I'd have set it up so 13 daily marks gets you the account unlock pulse and opens up a new one mark project to claim the dil/mark rewards which opens up the one mark repeatable dil/mark turn in. I'll do this on one captain and hope the pulsewave isn't something I'll want on more.
With a real money cost, I treat the skill tree as set it and forget it. Most of my captains get a general purpose build, definite alts that get parked get builds to create training manuals, and a couple have been built around the ultimate, but I never change or experiment.
If you alt-tab out of the game while in full screen mode the gamma goes into ulta-emo-all-is-darkness mode until you tell it to get over it by nudging the slider in either direction in the options menu. I hope the new engine takes care of that problem.
I'd prefer a skill system where having 255 meaningless powers isn't considered good design and where adding 10 more isn't considered an improvement. Meaningless, thoughtless, short duration buffs you click for the sake of clicking don't deserve any more attention than what they get for the few keys you do hit for a real…
I'd prefer a few meaningful buttons to 27 powers in my spacebar.txt file that work 98% as well as if I had them each individually keybound. Having just about every rank of shadowbolt keybound on top of all the once-in-a-blue-moon spells locks had was…
DR saw a drastic reduction in staffing amongst my captains. Three is more than enough of a dil sink for me these days. If you really need to get that new ship smell back again I'd suggest making a fresh account.
Yeah, let's just make controller support even worse in STO. If they redid powers and went away from an alphabet soup of short duration buffs you need to individually click every ten seconds to a sane number of meaningful powers then they could think about getting rid of macros.
The !cool distortion wouldn't be so bad if the immune mobs didn't (seemingly) have a lock on your tab targeting for targets that are actually in range. (Apparent) Priority: immune > furthest rendered hostile that's out of range (repeat for every out of range hostile)> in range non-immune. The !cool ability to hose your…
You also have to keep a second full installation of the game to play on the test server. And then go through the character copy fandango. And keep doing it each time you get something new to test. Champions at least has the power house to test things in a basic way on the actual live server.
Seconded. 100 zen for a three pack of respecs might be cheap enough to get me to experiment. When experimenting takes real world money (even dil->zen involves real world money) it needs to be dirt cheap or I'll just putter along with a safe generalist build like I did before. Switching ships/energy types/styles was already…
Once I get past having to redo every single captain I want to use I'll like it without grumbling. I can't even just skip skills and go about my business since I have to redo the bars on every captain. But I do like cannons having the same drop off as beams and being able to lower that drop off to 20%.
How to get a lockbox ship 100% of the time in four easy steps: 1. Find price of lockbox ship on exchange or chat channel. 2. Buy zen to buy enough keys to be sold for that amount 3. Sell the keys for EC or use the keys as currency. 4. Purchase lockbox ship with 100% chance of success.
1. Sector travel is already painful for levels where you can't slap borg engines on. Warp 5 means alt tab for 10 minutes to find yourself half way there. Was there a mass ban that just expired?
It'd be cool but as there are already tons of captains at level 20 in the schools it'd probably be a level 25 thing that would take half a year from level 20 to reach.
I recall reading that there's a contractual reason that they can't put all the clicky stuff into a mobile/app interface, they don't have the rights to the IP for that kind of game.
I always seem to spend more time setting up the new ships than flying them in the low levels. Thank you "dump everything in a random order into random action bars" mechanic on new ships. Thank you very much. #FedWorldProblems, there's nothing like getting a spiffy new ship and then the first mission you get is the Nimbus…
Low uptime and slow travel time. If you're by yourself it works. If there's a beam boat in range the torps won't have targets to hit after you launch them.
14 times on one captain was more than enough for me. The minute long sit there and do nothing followed by the fly along for a couple of minutes and do nothing because I'm not flying a BFAW boat didn't help this queue at all.
Some Ferengi could make a ton of gpl if they'd sell the Voth aceton assimilators so those hard points don't get mown down by one beam boat on autopilot.