I feel like you are responding to some other idea. Perhaps I explained it wrong. It leverages the Queue system capabilities; I.e. you actually do the mission by going to an instanced map.
My proposal is exactly that. However given we are where we are - and the book I referenced shows why many people would find that intolerable: * Existing ships would be grandfathered in. * Cryptic would not just blindly institute the system without making any other changes. A ship that is an account wide unlock is a very…
https://search.schlowlibrary.org/Record/325996/TOC Read the chapters on "Endowment Theory" and "Prospect Theory" and how they cause loss aversion. The idea is, objectively, good. It does take away "infinite" event ships, but it does honor the account-is-the-player principal and cuts down the grinding you need to do to have…
I have actually made my own keybinds to do this. AB 4,5 &6 I map to <space>, t and g. Two things I need help on: 1. Which skills interrupt firing? I have no idea how to figure that out and that could explain why i find effective dps so hard to maintain. 2. Cryptic has a long standing bug that causes them to *sometimes*…
This system adds no constraints - in the same way that PvE queues and Alerts still exist on the Sector maps - the Queue interface adds a more convenient way to play that content without leaving your current social / event hub. So, the proposed system: * Uses the existing Queue mechanism to show that STO has an existing way…
I would love to have content for not just shuttles, but more ships. Cryptic allows us a bunch of Ship and Shuttle slots in which we can store equipped ships, but actual gameplay mostly restricts us to one ship at a time. We currently have PvE Queues to do shared "set-piece" battles. We have the admiralty system that lets…
For me, the frustrations with STO can be distilled down to: 1. Character rather than Account based mechanics that encourage frequent re-logging. 2. Widely dispersed Space and Ground maps, and a sector map that require frequent zone reloads to get anything done. 3. Slow zone load times. these things combine to create a…
The next thing to address would be to ensure that its the account that does the grinding, not the characters: The core principle here is, don't force a player to choose a particular character, or spend time logging characters in and out to do a grind. * Crafting materials need to be shared across all characters on an…
I don't see the value in simply unlocking everything on all characters. I do see the value in digital goods: i.e. tangible goods that I can buy for my account that * are not destroyed unless I explicitly destroy them * are tangible - they are a thing that can be moved around. So for example I would hope that Ships in the…
Weapon damage types in STO are largely optional. There are a few drivers to weapon type: * While levelling the game will tend to hand out phaser to feds, plasma to romulans and disruptors to Klingons. * Tactical consoles boost one damage type at a time, so choose your weapons to all have the same type so you can use just…
This guide is quite well thought out, down to including specific specializations: https://www.reddit.com/r/stobuilds/wiki/tspbasicboffguide Basically: * Cmd/Sci using Command offensive skills and a high level mortar * Cmd/Sci for heals and a bit of Command * Int / Sci for heals and some Int grenades * Int / Tac for…
Well. There are players in these forums. Players in the DPS league. Players who merely wish to have fun and ... not suck at normal content. Players who wish to at least be good at normal or advanced or perhaps even elite content, TFOs or PvP, and players who want to be on the bleeding edge of what the meta can do. If a…
Diablo III is not a MMO. But the leaderboards show literally every characters build. Other sites harvest this to filter out the current meta. Wow likewise has an online armory that players can visit to see each others builds. RIFT is the original WoW killer - it doesn't show other players builds, but it DOES have a…
The nonsense loadout is nonsense. I just find it odd that Cryptic sabotage their game so completely by (a) giving the ships such - by default - sub optimal builds and (b) providing no help at all in getting a sensible and complementary BOFF layout.
I am quite aware that nothing is refunded when characters are deleted. Which is why I was writing in the present tense - to indicate its a hypothetical action I have not actually taken. What I don't get is the hate, and the name calling, for proposing and idea that cannot harm Cryptics sales in any way but will,…
I am well aware that stuff is not restored when characters are deleted. Its why I don't delete characters. What I don't know is why the hate for an idea that can only increase Cryptics sales. Why the belittlement and not veiled personal attacks for daring to suggest a non zero proportion of the player base values "buying"…
I am aware that Cryptic does not restore items when characters are deleted. I compensate by not deleting characters. This does mean my account is full of characters I don't play, and, but for the items they happen to be the carriers of, don't want to play. Consequently I note that I am no longer am interested in any…
Dear God! A game with open ended vanity objectives that will take some time to achieve! How dare they! Point of fact - there may be many reputations, but most of them are not relevant anymore, or are only relevant to specific builds. So, just play the game normally, level the relevant reputations to get the rep-gear you…