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What is the Arc Client?
Install Arc

spencerb96 Media Corps

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  • No worry, post is only a few days old. You can have as many keybind files active at the same time as you want. Any that use the same key will override that key if you had used it in another bind. Space / Ground are separate as far as keybinds are concerned, so what you load for ground or space will only affect ground or…
  • I like the idea, just could use a few tweaks. For how simple many of the goals are, I think nearly all of the rewards are good. Maybe just bump up the R&D rewards up a bit, throw a chance in for an accelerator maybe? Another source of those would certainly help a few people out. The issue I see here is just 1 of these…
  • Not had a chance to read the whole thread, but just adding some of what I've seen. Season 13 has led to the lowest point of activity that I've ever seen for the DPS Channels. Engagement in high end DPS stuff had already been dropping quite a bit over the last year, but S13 ultimately killed off most of what was left. Fleet…
  • Before we get to the names of all the winners, want to thanks all that participated. We had some issues with the parser uploads, but thankfully that was finally resolved the other night. Winners will be contacted by, June 18th @ 11:59PM CST. They will have until June 25th @ 11:59PM CST to respond, otherwise a new winner…
  • PPS isn't in for PvP, only Competitive PvE queues so far. Even when it goes live, won't do much with so few queueing and premades making it heavily one-sided. Was in the match you were in, was a 5 man premade. Joined em after a 4v2 that happened a few rounds earlier, at least that went 15-10. These matches are just…
  • We're extending this event to June 14th due to lag messing quite a few people up. Drawing for the winners will be on June 15th at 5PM.
  • The person that does the wipes is busy with RL work and won't have a chance to wipe until some point this weekend, possibly later tonight. You can still technically upload parses now (which will be wiped in a few days, only things from the 26th onward will be uploadable after the table wipe), but the issue you're seeing is…
  • Note: The person that wipes the tables is currently tied up with work. He won't have a chance to reset the tables until some time this weekend. Just save any parses you get, and upload em when the wipe happens.
  • It only has 4 Science Consoles. The reason the patchnotes mentioned it getting another Sci console was because it was missing one. As of it's launch the other day, it only had 10 consoles, 2 eng / 3 sci / 5 tac. That change simply takes it up to the 4 sci consoles it was supposed to have.
  • Interesting map, sadly had an AFK in my first run. After returning from attacking the other team via the consoles, it scrambles your entire tray. Quite a pain.
  • Loving quite a few of these changes. With these changes to the PvE queuing setup, would it be possible for us to start private versions of most of the maps solo? There's a few of us that enjoy the challenge of solo runs, and it'd help save us the trouble of needing to find 4 people to join and warp out.
  • Messed with Transport Warhead a little after the changes it got a while back. Any chance it could be made so that it will let you fire from any firing arc while enabled? Doesn't make sense that we have to line up the firing arcs like we were firing the torp, when we're beaming it over. Hurts my immersion :/
  • Yeah, I retracted that after having done some more runs. Trying to get people in pugs to coordinate to this level is going to be a nightmare. I can't see myself running this either without being in a team with others that know the objectives and will actually do them. Had a few runs on Tribble already where we can't even…
  • So, only fully done one so far, but this map has a few issues right now. First and foremost, allowing only one member of a team to interact with the objective at a time in many of these portions opens up the map to massive trolling potential. One person on a team can completely block your team from going anywhere. I think…
  • 1,000% of Hull Healed per Minute So, basically, for those 20s, you're getting healing equal to your entire HP once every 6s. So if you have 150k HP, that's 150k HP healed over 6s, or 25k HPS for those 20s.
  • In this case, it just means we'll be setting records with 5 Tac Scimis chaining warp shadows and deploy sensor platforms. We'll go back to how they were done long ago, and skip the dedicated tank entirely.
  • You can have multiple people tanking to help counter that, but that comes at the cost of team DPS and the overall run time. That is still largely the issue that PvE tanks face. It'd help quite a bit of Engineers had some super-taunt or some extra threat gen given to them to help them in the tank role. As it stands, what…
  • For the normal/ advanced/ easy elite's, sure. However, there are some instances where those heals are needed, most notably, Hive Space Elite. You need a lot of survivability in that map, and these consoles, while OP, sometimes aren't enough to keep tanks alive in there.
  • On the stats window, would it also be possible to have a line to tell us what exactly our shield hardness is? Also looking around in the skill tree, there's not many things remaining that are "bad" choices. However, there is still something that heavily stands out as bad, Damage Control. With the latest round of stuff we…
  • I think the [Console - Universal - Regenerative Integrity Field] was hit a bit too hard. I understand that it was a pretty powerful heal, but I think it was nuked pretty hard. On tribble, it was not hit in 1 area, but 3. A triple nerf basically.* Duration reduced from 20 to 10 seconds. * Procs per second cap reduced from…
  • These are some wonderful changes. Seeing that yet another extreme (Omega Kinetic Shearing) has finally been balanced, has me wishing these changes were on Holodeck now. Thank you for these wonderful changes. These along with everything done so far with the balance pass will help make the game much more enjoyable for many…
  • Quite a bit of feedback here, but this is stuff that myself and other DPSers feel are still issues. 1: Omega Kinetic Shearing We've seen many things toned down with the patches so far. I understand that Torps need some love, but having a single trait with the potential to do 1/4th of a Torp Builds DPS is a bit high.…
  • The changes prevent the Self Power Buff from scaling with DrainX. It's now capped at .75 Power per stack for 10 Stacks. No amount of DrainX can change that. DrainX still scales the drain to target portion on it though.
  • Leech change is a bit much, but I understand the reasoning for it. Might just be a bug, but no matter the drainx, can't increase power from leech per stack above .75. I'd rather of had the resistance from the Fleet Combat Buff scaled down instead of the HP, but it does mean we'll actually need to invest in resistance…
  • They made it available along with all other Promo ships in an Infinity Promo pack a few months back. Issue is that increased the value of all the Promo ships up a bit. I have one I could let go for 250 keys. Most of the Promotional ships are up at the 250-300 key range nowadays.
  • Build I was running. Twitch Video \(may be reuploaded to Youtube eventually\). Team & Parse: SCM - [4:43:31] DPS - @spencerb96: 464.81 @amieenicole: 368.35 @charlie902: 358.57 @grimlyone: 312.68 @capraibex: 239.90 4 Tacs and 1 Eng. Eng used mines here and there to give us a little bit a break here and there. We could've…
  • The difference between AP and other damage types is only a few percent (something like 2-3%), def not 15%. Any damage type can do well if you pilot the ship right and hit abilities in the right spots. I'd recommend looking around over on /r/stobuilds/ at some of the math posts, cause wherever you got a 15% difference from,…
  • I'd recommending adding in an Engineering and Science Initiative ability for Eng/ Sci to help counter the loss of Tac Initiative. Currently, just the loss of that alone will significantly weaken non-tac players on the ground. In fact, I'd go as far as to say that removing it without giving them their own version will…
  • Except quite a few high end DPS builds are currently running 1-2 Tac Consoles (dat flagship set on the Sci Oddy/ Sci Scimi is powerful enough that it's often worth slotting over Tac consoles if Eng console slots are full). Also, AP hasn't been the DPS meta for over a year. Coalition Dirsuptors + Terran Disruptors have been…
  • Appears to be uncompletable atm. Sitting on a point I captured 5m ago, took a few min to show it wasn't under Tzenkethi control on the map, by going to contested (with no enemies around). Then after a few minutes, an enemy shows up and it immediately goes back to wanting me to spend 5m to recapture it.