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  • The op seems to be confused: 1. Tetryons aren't inherently weaker than other energy types. The only difference between energy types is proc, and Tetryons have 'bonus damage (Shield only) as a proc, basically. They're not weak. As such "Any other weapon" would not kill shields faster: you get the same damage+a chance of…
  • Lessons in business, now from a dimwitted 12yo kid (hint: if you can't spell "foremost" and "precedence", you have no lessons to give to anyone about anything). Sycophants will always exist. In every human gathering, there's always someone willing to not only take a kick to the shins, but thank the kicker afterwards. Truth…
  • Common fallacy, citing very low numbers. Truth is, regardless of skill, a "red" upgrade gives 50% mileage of a "yellow" upgrade and ~27.78% of a "green" upgrade. Doesn't matter if Warp Core potential only goes from 4.2 to 4.95 in the last 3 stages, it's the same proportions as the other skills. Now, as to whether it's…
  • Wow. I wasn't aware of that blog post. Dan Stahl (and the OP) needs to learn some manners. Simpletons need to learn one simple truth: if you're going to insist on politeness (I wouldn't, a fallacious argument - especially deliberately so - harms constructive discussion much more than "offensive words"), you need to…
  • Waiting on a timer isn't "doing" something. There shouldn't be any timers at all. Other MMOs do manage to have no timers and sufficient content to keep players busy, how do they do it? Ah, yes, by making endgame content. At this point, it's not even a case of ressources: it'd have been easier for Cryptic to simply make new…
  • They're terrible. 1. They're Ground traits. That alone gives them negative utility: their utility is lower than the opportunity cost of getting 4 Space traits. 2. They're active abilities. If they had a bigger effect or much lower recast, this could be overcome, but overall they're all less helpful than passives. 3. Most…
  • Good assessment. I'll go even further: Cryptic is exhibiting, once again, that it is a cashgrab, not a MMO maker. Look at other MMOs, from the pre-WoW days to today and you will notice one thing: they come complete out of the box. Sure, sure, the company keeps adding content, but the out-of-the-box content is at least…
  • An Escort will deal less damage in a fight than a Cruiser. This is because of its (<- pay attention) lower number of Weapons. Now, it's true that Tactical BOFF abilities tend to be really good at DDing and it is no less true that Escorts do tend to have more of these than any other Ship type; but that is inherent to the…
  • So much irony in a single post. How do you do it, ? simpleton among simpletons?
  • No, we don't all "know" that, because those are pretty inane statements. Oft-repeated inane statements, but no less inane. Also, you've clearly either not done KASE much or have low observation skills.
  • This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
  • Wait. Someone actually managed to construe this as an Escort buff? There's not enough facepalms in the world. Aux to Dampeners doesn't even give Defense.
  • I don't understand. Will it still trigger recasts on other Emergency powers or just RSP/ET? Regardless of the answer, I don't think I like this change: the former because there's already too many shared recasts on too few abilities (really kills build diversity); the latter because it's not consistent. Nobody cares about…
  • It's been bugged (BOFF version, the Captain verion works, IIRC) for quite some time. Get Saurians instead.
  • Klingons do have the upper hand, but it's incidental: Power Siphon Drones. Carriers are the bane of PvP, but the Atrox slightly less so than the Kar'Fi & Vo'quv. The rest is fine.
  • Persistent buggers, heh? No common sense, but a lot of persistence. If anything, it's MACO/Omega/KHG that need a buff, not walmartaegis.
  • Wow, never seen (or thought I'd see) that on this board. First, ditching the immature font and now finally getting what we've been explaining all along? I'm impressed. Shame it took 20+ pages, but it's a start. That's the thing: Cruisers can achieve ~75% the DPS of an Escort while retaining ~250% survivability; and then on…
  • It was a few weaks ago, so I can't recall exactly, but as far as I remember, it wasn't a great team, nor a terrible one. Event took 650s, not stellar by any means, but comfortable for the optional. Here's what I can piece together from the parse: 1. Me: Out DPS 7284.363 - TDPS 8273.903 (used TDPS because I'd been running…
  • This. My Tac/Escort is pretty tricked out and I fly it very aggressively (no "fly at 9km from target" BS) but even then my max DPS is ~8250 in ISE. I have no recent CSE or KASE parses, but they'd be lower since those events involve more travelling time. I might be able to eke out a tiny bit more DPS (I'm thinking of a…
  • You could learn about basic game mechanics before opening your mouth. That's as reasonable as a suggestion can be.
  • Yes, there is: Torpedoes are independent of Weapon Power. Torpedoes are indeed terrible on Ships that run 125 Weapon Power like Escorts, but they're a much more viable choice on Ships that run lower Weapon Power like SVs. The current system keeps both Energy and Kinetic Weapons relevant in different scenarii, if Cryptic…
  • I agree that many Captain abilities aren't up to scratch. I disagree with the conspiracy theory-ish presentation that Tactical Captains are perfect and the others suck: atm, the best Captain (Space) skillset is Sci by a longshot but anyway, all 3 have weaker abilites and all 3 require work. I agree that passive Skill…
  • - Carriers. All of them, both factions. - Ground combat. - Abandon Ship. - Mask Energy Signature. - Lockboxes. I appreciate the need for revenue streams, but currently it seems the game is more and more oriented around "buying* the next Ship" (in a lottery system, no less!) than any kind of gameplay and dev time is spent…
  • A galaxy walks into a bar, the bartender asks "why so nebulous?" It's not a very good joke, tbh, but yes, I'm familiar with it. Thanks for asking, I guess.
  • Wow. Believe it or not, Flekh, I had those numbers prepared but decided not to post.
  • For the purpose of this thread, let us understand the context: a player/poster (Baudi) said Alexindcobra was wrong. Alexindcobra, in turn, called him "a jerk". Now, I don't personally believe in the taboo over some innocuous work (nor in the necessity of forum "moderation"), but I thought it amusing that the individual…
  • Indeed, that's a large problem with the playerbase. They fly at 9km from their targets then complain that their damage is too low, their survivability tools extraneous and "the game is too DPS-based"... then form some nonsensical conclusion on Ship balance and ignore every evidence of the contrary; resulting in the "MAEK…
  • How dare he disagree with your poorly-thought out, ill-conceived, laughable misgivings? He must be a jerk! Let's go make a thread in the FAQ section to ask for his censorship! We've got ourselves a fine Lewis Prothero, here.
  • If you want to look pretty, sure, use that nonsensical build. If you want to be effective, though: Weapons: - Fore: 4 DCs/DHCs - Back: 3 Turrets Set: - Deflector: MACO/Borg, depending on your faction - Engines: Borg - Shields: MACO/KHG, depending on your faction Consoles: - Eng: Neutronium, Borg - Sci: 4 Field Gens - Tac:…
  • The OP is right. Maybe some of the ways to obtain Fleet Credits do not grant "Lifetime Fleet Credits", because both on the leaderboard and on the "Lifetime FCs" tab, I'm slightly short. On several chars. No Fleet change, no boosters. Or maybe it's a bug, which given the game we're talking about is very likely. It's no big…