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asuran14 Arc User

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  • I could go for some revamping, or expanding of the rep system. Not adding a new rep, but thru some quests/missions expanding on what the rep gives you such. like adding a new weapon or shield to the rep not merely a new energy but like adding a dual or quad cannon to the Romulan rep for instance, or a unique set of…
  • I could see bringing back the foundry in a form that is used a dil/zen sink. Like you can buy access to content packs that give you more options an features in the foundry to make missions (ships, factions, mechanics, locations, building assets, load outs, and even creating custom races). Had always heard people say the…
  • I could see making it that based on how many of the zone sites you complete prior to the rexes arrival would translate to gaining credit for that rex. Could be something like you need to have completed five to gain a credit for each of the rexes.
  • I would love to see more work on carriers and pets. As well s a addition of rep specific carrier pets like how the romulan an tholian rep have. Imagine a repurposed undine carrier pet you could get from the undine rep or a reprogamed borg probe or even assimilated fed/kdf/dom fighters from the borg rep.
  • I would say that the Tholians are more lawful evil. As they are doing what they are doing for their own good (and if it helps others that is nice), but are doing it within the laws an customs of their own making. Hell you could even say they are obeying the laws of others as they don't really engage others except when…
  • So i could see afew different reasons why the Tholians might not either be able to distinguish, or choose to distinguish between people from different reality. The first might be that being crystalline in structure their minds might fundamentally function in a way that makes them unable to distinguish between beings from…
  • I would love to see some function added to the cluster torp, like with them being affected by both the mine spread attack patterns as well as the torpedo abilities (high yield and spread). Also what if we saw the shield drain moved from a static amount of shield drain to a percentage of shield shield. So instead of say a…
  • What might be interesting is to see tet get a proc that causes the next torpedo or physical/kinetic based attacks to bypass the shields of the target hitting them as if their shields were down. Or make the proc more of a stacking bypass affect on the shield for torps/kinetic/physical damage even could work. The fact of the…
  • You could also allow us to upgrade our existing bridge officers. It is kinda annoying to have to spend alot of time searching to get all of your bridge officers up to purple quality, most of all if you have already trained up one you like that is green or blue quality. Having a mission you can assign a bridge officer on,…
  • I can understand why they have attacks knock you out of full impulse upon impact. Some alternatives could have been that going to full impulse during combat increased the damage you take from attacks, even if it were increased damage from kinetic damage like torps. Or taking damage incrementally decreased your full impulse…
  • One idea I actually quite like as a concept for a new type or design of Borg would be tied to why they collect the DNA of so many races. The idea being that they actually could use the DNA to create the perfect ultimate organic body that would serve as the platform for the cybernetic aspects that are added on. Even the…
  • I would go for either a two pack with a updated Atrox (maybe with a ferasan skin for it), and then a Ferasan ship. like maybe a escort or destroyer, though i think it might be better to do a battle cruiser or science type ship, and give it a Caitian style skin as well. This would give them both something useful, fill some…
  • Wish they would have made it that the effect (damage buff) of bo when used is dependent on how many beams you had on your ship, which would keep it being effective regardless of being used on a all beam ship or a ship with a single beam on it. Make it that the buff gained is distributed among all of the active beams while…
  • I actually thin just making ti able for us to switch specs during the pre-mission briefing would be fine, as some of them we have basically what 30 seconds to do what ever is needed. So opening that time for a.so switching your specs to suit the stf you landed in would make sense, though adding specs to the load out saving…
  • Getting specialist seats might be difficult unless we get ships with a uni spec seat option, which if there was a limit of it only being on up to lt or ltcom seats it could work to keep interest in spec specific ships. Though I like the idea of getting a console that at the cost of using up on console, as well as only…
  • Well with higher damage loss an energy loss, that is also dependant on how much energy is put in. Beams should have more the most even damage application on target, since the beam is a constant stream as has been said . Yet cannons that use a energy pulse or bullet is harder as it depends alot on how much power is being…
  • I would agree that seeing most enemies come back quickly after being defeated would be weird, though the Borg have one thing going for them. Their ability to assimilate an adapt which can by virtue of that fact explain their quick gains in power, and ability to nullify tactics or tech that had defeated them before. The…
  • I would say only really dual beams, and single cannon has need to be adjusted, though it would not be a bad thing to see abit of shift away from dual cannons an dual heavy cannons being really close in style. I actually think that giving the different weapon types a different effect, or bonus under the effect of some of…
  • I don't think really they need to be the big bad, a main bad for abit or atleast a focal point of a arc's mystery leading to a big bad. We have not actually heard in game what happened with the Undine after we left that dreadnaught in fluidic space, and so a expansion that starts with us investigating Borg activity (that…
  • I( would not mind seeing them bring back the Borg even if it were more of fact of them rising again in the delta quad, and the delta alliance asking for us to investigate what has caused them to rise again so quickly, not sure i would say a straight to the Borg assualting the alpha/beta quad would be smart compared to…
  • A few ideas/suggestions below.* Load-out system expansion: Expand the load-out system so we have not only a load for our ships, but also a load out to switch between doff choices an even spec choice would be nice. It would be nice to have a master load-out that you can save that includes all of your spec choices (primary…
  • Could it be a revamp to how team play is handled in the game, and even to some degree how ships an careers work. A shift to make team play more important an content that emphasis the need for team play, not just something like the trinity but just that it is less about damage an more about the group working together to…
  • I think we might see afew more ships using this mode-change mechanic first, before seeing the dyson ships come back, and I would hope it is not a set of six/nine like when they first came out but maybe one per faction at most. It would be interesting to see what the dominion would use design wise for their version of the…
  • I wouln't say we need universal slots, as honestly we have alot of univeral console to slot where we wish. Though i would say it would be nice to see them develop some ships that instead of having dedicated spec seating, or that universal boff seats are specifically only used for tactical/engineering/science boffs, that we…
  • An interesting combo of a melee weapon,a nd a module, might be something that when using a melee weapon the use changes based on what kind of combo you are using. Like if you use a left left combo an then hit it you might get one type of use out of the module, while using a left right or right left would give you a…
  • It would not be to bad if they had some npc types that did not run off when you closed range with them, like some Klingons (or all Klingons)when you closed might take out their melee weapon an melee with you. Yet it does make sense that many times npcs would just run off when you close range with them, since in…
  • Not sure I would say it needs a overhaul, but I can say that I wish it would get abit more expansion, and bring some of the fun an interesting features of space into it. like for now kits do pretty much nothing compared to what they were originally, being basically relegated to being just a form of stat-stick for the…
  • Would not mind seeing some much fuller and longer story arcs for expansion additions, though that would mean longer time betwen expansion to allow for them to get such additional content done. A story arc an expansion that deals with the many factions delving into the past, and researching on psionic traits that races have…
  • The best way to make enjoyable content that rewards tanking/healing, not requires it, but rewards tanking/healing is thru mechanics. When you buff things like stats such as hp or damage output it feels like a artificial forced shifts in play. Where as making mechanics in the game that promote, and rewards using other set…
  • Well I could see tanking and even healing to a degree being something with varying types of methods of doing that. I mean in rifts we had a tanking class that redirected the damage done to the group back to themselves (most of the time at a reduced amount, or over time), making having a more typical meat shield tank less a…