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Heavy dual phaser emitter still garbage?

lexusk19lexusk19 Member Posts: 1,407 Arc User
I saw they buffed it, but it only does 400 more damage then a beam array and the DPS on it is like 300 less then a beam array. Whats the point in this weapon? Seems terrible.
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Post edited by baddmoonrizin on
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  • westx211westx211 Member Posts: 42,214 Arc User
    I guess it was an experiment. But yeah its not very impressive.
    Men are not punished for their sins, but by them.
  • questeriusquesterius Member Posts: 8,316 Arc User
    Are you referring to this one?
    https://sto.gamepedia.com/Lorca's_Ambition#Phaser_Variant

    Without knowing that much the whole discussion is pointless.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • westx211westx211 Member Posts: 42,214 Arc User
    There's only one heavy dual phaser beam bank in the game Questerius. And yes its the Lorca's ambition one.
    Men are not punished for their sins, but by them.
  • darkbladejkdarkbladejk Member Posts: 3,715 Community Moderator
    pair it with dark matter torpedo. admittedly you'll get more out of a dual bank build cause well dual banks, but it's not as bad as folks think it is.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • questeriusquesterius Member Posts: 8,316 Arc User
    westx211 wrote: »
    There's only one heavy dual phaser beam bank in the game Questerius. And yes its the Lorca's ambition one.

    The topic said Heavy dual phaser emitter, different name.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • rattler2rattler2 Member Posts: 58,015 Community Moderator
    Yea... it would be more effective on a Dual Beam build. Why people keep comparing it to a Beam Array when the closer equivelent is a Dual Beam Bank... I don't know.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • westx211westx211 Member Posts: 42,214 Arc User
    rattler2 wrote: »
    Yea... it would be more effective on a Dual Beam build. Why people keep comparing it to a Beam Array when the closer equivelent is a Dual Beam Bank... I don't know.

    The reason is because it barely does any more damage to a normal beam array, despite supposing to be a heavier version of dual beam banks. This means that its even more inferior to a proper dual beam bank. The comparison to beam arrays is meant to demonstrate this.
    Men are not punished for their sins, but by them.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    "heavy" works like that. Slightly better than not heavy.
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    My character Tsin'xing
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  • westx211westx211 Member Posts: 42,214 Arc User
    edited June 2019
    "heavy" works like that. Slightly better than not heavy.

    But its not better than normal dual beam banks. Its worse than them and worse than regular beam arrays. That's the issue
    Men are not punished for their sins, but by them.
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited June 2019
    westx211 wrote: »
    "heavy" works like that. Slightly better than not heavy.

    But its not better than non heavy dual beam banks. Its worse than them and worse than regular beam arrays. That's the issue

    Yeah, people really seem to be missing the point.

    This DBB sucks compared to other DBB's. It's just an inferior version of a DBB that you could craft or grab off the exchange. As far as taking steps toward making DBB's better (which I was hoping this was) it's a step backward.

    Beyond needing it for set bonus, there is absolutely no reason to use this weapon in it's current form. It desperately needs a significant buff. This thing should be to DBB's what the Terran Task Force Dual Cannon is to Cannon builds. Instead, it's just something that comes out to a functional waste of a weapon slot.
    Insert witty signature line here.
  • pottsey5gpottsey5g Member Posts: 4,177 Arc User
    westx211 wrote: »
    "heavy" works like that. Slightly better than not heavy.

    But its not better than non heavy dual beam banks. Its worse than them and worse than regular beam arrays. That's the issue

    Yeah, people really seem to be missing the point.

    This DBB sucks compared to other DBB's. It's just an inferior version of a DBB that you could craft or grab off the exchange. As far as taking steps toward making DBB's better (which I was hoping this was) it's a step backward.

    Beyond needing it for set bonus, there is absolutely no reason to use this weapon in it's current form. It desperately needs a significant buff. This thing should be to DBB's what the Terran Task Force Dual Cannon is to Cannon builds. Instead, it's just something that comes out to a functional waste of a weapon slot.
    Its not a weapon I have looked at closely and whiles its DPS is worse does it at least have a higher base damage so it might be better for Beam Overload? If not then its sounds like another badly balanced weapon.

