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What is the Arc Client?
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cbrjwrr Arc User

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  • I'd hardly call it a necro. But yeah; they decided to stop having the link option only a week and a bit after making the thread, you can only set up a new account now...
  • Don't think there is a way to give it back that is player initiated... Might be possible to do it via support, maybe?
  • If a human was stuck there, they would definitely go insane; Klingon psychology might be different to Human psychology of course, but Gowron's explanation of his preference for Gre'thor over Koth makes total sense.
  • Yeah. I've only got one character with a level 20 R&D school, as I tried to craft like, a hundred omni beams hoping for one [Pen] one... It just isn't worth it beyond the feeling of completion.
  • Don't forget to add the Nimbus and Delta NPC mob spawners.
  • This just about perfectly covered why I stopped playing SWTOR. Enjoyed the setting, the gameplay, hated the funding model. Another thing that wasn't mentioned here is that you have to subscribe to get the equivalent of new episodes and to go above the equivalent of level 50. Putting up with ship sales and lockboxes as the…
  • What we could do with is a whole economy rework - GPL in the shows is used for what EC is used for in STO for example. In any event, all increasing the EC/Exchange caps does is treat one symptom temporarily, you first have to deal with the inflation before adjusting the cap.
  • Procs got nerfed into uselessness years ago; they used to be per shot and are now per cycle, which means at best even with 8 weapons firing and maximum weapon haste you barely get one proc per minute, and none of the procs are worth paying attention to as they contribute so little. Phaser and disruptor are favoured because…
  • It means the box is account bound (so, you can move it from character to character, but not sell it) but when you actually open it, the ship is single character.
  • Or they've spent thousands and thousands of Zen on character slots. I mean, sure a new account is free character slots, but then sharing stuff is either a right faff or outright impossible... I'm not sure what the limit is; I was told it was 48 for a Free to play account buying character slots or 54 for LTS. I suppose I…
  • This. Absolutely this, the only realistic limitations are the lifespan of the game and a player accidentally deleting them before they finish them. (after they are finished, you can delete them and not lose your account rewards, although obviously anything specifically on that character is gone forever ) My Temporal Agent…
  • Admiralty was a big reason, before the Klingon/Ferengi campaign nerfs. Nowadays, it is traits/consoles. I do ships on a per character basis in the main, even C-Store ones. But, I do want ships to be account-wide, because sometimes you find that ship A works on one character, but not another...
  • The price of Zen varies. Can't check what the USD amounts are, but for GBP you have (at current prices) 1200 Zen at £7.99, 2400 Zen for £15.99, 6360 Zen for £39.99, 13200 Zen for £79.99 or 27600 Zen for £159.99. So, a Lockbox ship on average costs a little bit under £159.99, which at current exchange rates is $220, ish.…
  • The boff skills are just concepts for now, and inevitably there will be new designs for ships. (Cryptic's revenue comes from ships after all, so straight away we're looking at one ship for each faction in a four pack, like the Recon Destroyers or the T6 Carriers)
  • Most of this comes under the ideas for "Strike Teams" I outlined in the Boff abilities section of a previous post. Um, any ship on an active battlefield has issues related to the first paragraph. And the marines (certainly Starfleet ones, maybe Klingons or Jem'Hadar might not be so careful) will have environmental suits on…
  • For me, I'm weighing up the time cost; assuming Cryptic's usual target of 15 minutes a TFO, that means 17.5 hours for this event. And well, I don't mind the event version of Breach - fly around a big ship, nuke a subpower core three times, nuke the main power core, get out - it isn't hard. But I can definitely see there…
  • Of course it would, Star Trek from the beginning was the idea of a former serviceman. That's actually my entire point right from the very beginning of the thread; these are ships specifically focused on the carrying and rapid deployment of marines, officers and technicians suitable for the task of completely replacing a…
  • Boarding parties are already in the game, albeit nothing like as extreme as I've got figured out.
  • Why are you bringing up the US Navy on this? The benchmark is what appears in Star Trek, which has confirmed data indicating that the KDF and the Dominion use ships of this kind for deploying this many soldiers, mainly for planetary occupation missions admittedly, while Starfleet have been documented as using such vessels…
  • What if Commander rank Strike Team abilities were AoE effects? Let's face it, if we're talking about organising the mass beaming of thousands of people to a single target, then ~10 people per ship or so to a dozen ships or more is much easier. So, my current ideas for boff abilities: Ensign, Lieutenant and Lt. Commander:…
  • I must confess, this feels like a lot more plausible now than it did when I wrote the OP.
  • Um, no one has said or implied docking, or landing in enemy hangars. (although those are options once control of the ship is established of course) Certainly, I have in mind more like what Krall's forces did to the Enterprise in Star Trek: Beyond, if you are planning on having people physically fly craft out to the enemy…
  • Well, they have emergency beam out. :smile: It definitely needs a way to be useful in TFOs even if you can't capture the vessel... If we're talking about hundreds, maybe thousands, of marines going in, then it won't be a long fight; that's enough marines to overwhelm the crew of the vast majority of ships, so perhaps the…
  • An Admiralty card would be a lot more fitting for sure, but I don't know if a one time use would be attractive enough... The Negh'var would be another good candidate, especially given it suffers the same issues as the Galaxy does.
  • Ultimately the decision goes on the character narrative, not looks necessarily. I mean, if the stats are good enough I'll buy the ship for the stats and fit a character to the ship, but it's mainly about the character/ship dynamic.
  • One of the (dubious admittedly) perks of STO is that most of the TFOs can be soloed, so generally if someone does go afk it's not a problem. However, this itself is a symptom of bad mission design (at least in Advanced and Elite) because being able to solo a mission that is supposed to be a five man team is an issue.…
  • It does, thank you. And I don't fancy the hassle involved, already had one set of account linking things go wrong...
  • That's how it works if you have the Epic store installed, yes. But I don't want to have to redownload the entire game and then may well find that I have to make a new account or something...
  • It's authentic to TOS though; it's why they added it.
  • I know it's only available through Epic. What I want to know is what happens after it's bought; if it gives you a code to redeem via the website for example, then it's usable.