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fury#0751 Arc User

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  • You know - I'm on board with this. However, if this was the General Discussion forum the humorless mods would be along in a moment to /close the thread. And strictly speaking, on this one issue, as this statement is phrased, i'm not opposed to that as the frequently closed issues thread in that forum covers a Dev response…
  • The control system is wrong for these ships. A Voth Citadel ship would have to be navigated using a mouse "go here", "orbit that" type interface. Turning these things directly would ruin the sense of scale, bulk and momentum they should have. Then, they're just too big to fit on STO's maps. You can't have these things…
  • Oh God I just got (again and was reminded about) the Harry mission; Dust to Dust. I can't even deal with how mind numbingly stupid the writing is for this one. Then, just two missions prior - The Kobali were reminding us to send us all our injured? Who in the Federation thought it would be a good idea to make the Kobali…
  • The lack of state-saving in the Character Creator is completely orthogonal to the presence of "Load" and "Save" buttons. The CC UI should just persist all its changes and auto-restore. Also, we don't need an explicit "Load" as that can be rolled into the already existing "Presets" UI - simply display all discovered presets…
  • I’ve played STO since 2010 and today is the first I’ve heard of that. Every other mmo I’ve played uses /r for direct replies.
  • The work on the character creator gives me hope. A fresh UI is what the game needs to get over the lack of attention that the Interface has suffered from. Not the only thing by any stretch but it’s a needed start
  • And yet they transitioned, without it, from the pretty average aliens we meet to the godlike beings we meet later? And, given 200,000 years, if you can't rebuild / rediscover how to make stuff then you're not that motivated at all. You, along with the writers, seem quite happy with aliens being 2d cutouts. Whatever floats…
  • You know, if this Creator UI redesign is the beginning of a sweep over all the games UIs. Ill take it warts and all. The mission system is ... enough said. Beaming to my ship? Every map does it differently. Departing a system to sector space? Again, almost as many variants as there are maps. Getting to missions? OMG.…
  • If that is their motivation then it just goes to show how weak the writing has become. Literally no race, especially one trying to recover in the way the Vaarduwar are, is that 2 dimensional. But 2 dimensional motivation seems all the STO writers have become good at. The Vaardwuar - if anything - are rightfully miffed at…
  • Yes. This is our predicament. We have to *hope* that STO fails - quickly so someone with vision can acquire the IP, but not so quickly that no one wants the IP. This is the source of our angst.
  • Because this, THIS is the Startrek game. Startrek - that TV show we grew up loving. Startrek, with heroic Captains and a post scarcity civilization and so much hope in a dark and dangerous Universe. Startrek, surely the IP that could back a scifi based MMO that could knock World of Warhammer out the park. A game worth…
  • (Response to moderated comments removed. - BMR)
  • Just get custom saved looks to show up under "Presets" and its solved: A simple UI, that shows expert players their own presets instead of (just) the built-in ones.
  • Fixed the Vadwaaur / Voth confusion. Thanks. But as I did clarify I am not a roleplayer, so chaotic good paladin is just a metaphor for my inclination to mostly go about being heroic but when there is a conflict between law, and justice, I normally pick justice. The Vadwaaur situation is troubling to me because, both in…
  • I do it because 1. I have zero interest in playing ground. 2. Tzenkathi, Herald Sphere, Gravity etc. are never worth the time in a PUG. Even with a full team i've never done these without ending in fail. I also don't switch toons. When I hit an unwanted TFO I log out and switch games. I have a minecraft server, RIFT…
  • Without trying it out on Tribble but just eyeballing the new UI in the Blog posting and reading the comments here my take on it is this: * I love that STO has a UI designer that is passionate for their work. This really shows in the very friendly UI. * The missing Load/Save functionality I don't mind, as long as its at the…
  • Ultimately if you want to know the health of STO you need to know how much money Cryptic is making - there could be 1 player and if they are buying enough Zen then Cryptic will fund the future development of the Game. And to determine that you just need to log General Chat for a few hours and count the # and rate of…
  • There is no difference in the grind between all the characters. However, there are "Recruit" events that occur occasionally, and it is worthwhile creating Recruit characters so plan on creating a minimum of 4 characters, as (some of the) recruits come with account wide bonuses. As such, create a Discovery character now as…
  • I particularly enjoy being reminded to press ctrl to autofill each time. when the game happily consumes my currency at other times without care. What a waste of a feature. I think it required less clicks before (and no - I don't press ctrl - because who presses ctrl when clicking buttons on a UI - at this point my other…
  • All I want as a reward is the ability to recover any bound to character items when I'm tired of that character. As an LTS I have 'quit' STO multiple times and when I come back a few years later, its nice to create a new Captain and start over just to get a feel of how the missions and game mechanics have changed.…