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asuran14 Arc User

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asuran14
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  • Here is another idea though it would reduce the appeal of using the dominion faction an ships slightly. The the wingmen mechanic an apply it to the small craft, which would give them more abilities to use an some additional power against larger ship…
  • I would give them some built in abilities that vary from type (so by fighter/shuttle/frigate.), and even by the different models in that type (like the delta flyer compared to the type 10 for shuttles as an example). This could be that some fighters…
  • patrickngo wrote: » asuran14 wrote: » patrickngo wrote: » asuran14 wrote: » patrickngo wrote: » asuran14 wrote: » Not sure how much a free for all pvp map would interest the majority or even a minority of the playerbase. Though…
  • patrickngo wrote: » asuran14 wrote: » patrickngo wrote: » asuran14 wrote: » Not sure how much a free for all pvp map would interest the majority or even a minority of the playerbase. Though i would not mind a semi-pvp an pve type battl…
  • patrickngo wrote: » asuran14 wrote: » Not sure how much a free for all pvp map would interest the majority or even a minority of the playerbase. Though i would not mind a semi-pvp an pve type battle-zone/map be implemented, which could be work…
  • Not sure how much a free for all pvp map would interest the majority or even a minority of the playerbase. Though i would not mind a semi-pvp an pve type battle-zone/map be implemented, which could be worked to give the competitive rep's marks/elite…
  • Yeah the fact of the large arcs the omni array have is atleast part of the reason the restriction is in place, and I would say is still quite appropriate. Though i guess it might be okay if they made it that you can have a max of two omni-arrays, bu…
  • I could see dropping the shared gcd for firing torpedoes of a similar type, or just making it that the shared gcd is triggered after firing a certain number of torpedoes in quick secession, though it would make sense to either keep the shared gcd fo…
  • Yeah I agree if you can't spend 7-15 mins to do the specific que 14 times over the of 20 days it is up for, as the reward is account unlocked so no need to do it on all your characters unless you want the marks/dil part, there is a bigger issue that…
  • Without some numbers to go by it will be hard to tell if it is number tweaks that were implemented like on the enemies, or if it is something like a change to an ability functionality (boff, traits, and such). Even if it might be a tweak to how som…
  • I could see it more going the route of something like a Science/intel type ship fusing some of the mechanics of each. So something like the expose mechanic of the intel ships could be fused with the sensor analysis mechanic of science ships. Though …
  • I don't think that getting rid of doing the race is a good idea, as many players like that race an event. yet I would say maybe looking into making it that there is more then that single method of getting the ship would be good, like you can do the …
  • patrickngo wrote: » asuran14 wrote: » tom61sto wrote: » asuran14 wrote: » Honestly if we were going to get a Atrox carrier at tier six, than the other two should be from a secondary race in their faction. So something like a Remen carr…
  • tom61sto wrote: » asuran14 wrote: » Honestly if we were going to get a Atrox carrier at tier six, than the other two should be from a secondary race in their faction. So something like a Remen carrier, and a variation of the Atrox that uses a …
  • Honestly if we were going to get a Atrox carrier at tier six, than the other two should be from a secondary race in their faction. So something like a Remen carrier, and a variation of the Atrox that uses a more Ferasian style to it.
  • I like the implementations in it, and the fact that the performance of the group actually has an effect on the time gates, which is something that has been asked for quite abit with strict time gates like the mirror event que as an example. Might be…
  • ambassadorkael ambassadorkael#6946 wrote: » Hey folks, We're hoping to get some time on the content designers' schedule either before the end of the year or early next to look into this one. I'm leavin…
  • supergaminggeek wrote: » asuran14 wrote: » I would say the issue is that the fact of making alot of them only usable on specific ships limits their usefulness, and even their value. What I'm getting at, is that the ship that the console…
  • I would say the issue is that the fact of making alot of them only usable on specific ships limits their usefulness, and even their value. One thing with the older tiers of ships was the console actually. Alot of the time on these consoles could be …
  • I like alot of what came out of the tier six changes to the reps. Though i will say with some of the reps that have a unique energy type like the proton weapon in dyson, or the kenetic cutting beam in the borg/omega rep, that they might have looked…
  • Well also though I can understand not changing the proton weapon both on ground and space, but you do have the grav-photon torpedo that could be switched to another torpedo type like a quantum/transphasic/tricobalt torp type that could be quite fun …
  • What might be interesting to do that atleast not in the shows has been done much, would be to delve into psionic energy an abilities. Like the past of them, the origin, and races that almost might specialize in them. We have races like the Betazeds …
  • darthkuriboh wrote: » so I've been discussing it with people in the facebook sto group and on the public service channel, and we all have the same conclusion: The Borg are supposed to be the ultimate big bad of Star Trek. However, when we encou…
  • Some more additions to both melee weapons, as well as modules that are useful with melee weapons. Right now the only career type that has actual melee oriented modules is tactical, though science an engineering have some modules that are useful with…
  • rattler2 wrote: » Not all our characters are Temporal Agents though. Jem'Hadar certainly aren't. KDF don't have Temporal Recruits, and normal Feds aren't either. TOS Feds could be considered as such, and maybe even Discovery Feds, but that is not …
  • rattler2 wrote: » asuran14 wrote: » Not sure I would say a fed/kdf linked rep would make sense, but maybe a alliance rep would make sense either a current era or temporal one. We already have a Temporal Rep. Well that is more for…
  • Not sure I would say a fed/kdf linked rep would make sense, but maybe a alliance rep would make sense either a current era or temporal one. Like the rep would come out of the starting establishment of the alliance as a organization separated from be…
  • I personally would have rather seen them work up a Halloween themed event, using the Fek'ihri as the main element of the Halloween event. Which could be them coming back into the alpha and beta quad attacking different worlds, which might come afte…
  • I kinda agree i wish they would put these things back in, even add more things into the different stfs that would give you some unique to appeal to doing the stf. When they got rid of those an left just the standard reward payout it took away someth…
  • Might not be stupidly powerful, but might annoy the hell out of some people. Thinking make a hanger/separation pet tied set of consoles which are tied to a given console type (science, tactical, and engineering) an only can slot one of each type on …