I bugged a lot of these individually, but there seems to be a lot of texture seams on the Khitomer. It occurs a lot with the deckplates.
What I mean is the 'Christmas tree light' effect of where two textures don't match up perfectly and some of the light from the other side of the texture shines through. Like a crack in a door.
Has this 'zone' been officially geo-passed by your internal QA team? Do you want every location bugged individually since we can't get coordinates or object names for a group report? Or would you rather these be posted to the forums with screenshots?
Thanks!
(Original post on the Beta forums, reposted and rebugged since Open beta. Issues STILL occurring.)
Any information on this? I hate to bump my thread, but the bugs I've been dealing with are over 6 weeks old without having been addressed. It's very very frustrating.
Seeing through a wall because textures aren't meshed up is something I don't want to do two weeks before launch.
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Seeing through a wall because textures aren't meshed up is something I don't want to do two weeks before launch.