Horizontal progression is an illusion. There will always be gear that is best for what you want to do. Part of the learning process in any game is to find out what works best. What you're saying is you dislike homogeneity, which is fair. But IMO there comes a point where the developers should really consider retiring old…
All reward pack weapons(from lockboxes) have always been character bound. Crafted or looted standard type weapons are not. I honestly can't remember ANY lockbox weapons that were account bound. If there are, it's news to me.
The Tholians stripped it from the ship when they captured it. These timeships were recovered from Tholian bases and sold to the Ferengi, who resold them to us.
The value of any new addition of crtH or crtD is dependent on the values of crtH and crtD beforehand. The more crtH you have, the more valuable crtD becomes, and vice versa. But, if you singlemindedly stack on crtD while neglecting crtH, you will eventually hit a slight diminishing returns on crtD vs crtH. Optimally, you…
Item display on the exchange should behave much like the dilithium exchange. All items of the same price be lumped together into one entry, and give the buyer to specify how much of the item they want to buy. Give similar protections against buying a higher price than the player intends. In short, treat it like a commodity…
The problem is, there are a lot of systems in the game that force you to choose. Skills, consoles, bridge officer seating, duty officers, traits, all of these things promote focussing on one weapon type and buffing it to the max. Think about consoles. Say you're in a cruiser. you have 4 tactical console slots. Let's say…
Fundamentally, players do not like having control of their characters taken away from them, for any reason. Efforts should be made to reduce or eliminate any unskippable cutscenes if at all possible.
http://www.reddit.com/r/stobuilds/comments/2yront/the_hard_and_soft_numbers_on_weapon_mods_and_procs/ Fleet weapons start at ultra-rare, and have 2 dmg mods(or at least one dmg mod). Now, dmg isn't absolutely completely useless; but why in god's name would you spend precious dilithium and fleet credits on a weapon you're…
question: does this spreadsheet incorporate crits and their benefits into the cost analysis of crafting? For example, crafting superior tech upgrades, you get a near 100% crit chance at rank 20, and approximately 30% crit chance to make the components. Is this calculated in?
Also would like to say that the 'account unlock on event ships' may or may not be ready in time for the summer event start. Don't freak out if they're late on that, it was a 11th hour addition.
I agree with the OP's request, also I would like to propose giving FAW a 30 second cooldown and a 15 second shared cooldown. edit: just so there's no confusion, the damage could be scaled down slightly to compensate for the increased uptime and reduced cooldowns.
So we've heard about marks in the blog, and elite marks. What about the RND boxes? If we get the same RND box in the new revamped queue as we get otherwise, nobody will do normal, they'll do advanced, get the box, and fail the optionals. This seems... counterintuitive. IMO if we do this change, failing the optional should…
If you've done ISA over and over and over(like I have), and have combat parses and personal performance meters, you know how the fight is done, you do all the things right, and you STILL LOSE the not-optional, what do you do? Do you get fired up? I'll tell you what I do. I get mad. At the other players. And I don't want to…