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What is the Arc Client?
Install Arc

flyingtarg · Lead Programmer · Cryptic Developer

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  • Hey guys, we'll have an update for you shortly about this issue. Tomorrow's update will include something to help alleviate inventory concerns with the change to kits and kit modules, but it was not included in the patch notes.
  • I would not expect the changes in this patch to drastically affect anyone's frame rate (Although it might!). The change we made addresses a very specific problem that would mostly affect players with 8-core AMD processors and 6-core Intel processors. 8-core AMD processors tend to be more common than 6-core Intel…
  • We made some major improvements to our support of Razer Chroma devices with Season 11.5. If you disabled Chroma Apps prior to Season 11.5, try turning Chroma Apps back on to see if you like the changes!
  • This is actually completely incorrect. Ship Mastery is not stored on individual ships at all, it is stored on your character by the ship's class. If you have a T5U ship, you can earn ship mastery XP and levels on it, dismiss the ship, and then reclaim it, and you'll be exactly where you left off, even before Dry Docking.…
  • This will be releasing sometime after Season 11, it won't be quite in time for Admiralty. You won't have to wait long though.
  • We don't store a player's ship ownership history, unfortunately, so not only is not easier to make every ship a player ever had on his character reclaimable, it is actually impossible for us to do that.
  • Last time we checked, the count of players with the maximum number of ship slots was incredibly small (I believe it was in the single digits). The number of ship slots a player can have is actually pretty high. From a performance standpoint, they're also incredibly expensive, because a ship in a ship slot has a TON of…
  • Sol System is not really designed to take that many players in active combat with things that we spawn in for you guys to have fun blasting away at. :P We're don't really plan on that working smoothly. Our goal was to get queued maps working smoothly, and based on the feedback we've gotten, it seems to have worked. We're…
  • We have a fix for the ground powers issue, it's just not on tribble. It should not impact the playtest (much. We hope).
  • As a bit of a warning, this playtest will contain something of a "nuclear" option for resolving the lag problems. Because of that, we not only anticipate, but we know there will be bugs (Some of which we've already fixed internally). If a power that used to work suddenly isn't, let us know, and we'll make sure to fix it…
  • Based on the results we saw internally from profiling the playtest, we'd expect that the lag would not be noticeably different than on Holodeck. That said, we got a ton of really good data from this playtest, and even if the play experience wasn't good, the data you guys were able to provide for us is going to help make a…
  • Not included in the patch notes is that we've added some additional diagnostic tools specifically to help track down any remaining server lag. So if these fixes don't do the trick, we've hopefully got the tools to know what will.
  • I think it's important to add that a lot of the changes we're making are based off of the profiling we've done both on internal developer and test servers, and on Holodeck. When we do this profiling, we get a good overview of what operations are running and how much CPU they're taking up. This lets us see that some things…
  • Your fleet has complete control over the following: 1. Which of your projects other fleets can donate to at all 2. Which resources your fleet members can donate to other fleets in the Armada 3. Which resources other fleets in the Armada can donate to you So as a Fleet leader, you can set up a project just for the members…
  • There's a lot of concerns that the large Alpha Fleets will have undue influence on the smaller Fleets they invite as Beta and Gamma Fleets. I think these concerns, while understandable and reasonable, are largely unfounded. The Alpha Fleet in an Armada cannot affect or control the fleets under them save for kicking them…
  • These ships are, in my opinion, the most fun ships to fly that we've ever made. I have to force myself not to idly perform flight maneuvers while testing other things.
  • There will be some slowdown when the upgrade happens. There's a very strong chance that we will lower Holodeck's player capacity temporarily at the launch of Season 10 to accomodate the upgrade script. This is pretty standard operating procedure for these sorts of changes. Usually the first few hours of the release have…
  • Sure, I'll lay it out plainly. When we need to start up a server locally, it nearly takes half the time it used to. Considering that every single developer is starting up a server probably multiple times a day, that alone is giving back 15-30 minutes of developer time a day. Add in that we regularly work with tools that…
  • It works sort of like that. The only thing that's really incorrect there is that it's not really a table. Because it's not a table, it's not Modifier1,...,Modifier5, it's actually a true array of modifiers that can be infinitely long if we so choose.
  • The TP values are stored in the same place on the Dynamic Items that we store Mark Level, Quality, and the mods of your item. It's just a number in our database attached to your individual item.
  • It will change to match the "latest" appearance. So all Mark 11 Wide Beam Plasma pistols will look the same, but will all look different from the Mark 2 version.
  • The Dynamic versions of the ground weapons vary their appearance by their mark level, same as the old versions. That was actually a big challenge when making the Dynamic Item system. Ground Weapons are special because they change appearance completely as their mark level increases.
  • Some of those have been fixed internally. I know QA has had their eye on that list, because they've sent me several bugs from that.
  • No, it won't mean you lose that item permanently. We have a few systems in place that can help fix broken items once we find them. If this change makes it to Holodeck and we missed something, we can make the appropriate data fix, and there will be a way to force a "retry" of the conversion for any items that were broken.…
  • Correct. We're not actually deleting items from your character, we're just changing them to point to different item data and then updating them to store all the information about your items on the database. No promises on that front. For the most part, the items that were deleted were all fairly consistent in how they…
  • I sincerely doubt this would have any impact on any server lag you're experiencing. For the most part, the servers are running at the full speed we expect them to run. Any sources of lag you're experiencing are likely not related directly to the server processes themselves, but are more likely due to network issues…