.... Yes. That's kind of the point. MMOs do that because it's what players want. A well designed loop makes it feel like you're stronger, and fighting stronger enemies as you become more of a hero. Welcome to why numbers get big is the core essence and challenge of those games. To wit: STO: FFXIV: That's.. all the same…
I disagree categorically, because STO has power creep as it is. Managed, and produced power creep is an expected thing. (Even if FFXIV, which is the example I keep going to, had to nerf some numbers on the release of 7.0)
Then I'm at a loss. Because that's what you implied. This has a necessary implication: While, yes, sure, new players can do that, if they miss an event several years ago, they will have to spend a lot more time to get it. It rewards longer term players who can play event, and *have* played every event over players who join…
[ . . . ] I'm very happy for the art team. Having their art be on a flagship streaming show is a feather in their cap. I don't get how this is the biggest news in STO, and worthy only of a sale.
So uh.. you want a game that effectively rewards people who have played 5 years ago, but not today. That'st he thing. That's why RPGs (see FFXIV, see FFXI, see WoW, see ...) do that. New players can play at any time and get *good enough* gear to compete, while the raiders can get top-of-the-line gear. FFXIV, for example…
Yeah, that wouldn't surprise me. But I mean, maybe. I'm reminded of stuff like Stellaris, which is operating a dual team setup: 1 team focuses on DLC, the other on patching and updating features. I realize STO can't quite do this, but I'd be happy to see it.
So I cannot find a breakdown of Cryptic's revenue per MMO. Doesn't surprise me. But Cryptic had a revenue of $38 million. The resource I found indicated while it's going up, the rate of growing up is a bit too variable. Now, maybe Neverwinter or MtG is making more money. Wouldn't surprise me. Then you look at Glassdoor…
*looks at the ships that cost 25$ or more, the inv unlocks that are 3$, the gachapon, the relentless promotion of the sub/lifetime packs* Also, it's STO's choice to go F2P. Even granting that, it ignores the bitabout "Cryptic COULD build things that worked well, communicated things, and didn't do things it doesn't want it…
Agreed. FFXIV works wonderously, and the only reason I'm not playing it is nostalgia atm. It also, doesn't have "why is this ability not triggering", etc. etc. etc.
No, it's because of a lack of caring. Full stop. They could choose to, but they'd take a financial hit and it's been proven the majority of players will play anyway, or defend it. So they don't. Also, Blizzard is far less buggy than Cryptic, given it still has UI it fixed rather than removed, and how it actually fixes…
Please stop defending Cryptic at all costs. It's grating. TV-wise, outside of the *Dominion War* five ships was a large issue, and even when e get into the Dominion War, at most, it's 1 vs 10, not 1 vs 30+ unless we are talking large scale fleet actions which guess what? we never really take place in excluding certain…
That's totally false. Not all programmers are capable of the same skillset, and UGC is not a trivial skillset. (Nor is procedurally generated content.).
They probably have only two or three programmer teams? I dunno, I don't work for Cryptic, but IIRC, upthread they mentioned the foundry had to be a core team, whereas a UI/UX overhaul is just going to require a STO programmer. I'm not super sure why they overhauled the character creation segment when the entire game could…
The team working on that is not the team that would be working on the foundry, for example. 10 years ago. Exploration is done via missions now, and while I don't think that fits your definition, it is to me. (Incidentally, I remember the old exploration system. That wasn't exploration. I can't speak for others, but I…
I'm seeing an awful lot of words from people who don't understand that they're essentially using special pleading to justify the episode. Or going "You can't do that because [PLOT EVENT]" which .. is a bad argument when people are arguing, at base, the plot is bad. In sequence, though. Star Trek doesn't have fixed points…
The answer to your question: no, they aren't, you can't just bypass the command, and Weber is a horrible horrible example to cite, this isn't badly written mil sci-fi. In addition, warp 9 actually isn't that fast, in general, star trek speeds are speed-of-plot. While this would be bad in say, the Honorverse, Star Trek…
I disagree. Actually, I'm of the opinion we should be forced to play more patrols throughout 1-50 as well, although it should be set up that we don't need to repeat them unless we actually want to. (I would have been more fine with Delta Rising if I didn't have to repeat patrol missions.) Sometimes the Enterprise was…
Interestingly, people often talk about work using twitter. It's how social media is... I'm not really going to consider his twitter proof of anything. (Not the least surprising, I can't actually access it anyway.)
(Hah, upon checking something, I've been blocked too. Ah, well. It's just twitter) B) Uhm.. well, since his only point is that they exist, I don't know how that's misinformative.. maybe I just misheard it. ETA: Removing A. On reflection, that isn't the point I want to make, and it's wrong.
You mean, on his private twitter? The one that he's under no obligation to be a company worker on? (In a side note, there are two ships available, by your own definition, so that isn't a lie. Spin? Probably.)