    Surly a heavy weapon at the very lest should hit harder per hit even if the DPS is not better.
  • ioneonioneon Member Posts: 207 Arc User
    I was under the impression that the point of this DBB was that it sacrificed DPS to gain wide angle.
  • alonaralonar Member Posts: 280 Arc User
    Ok, I just got on to double check this, but the wiki left out 1 thing I think is important. Critical strikes add +1% bonus damage for 20 seconds, up to 20%. also has a +6% crit chance. So I'm thinking that might be why base dmg is lower.
  • westx211westx211 Member Posts: 42,214 Arc User
    alonar wrote: »
    Ok, I just got on to double check this, but the wiki left out 1 thing I think is important. Critical strikes add +1% bonus damage for 20 seconds, up to 20%. also has a +6% crit chance. So I'm thinking that might be why base dmg is lower.

    Its a poor comparison, anything can have a +6% crit chance with reengineering and in fact its usually a terrible idea, you don't want bonus crit chance on your weapons, you want consoles for that. And the bonus damage is negligible at best, its not enough to make it worth using, you're better off with a normal dual beam bank or array.
    Men are not punished for their sins, but by them.
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    alonar wrote: »
    Ok, I just got on to double check this, but the wiki left out 1 thing I think is important. Critical strikes add +1% bonus damage for 20 seconds, up to 20%. also has a +6% crit chance. So I'm thinking that might be why base dmg is lower.

    I'll have to look it over again, I'll admit I didn't give this item much attention because it just looked bland to me.

    The power of this buff depends on a lot of factors, like duration and how rapidly you can build 'stacks.' Overall, I am hoping it ends up being a desirable weapon, I believe that Dual Beams are in a fairly bad place right now and I was hoping this would be the first step toward giving them a bit of a boost.

    I am not currently optimistic on this item, but I have been proven wrong many times in the past. :wink:
    Insert witty signature line here.
  • alonaralonar Member Posts: 280 Arc User
    I believe that the activation is once every 3 seconds. I'm not trying to make anyone think that its a good weapon, just trying to make shure all the info is correct.
  • salvation4salvation4 Member Posts: 1,167 Arc User
    edited June 2019
    lexusk19 wrote: »
    I saw they buffed it, but it only does 400 more damage then a beam array and the DPS on it is like 300 less then a beam array. Whats the point in this weapon? Seems terrible.

    On my ENG Toon..This is off the weapons tray..Plus I have re-engineered it to (CrtD)(CrtH)x2 (Dmg)

    The Wide angle Dual Beam Bank MKXIII UR 1666.8 Phaser damage (889DPS) @ Balanced power levels..
    Fleet Phaser Array MKXV UR 1529.1 phaser Damage (1223.3DPS) @ Balanced power levels..
    137.7 damage difference..334.3DPS difference

    The Wide angle Dual Beam Bank MKXIII UR 2036.9 Phaser damage (1086.3DPS) @ Max weapon power levels..
    Fleet Phaser Array MKXV UR 1870.3 phaser Damage (1496.3DPS) @ Max Weapon power levels..
    166.6 damage difference..410DPS Difference..

    Will update once I upgrade to MKXV..But its looking woefully out gunned by a beam array and standard DBB..Will run a parser to see the damage and if the stacking Crit is worth anything..
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    salvation4 wrote: »
    lexusk19 wrote: »
    I saw they buffed it, but it only does 400 more damage then a beam array and the DPS on it is like 300 less then a beam array. Whats the point in this weapon? Seems terrible.

    On my ENG Toon..This is off the weapons tray..Plus I have re-engineered it to (CrtD)(CrtH)x2 (Dmg)

    The Wide angle Dual Beam Bank MKXIII UR 1666.8 Phaser damage (889DPS) @ Balanced power levels..
    Fleet Phaser Array MKXV UR 1529.1 phaser Damage (1223.3DPS) @ Balanced power levels..
    137.7 damage difference..334.3DPS difference

    The Wide angle Dual Beam Bank MKXIII UR 2036.9 Phaser damage (1086.3DPS) @ Max weapon power levels..
    Fleet Phaser Array MKXV UR 1870.3 phaser Damage (1496.3DPS) @ Max Weapon power levels..
    166.6 damage difference..410DPS Difference..

    Will update once I upgrade to MKXV..But its looking woefully out gunned by a beam array and standard DBB..Will run a parser to see the damage and if the stacking Crit is worth anything..

    You are comparing Mark XIII weapon with a Mark XV weapon. And the marks beyond Mark XII tend to add more damage.

