I understand that's how you have it set up, but it wouldn't've been that hard to code it otherwise, mate.
Note, I don't particularly want to equip several, I just hate to see this cop-out used.
The Skill build is ok, but a couple of things:
1. Driver Coil sucks. Yes, yes, it makes Full Impulsing into a fight slightly less terrible... but it's still terrible. Full Impulse is something you should aim to use the least possible.
And the Defiant-F gets better turn rate, Cloak and 5th Tac Console.
Whether you or I like that particular trade-off or not is something to be decided on an individual basis.
Come to think of it, it's not that bad a trade-off when you get ov…
That's where you lose me.
Yes, "third Tac Ensign" is useless; but it's no more and no less useless on the Defiant-F than on the Prometheus-F or Akira-F (or the Qin-F, for that matter!).
Should all those get an universal Ensign as …
We all know what country you were refering to, Trollvax.
Only in McDonaldsland would someone take "socialist" as an insult, especially someone spouting (a caricature of) socialist ideals; only in McDonaldsland (and France) are people so ar…
Actually, there's a Ship with 2 LC slots and 30k Hull... there is one good reason, but it's not the one you said: Cryptic saves those powerful setups for lockboxes and special p2w Ships like the veteran one.
Regular Fleet Ships? You won't g…
Hey, I know! Let's make Console bonuses give absolute values instead of completely fair relative values!
Oh, and you got it wrong. A Sovereign with 2 purple Mk XII RCSes has a 9.8 turnrate, not 11.9.
Cruisers don't need an "edge", they n…
A large portion of the playerbase doesn't like ground, which leads to shortage in ground teams.
2 possible "solutions":
1. Make ground more fun.
2. Artificially incentivise ground over space, which Cryptic has been doing since S6.
Of course i can. I can also do it in a Cruiser or SV. While taking less risk.
Actually, in the Cruiser, I can attract the Cube's attention and then fire at a priority target (say KASE Probes) before going back to the Cube; can't do that wit…
Oh, how do I miss /c (/check) from my FFXI days. Always got a laugh from some setups.
Then again, often you could see the lulz without needing to check: armor was visible, as were weapons, only accessories (rings, earrings, throwing items,.…
Are you sure they have Threat Control?
That's the thing, you never know if someone does or not. My Tac/'scort has 0 Threat Control, I take care to avoid the DOFF assignment that gives it and so on, but still... I always end up tanking, so we might …
The sheer intellectual dishonesty exhibited in threads such as this is impressive.
I don't think it's possible to explain anything to the likes of bareel. For every argument you produce, he has an army of strawmen to assail.
Nobody could keep up wi…
This thing is quite the beast, probably OP, tbh.
Even with an half-arsed build (Aux DHC/Torps), I outparse every other Sci/Sci setup I've ever had while still retaining quite a bit of control (in fact, more than in my previous Orb Weaver: same Cont…
Never noticed it either, but indeed, it should be brought in line to 15 so you can cycle 2 copies.
The Subsystem Targetting abilities should just not be specific to beams, but work with all Energy weapons.
This would fix:
- The shared cooldown with…
I see nothing changed.
The same stupid threads still pop up: "hey, guys, if you only look at damage, the damage-oriented class is stronger!"
You don't say...
Tactical gets no CC/debuff ability whatsoever, no survivability ability whatsoev…
But you can't plan around it.
- In a Ship with few Tac stations, you get little mileage simply because you don't have many Tac abilities; and some of them have to be relied upon, so you have to be able to rely on max uptime.
Tbh, all 3 careers have a some very weak abilities: Tactical Initiative (Space) is pretty worthless, Photonic Fleet makes little difference and most Eng abilities are pretty good when active but are on too long recasts.
Nadion Inversion is one of th…
Actually, even before season 7, I usually favoured 2-piece MACO/Omega/KHG + 2-piece Borg over 3-piece Borg.
Now, I just stopped using the set altogether.
1. The Shields are terrible, especially compared to MACO & KHG.
2. The Engines aren't ver…
Yeah, they're bad. That's undeniable.
But it isn't.
Not in "compared to other procs" way, at least.
I logged on my Sci, my Tetryons have a 2.5% chance to damage all Shields by 669.2 (could go higher), thus averaging +16.73…