Those players who are zipping around? Will be the first to ragequit if they make ISA go back to needing teamwork. How do I know this? Because I pug that map on most of my characters (which means, that includes most of my crappy geared ALTs) and have been doing so consistently for the past year. And every time the encounter…
I had a Disco pop last week. It slows down a bit during events, but, it's run pretty regular. Are you guys not playing during prime time playing hours or are you just not patient enough to wait more than a minute for a queue to pop because a lot of the queues DO pop, they just take longer to pop than ISA and CCA do.
I agree with a lot of the responses made after my post. There are time gates. There are bad rewards for the longer time to complete missions. ISA and CCA are fast, easy and good return for your time investment. The Devs, who obviously track a ton of data, know this. They absolutely do. I don't know what the solution is.…
I'm not disputing your opinion of fun. I'm disputing the facts that you presented. Because they are inaccurate. The game has developed well beyond the Crystaline Entity and the Borg storyline. Those maps are some of the first end-game encounters in Star Trek Online. So when you say that the end-game is being completed in…
I'm going to have to call BS on this. The two most recent reputations, which generated what the last four space maps and QUEUES are Lukari and Temporal. And nobody is completing those in under 20 seconds. The only maps getting completed that fast are two of the oldest maps in the game. In fact, I can't think of a single…
Just wait for all the nerfs to hit, you'll be fine then. Though most people will stop doing PUGs, but shouldn't affect the events as everyone does them out of habit mostly anyways.
Nah. See, if it's cool for SCI to get a damage buff ability, and TAC obviously keeps damage buffs, the equitable thing to do (which will increase interest and popularity in the class) is to give ENG a damage boost as well. You can't have a game that essentially is defined by DPS and then just throw ENG nothing but…
When was this? My very first character, started on launch day, was an engineer who flew a science ship at level cap. He flew the DSSV, even. The Space Dustbuster. I was never restricted.
While in a vacuum that explanation is pretty solid, when I compare the way debuffs and crowd control works in the game, I'm less than thrilled at the overall context of Spartan's explanation. What I mean is, while I agree that the use of the leech was really outside the design intent of the console, I'm still not that…
since part of the goal of this revamp is to make tanking/defense more viable, then one thing they need to make sure they maintain is the ability of tanks to equip threat generating consoles and non-tanks to equip threat nullifying consoles. So limiting the embassy consoles to one is a bad idea, unless they start adding…
I'm excited about the changes too, but man, your SCI isn't crappy at all right now. You can build a very effective science toon for damage. The revamp is going to be a lot of fun because it will improve something that is already really good.
There is still a very compelling reason not to balance around PVP issues: Too small a sample size to create useful data. There just isn't enough of the game dedicated to PVP or enough players using that part of the game to really justify making wholesale and large changes based on PVP. Luckily as you yourself noted, these…
Eh, if things go the way they seem to be going Science is likely the candidate to challenge for top of the meta. Depending on how it gets buffed versus any changes made to tactical, this could alter the "popular" meta in a meaningful way for the first time in years. EPG, Drain and Torp builds already challenge for damage…
I'm not convinced nerfs are due to pvp issues. These are far more general adjustments. There's a LOT changing, so I mean, I'm going to go waaay out on a limb here and predict that when this gets released on Tribble: 1- Something's going to be broken and bugged! 2- Some unforseen side effects will have to be reigned in. 3-…
Oh we get the point. It's just this is a coded limitation that is there to aesthetically differentiate the 23c "faction" from the already existing 25c faction. Which means it may break your immersion, but it's serving its purpose. If you wanted to adhere to your immersion as much as the original post suggests, then it's…
The Engage Button at Log In. It needs an automatic gear check. And if you don't hit the right level of gear quality, you get shuffled along to some other Cryptic Game, made for the softcore carebears.
I'm with you, but I don't think this community is hardcore enough. I want to nerf things so that EVERY STF takes a minimum of 45 minutes. And that there are multiple deaths per participant. And there's cascading death penalties. And overall I want this game made so challenging and so difficult that really only the "great"…