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peterconnorfirst Arc User

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  • I like this idea. The handful of captain skills/abilities are pretty much the only thing that differentiates the 3 classes we have in game. Yea, some few traits and on ground kit modules on ground ad to that but that’s about it. Would be cool if any form of selection could straighten the classes out a bit as far as dmg…
  • Thanks for bringing this up OP. I was hoping they would leave the existing Borg PvE untouched, too bad. :/ I was in ISE after the patch and thought to still read “Cube” as lable of the new assimilators while on the new maps they seem to be called as such. Any chance that this change is only some form of accident or bug? A…
  • > @corinthalas said: > It probably doesn't help that it's an *invisible* objective rather than one which is clearly relayed to the players. Which is odd, because it's definitely an objective that could easily be relayed via the TFO objective list -- Close x / 15 portals. Unlike the primary objectives in Remain Klingon,…
  • > @nixie50 said: > Is jupiter even time gated? seems to me that if you promptly close the rifts down it goes MUCH faster. I don't think it's a time gate as much as you have to close X amount of gates before they get locked down 15 rifts, if the team closes that many the final phase starts no matter what. It’s only a soft…
  • Got a chance to play that map with @seaofsorrows @reptilecynrik @admpellaeon and @milzbrandt this evening. What a blast. Never thought it could be done in 4 minutes. Ups... I named and shamed. :#
  • > @nikephorus said: > Should probably nerf all the endeavor bonus' by half and then add 600 more levels. That's the ticket. They did something similar back at the day when they decided to make more and more reputations: The system was changed in a way that they limited the slots for the traits we now need to choose from. I…
  • Compared to reputation systems and specializations the endeavors were the most lazy and boring progression curve. Was also the longest and the one handing out the most power. I don’t think any more is needed here.
  • > @seaofsorrows said: > Man, you are one angry dude. I picture the caps parts being you screaming this into your monitor.. please tell me I am misreading that, because it really seems like you need a vacation. :lol: LOL, I don’t want to imagine that dude ever facing any sort of real life problems. :D
  • The very same bug encountered with Strafleet Klingons. Sadly the old mirro uniforms had the same issue and were never fixed. Would be cool if cryptic could act here.
  • Nice! The Styx is probably the most versatile ship they ever released. Torps, Energy Weapons, Support, Tanking... insane solo actions. It can do all so well. Especialy after they buffed command powers some time ago. Lets see if any possible variations this hints at cant hold up to here. :)
  • > @protoneous said: > The Borg Resurgence 2020 > > The Borg Resurgence 2022 Wow they even took the time to mirror the first picture and adjust the logo. :D
  • Had a chance to look up the prices of the doffs that are recommended besides those consoles OP? :#
  • > @admiralodan said: > What I find odd is we are sitting here speculating as to what, and, if, or and they have yet to make an actual post on the forums about the bundle or stats. Daily business in STO forums I’d say. :)
  • > @doctorstegi said: > Why would they nerf it. It's weaker then Coldhearted. I don't see any reason and pets who did do massive damage with SAD have been nerfed a long time ago... Between its stacking (when multiple peeps in team have it) and it’s use for hangar pets I’d clearly would claim SAD to be superior to Cold…
  • > @evilmark444 said: > They'll probably just extend it again, but it would be nice if they'd add some new ones. Some ideas I have are: > > 1) Inertia > 2) Firing Arc (would probably need to be a small increase per perk point to avoid being OP, maybe 0.2 degree each? 0.5?) > 3) Energy Weapon Cost > 4) Energy weapon damage…
  • > @ee3452p said: > It would be okay if the old system would stay in place, and this was ADDED as an additional way to spend dilithium, as a pay for convenience measure if people run out of pass tokens. In other words you want a system change that can easily be circumvented. Im afraid it would miss the entire point as to…
  • > @ee3452p said: > I do the Admirality system to GET dilithium. I will not spend ANY dilithium on these pass tokens, so for me it means I'm discouraged to do the Admirality thing, or it will give me less new Dilithium from the Ferengi Tour of Duty, because I sometimes won't reach the next Tour of Duty Mission. Oh what a…
  • If there has been one constant around here the past year it was a omnidirectional scream for dil sinks. I always had the impression that the discussed suggestions smelled hypocritical as everybody seemed to want something that would help with the problem without being part of the solution oneself. You know, fleet holdings…
  • I think the Problem runs much deeper. STO has been living from its substance for far too long. Yep, we get cool episodes every once in a while. Voice actors, great visuals, perfect Trek feeling... Sadly this can only cover for 1% of the enthusiasm I am willing to bring. For the rest I’d need to have a healthy PvE…
  • Will be interesting to see how big of an impact this has. I rarely use those tokens but don’t know about the rest. If the sink works it’s great for me.
  • > @starmanj said: > How do you transfer to other Characters? Can you transfer to another account too? https://youtu.be/-fkvJa5VrJg
  • > @redeyedraven said: > Gotta admit, the trait looks interesting. +50% BONUS exotic damage at 10 stacks. > > The console seems neat too. AUX-scaling energy-damage boon and hullcap. The way it reads you can use 1 boff power before the stacks reset. I would never slot such a trait. Easy to pass release for me. That’s good. :)
  • > @sennahcherib said: > In my opinion, the real problem is even not the cost of the science or beam builds, but all the systems (upgrade, re engineering, crafting - consoles or pep-) that make creating builds a real pain in the TRIBBLE. And of course, the prices in the exchange due to the death of the dilex don't help.…
  • > @sennahcherib said: > But a science build is very very expensive. I think many percept it that way because one kind of starts from scratch when moving from an DEW build to EPG. Not much one can re-use. Aside from that EPG is not more less expensive than anything else in game. If one has access to past event stuff I’d…
  • Today’s build options grew so diverse as far as their performance are concerned that there is nothing niche about canon builds anymore. A phaser cannon defiant and a phaser beam discoprise are probably even the strongest options one can follow on those ships. Even the occasional torp on a canon ship is hardly a performance…
  • > @"ussvaliant2#1952" said: > Looks like the Zen well is about to dry up again less than 70 zen on the exchange at present Yea I noticed the same. I made my monthly conversion a bit early as a result. Not that I regret it in light of the attractive key ring bundle sale. :)
  • > @seamusx447 said: > I don't like how Beam Banks in STO all face forward. Canon ships would have one in each direction, giving 360 degree coverage. Just saying. Give beam arrays a chance then. They cover 250 degree, Omni even 360.
  • The +300/350% turn rate strength one gets from the comp engine’s proc, deuterium or evasive easily kills all inertia issues. It only involves a bit of practicing and timing to use it to your advantage. If one uses cannons there is always the trait deft cannoneer. It stacks one up to +30 inertia in less than a min of play.…
  • On most ships I end up with: - emergency power to engines 1 boff power - doff from Phoenix box that resets evasive maneuver when using epte - Engine from the competitive reputation. Pick the one that profits the most from the boff powers you use. - Deuterium Surplus consumable It won’t turn a jugger into a raider but will…
  • The more I think of it the idea to unlock non account wide shiptraits in the dil store for additional purchases via dil is great. At the same time it would decrease the exchange demand (and prices) of those ships considerably so more could afford them again. Same could be done for ship‘s consoles and experimental weapons.…