balanced. I think they capped it because of how OP the valdore console is, but if they ever change that, there's going to be massive crying. Really, when they fixed it from 2000%…
  • I don't know about Kerrat, but atm it's my sci in the Arena/Cap'n'Splode pugs, for me. When people are cycling their mad defensive skills it's tricky to burst damage trough that. However, if you're going to be using the console set/console abilit…
  • Elite fleet res shields are generally considered to be the best shield, because of the [adapt] mod - that one gives you a 20% energy weapon type resistance matching what people are using at you, stacking with the inherent resists it grants to 3 ener…
  • Blatant repetition of a list I made earlier, with some edits to reflect feedback: twam wrote: » I've been wondering too. It seems that almost all Fed ships have a fleet/10 console version, by now, at a cursory glance. Let's see. First off…
  • evilbenfranklin wrote: » Most of their items are purely cosmetic, and the ones that aren't are only a matter of convenience - nothing terribly balance-altering. That's the biggest point that gets to me, in this game, but that's not somethin…
  • revandarklighter wrote: » As a GIANT fan of the Hegh'ta I waiting for a fleet/10 console version since forever now. However, referring to the visuals, the ship seems to have more weapons then any other raider, making it a very good candidate fo…
  • Well, the scattering field and sci fleet give a pretty hefty shield resistance boost (25-30%?). I stagger them, it's quite noticeable when stacked with EPtS. And your team mates benefit too. Sensor Scan is pretty useful versus cloakers, too. Also…
  • mimey2 wrote: » Eh, if people still have a problem with Acetons, then they need to learn to not just spam pets and/or FAW all the time. Or load up a KCB and just deal with it, or ignore em. Honestly, I don't think AA's have been a problem for a…
  • For what it's worth, I've actually looked at the Tal Shiar Battlecruiser for use as a sci vessel - slot a commander sci and you get a traditional sci layout with sensor analysis, massive hull and shields, 8 weapons and cruiser commands. Slow turner,…
  • Oh, I know, but admit it: it'd be such fun! Fed sci ships decloaking Romulans for the BoP's to flank those warbirds? Defiants running escort duty for the Voquvs? Raptors side to side with MVAE's and HECs? Fed cruisers backing up Kar'fi's, while the …
  • RvB? And here I was thinking the new Accord would mean the Federation and KDF decide to set aside their differences and gang up on the treacherous Romulans - the force decimating both their fleets in PvP since they first decloaked in a PvP match.
  • Wellll, as ever: depends on what you want to do. I got a tac in a B'rel that gets kills (vape, dogfighting and PvE) no problem, but can be a bit squishy. I got a sci in a B'rel that annoys players in PvP through GW and subnuke-alpha's and a sc…
  • majesticmsfc wrote: » I wouldn't call it wasted, dual tactical team is very effective for keeping shield arc's up while in combat. Means you can also free up a engineering slots (as you won't need to run reverse shield polarity. I think he…
  • kolbrandr wrote: » The revamped Galaxy is fine for every bit of non-PvP content in this game. Every t-5 ship of every faction is fine for every bit of non-PvP content in this game. So where is the crying coming from? What is it about. PVE is n…
  • Personally, I'm tired of the cookie cutter FaW builds, but that's just me :P Nevertheless, go with whatever you enjoy! Versus a single target DHC's are probably more effective, but FaW spam builds do well in the statistics *shrug*
  • I thought we were still adding hangar bays to underpowered things? 2, maybe 3, should do the trick, no? Maybe that 5th front weapon slot, finally, while we're at it?
  • Sarcasm does not travel well on the internet. Might want to keep that in mind.
  • virusdancer wrote: » Thing is, even if they moved the current stuff...you know they're still looking at being able to sell stuff down the road (like they have with Traits)... You're probably right, but it just seems like such a good place t…
  • Am I the only one who's about ready for all boff training to be moved to the boff trainer? Even the captain trainable abilities? The entire system seems unnecessarily cumbersome to me, not really adding anything beyond annoyance and confusion. It…
  • adjudicatorhawk wrote: » We're looking at Romulan Rep placate independently of Sensor Analysis. The question I'd pose to you is, would it feel fair, as a cloaker, if you made it into stealth but an opponent could still see where you were due to t…
  • redsnake721 wrote: » Every Klink and their Targ will be in Kerratt trying to get insta-kills on every target they see. Cryptic always fails to see the big picture when they make these kind of changes. How is this different from the current …
    in Flanking Comment by twam March 2014
  • zipagat wrote: » tl;dr version is the OP wants a battlecruiser with all uni slots , with the turn rate of a bop and the hull and shields of a vo'quv. And thinks it's bad business sense not to give it to him, because people would buy it. …
  • I actually have the most fun in (pug) queued FvK matches. FvF tends to be a steamroll event more often, these days, because that is where the premades are. Since they generally don't bother with FvK anymore and still a small number of decent players…
    in Flanking Comment by twam March 2014
  • revandarklighter wrote: » No, that will not buy a second. That might slightly improve the chance that one torpedo does not instant hit, that's all. nightken wrote: » I can avoid torps oneshoting me now, it's generally the 2nd one after a …
  • twam wrote: » Also, does the stack drop if we get out of range? OP contains "while in range" clause, but the stack dropping would be a nuisance, what with all the escort-type ships behaving like ADD squirrels on PCP, these days. adjudicator…