test content
What is the Arc Client?
Install Arc
Options

Scanning object away missions...

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited January 2010 in PC Gameplay Bug Reports
ok, beam down, get the quest to scan an artifact. it says some generic thing that leads you to go scan x amount of other objects. I begin the "trek" and cant find enough of them. this has happened on 3 different away missions. the one i'm doing right now has 4 objects i scanned(the first one started the mission and is not interactable after this) leaving me 3/4.... onther quest thursday didnt even have 2/5 objects for me to scan. and the one i did find was invisible. i only found it when i went to loot a gorn corpse.


any ideas? I have searched these maps very carefully. I am having so little luck on completing away missions...
Post edited by Unknown User on

Comments

  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Yeah they need to work on that. Like blue dots on the map indicating where they are.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    blowitup wrote: »
    Yeah they need to work on that. Like blue dots on the map indicating where they are.

    I'm cool w/Tactical peeps having diffiiculty locating them, but I think that Eng & Scifficers should be able to track em down with different degrees of accuracy. A little bit of work here could go a long way in making tracking these down fun and immersive, with different scanning abilities avail per bridge officer / PC specialisation ?

    Example:

    Tactical: Aliens-style echo finder
    Sci: Area marked on map
    Eng: pinpoint


    Alternatively (and perhaps more easily), scanner/tricorder upgrade modules could be purchased and earned to make this easier. T1 gives you an echo-finder, T2 a general radius etc. More common modules could only track down common anomalies & rarer mods would be needed to pinpoint the rarer (higher level) stuff.

    IMO this is going to remain a really unfriendly and arbitrary fetch-quest gameplay feature without *some* work. It actively *discourages* people from exploring - just ask any random dude on zone chat to get the opinion echoed.
Sign In or Register to comment.