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battykoda0 Arc User

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  • If you lost that much, did you make sure you turned all of your traits back on? They turn off when you respec. I had the same conclusion than found all of my traits were off.
  • Please don't. It's a science boat's dream toy.
  • I have 130 Aux (probably more when the buffs/batteries/drains kick in but I have no idea if Aux works like Weapons and the overage is an invisible buff or if it is cut off at 130 and vanishes into the void) and I can tell you that at least Feedback Pulse is benefiting from it being there. Depending on how much love is…
  • I'm seeing better Gravity Well and much better FBP. That said, I also have twice the points in Control Expertise than before and my Aux power is 130+ instead of 125.
  • They are under your Personal missions. Power Tip: Don't turn them in until you are ready to do your runs as they do little good while touring sector space. :smile:
  • I replied to someone who said we are carrying on too much. I have been providing feedback to Bort and Bort has addressed it and fixed every single thing that I have mentioned. He has asked for more information on things mentioned in passing. And you do realize you are replying to a comment from a week and a half ago (not…
  • I do believe you found them. They were the R&D with the PartGens and GravGens were not boosting Plasma Emission torpedoes. They are now. I thought I had posted they were. Apologies, Bort. The Embassy consoles are working just fine after swapping them with the R&D (+PGens +Plasma exotics). One that might need looked at is…
  • I do believe it is exactly this. It's happening very fast and what they are doing is breaking the shields then slamming me with a torpedo. "Scrape shields" might not be a good tactic vs Mogais. :-P
  • Is anyone else having survivability issues in raptors/escorts? I have (slightly) better numbers on Tribble than on Holodeck (due to 7 points on Holodeck is now 3 ticks on Tribble and 100 points vs 99) but my hull is like paper. Or, is it just that Mogai in Carrera Advanced? I cannot survive his torpedo volley (that's what…
  • That and it took some playing around with the trees. I have been trying to keep an eye on consoles that haven't quite translated. It's not always obvious that they aren't performing right - the numbers match but the output doesn't. Three consoles that I use have been fixed so far. I suspect there are many more that are in…
  • Check your traits. They are turning off when you respec. You are probably not getting your exotic buffs.
  • @Bort, I said in the patch notes thread but will repeat it here. The ground Skill-Based Stats are showing space skills. There's a small discrepancy in the tooltip of a weapon in your inventory vs it being equipped in regards to damage. After some parses, the number in the bag is closer to true than the number from your…
  • Lucho, I have the skills trained but don't use them. Being PvE, NPCs don't really give a good idea when they shoot at each other as they don't much damage each other. I have not used anything like that since I stopped PvP (and that has been a very long time plus I was never much good at it.) I'll scramble them the next…
  • Space. Gravity Well really sucks. This is a good thing. R&D Exotic Particle Focusers are now boosting Plasma Emission Torpedo exotics again. They are back in line with their Romulan Embassy counterparts. They have the same PartG and the same general amount of damage buff. Good fixes, Bort and team. I'm not a drainer so I…
  • I have not parsed any combat yet but ground has a couple of issues to report. Ground based Skill-Based Stats show space skills. Weapon damage on the tooltip does not seem right. In the bag, Omega Force Antiproton Autocarbine Mk XIV VR shows 177 dps/246.5 dps (aimed). Equipped it is 147.1 and 204.8 respectively. I'm going…
  • I love Feedback Pulse (especially with the anniversary ship trait) and it's the same way. Nothing to back 1.4x of if you aren't being shot by energy weapons. I seem to always draw the ire of the not bouncing torpedoes. :|
  • It's a little high up the tree though, Bort. I think that one would do better as the first unlock. And engi or a sci going for their ultimate ability would have no way of getting it. Engi cruiser is the classical tank and would want that threat. Sci tends to make things very angry (which is good in a lot of cases IE…
  • That is from a trait, Saviour I believe. The longer you are in combat, the more of those + you get. It's buffing your outgoing heals.
  • Exactly Bort. I hope what I said about them came off as praise because 1 point in engineering and science readiness capped off my "I don't have these things" timers. I decided, like you just said, that there are traits better spent. Being a science doing science, I have capped Aux power. The Auxiliary Defense and Auxiliary…
  • I haven't used Kermin Boffs. I can get them. I might even go look at them now in fact. :p I had been using the romulan operatives but with the amount of tactical I chose in the new system, I could equalize them out and not lose critX between the two systems.
  • They have already capped the CritD from PartGens, effectively ending stacking. I'm not sure what you gimp to stack PartGens and GravGens with. They are on science consoles generally. When you have only 2 or 3 tactical consoles, there's not much there to gimp. I don't run much drain but it serves its purpose in PvE. AMP.…
  • Yeah, I started skipping those in subsequent tests. They don't seem to make any difference at all, points or no points. My shields are gone in next to no time unless I spam the Distribute Power key which is notorious for interfering with every other power on your tray and even your weapons fire. I have also learned that…
  • Do you play the same game I do? I can think of many test server problems being heavily discussed, pointed out, and hammered until it bled and going live and being live for weeks or months or forever before it's looked at. Currently, science is not working right. History has shown us that you have to get on it and stay on…
  • Other than that, I have worked out a new build that is as good or better than on Holodeck, two for my science and one for my tac (different builds of course). The engineer didn't much change. But if I put the tac build or the sci build into the engi's tree, it goes up. I have tentatively created two science builds and need…
  • Check your traits often too. Mine continually turn themselves off. Personal ground/space and ship traits.
  • If the shield regen numbers are intentional, you might not need them (except vs Borg with their instadrain). A couple more observations. Enemy aceton assimilator is a thermonuclear device. Mine is a pea shooter. Enemy shield drain is amazing. Mine is not. (But going to avoid drains except to mention it in passing) The…
  • (sarcasm on) Given the way the queues work since DR ,endgame is doffing and admiralty and neither of those use any subsystem or skill tree point. There are no optionals in patrols and no fail conditions. If your build goes from 25k to 5k, you only lose time on content with no timer. (sarcasm off) I have one respec left…
  • Can I have GDF then since we are talking about boosts that others don't get? You get my sensor scan debuff when I use it. I don't get to share your damage boost.
  • Prepare to be normalized. Resistance is futile.
  • This is how I play it and it can be devastating but like you said, it's situational. As Cully said, since I know that the pull zone is not working right, it will come back together when it does. The stats seem to be a shade higher on Tribble than on Holodeck but the synergy is off because the control area is off. I want to…