    I unlocked the Dark Matter Torp and the Heavy DBB on my Discovery Eracharacter and already upgraded to Mark XV. I'll have to check and look at the same mark levels. Not sure I can also check the same rarity levels and similar mods, though.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Quick comparison at Weapon Power set to 113
    • Phaser Wide Angle Dual Heavy Beam Bank Mk XV [CrtH]3x3 [DMG] 1395.1 Phaser Damage and (724.8 DPS). The weapon also has a +10 Crit Severity Bonus that does seem to be innate and not come from any of my abilities or its modifiers.
    • Sensor-Linked Phaser Beam Array Mk XV [CrtH]x4: 1018.8 Phaser Damage (815.1 DPS)
    So DPS is lower, damage per shot higher, and apparently there is a Crit Severity bonus built in, similar to Dual Heavy Cannons.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • salvation4salvation4 Member Posts: 1,167 Arc User
    salvation4 wrote: »

    On my ENG Toon..This is off the weapons tray..Plus I have re-engineered it to (CrtD)(CrtH)x2 (Dmg)

    The Wide angle Dual Beam Bank MKXIII UR 1666.8 Phaser damage (889DPS) @ Balanced power levels..
    Fleet Phaser Array MKXV UR 1529.1 phaser Damage (1223.3DPS) @ Balanced power levels..
    137.7 damage difference..334.3DPS difference

    The Wide angle Dual Beam Bank MKXIII UR 2036.9 Phaser damage (1086.3DPS) @ Max weapon power levels..
    Fleet Phaser Array MKXV UR 1870.3 phaser Damage (1496.3DPS) @ Max Weapon power levels..
    166.6 damage difference..410DPS Difference..

    Will update once I upgrade to MKXV..But its looking woefully out gunned by a beam array and standard DBB..Will run a parser to see the damage and if the stacking Crit is worth anything..

    Attack weapon are at 125/100
    Balanced weapons are 83/50
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    Quick comparison at Weapon Power set to 113
    • Phaser Wide Angle Dual Heavy Beam Bank Mk XV [CrtH]3x3 [DMG] 1395.1 Phaser Damage and (724.8 DPS). The weapon also has a +10 Crit Severity Bonus that does seem to be innate and not come from any of my abilities or its modifiers.
    • Sensor-Linked Phaser Beam Array Mk XV [CrtH]x4: 1018.8 Phaser Damage (815.1 DPS)
    So DPS is lower, damage per shot higher, and apparently there is a Crit Severity bonus built in, similar to Dual Heavy Cannons.

    So, good or bad?, i'm on the fence on that weapon..
    The forces of darkness are upon us!
  • westx211westx211 Member Posts: 42,214 Arc User
    gaevsman wrote: »
    Quick comparison at Weapon Power set to 113
    • Phaser Wide Angle Dual Heavy Beam Bank Mk XV [CrtH]3x3 [DMG] 1395.1 Phaser Damage and (724.8 DPS). The weapon also has a +10 Crit Severity Bonus that does seem to be innate and not come from any of my abilities or its modifiers.
    • Sensor-Linked Phaser Beam Array Mk XV [CrtH]x4: 1018.8 Phaser Damage (815.1 DPS)
    So DPS is lower, damage per shot higher, and apparently there is a Crit Severity bonus built in, similar to Dual Heavy Cannons.

    So, good or bad?, i'm on the fence on that weapon..

    Its bad, you're better off with a normal dual beam bank or a beam array. Unlike how dual heavy cannons are an improvement upon dual cannons, the heavy dual beam bank seems to be worse than the standard dual beam banks.
    Men are not punished for their sins, but by them.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    gaevsman wrote: »
    Quick comparison at Weapon Power set to 113
    • Phaser Wide Angle Dual Heavy Beam Bank Mk XV [CrtH]3x3 [DMG] 1395.1 Phaser Damage and (724.8 DPS). The weapon also has a +10 Crit Severity Bonus that does seem to be innate and not come from any of my abilities or its modifiers.
    • Sensor-Linked Phaser Beam Array Mk XV [CrtH]x4: 1018.8 Phaser Damage (815.1 DPS)
    So DPS is lower, damage per shot higher, and apparently there is a Crit Severity bonus built in, similar to Dual Heavy Cannons.

    So, good or bad?, i'm on the fence on that weapon..
    Well, the base DPS is not better than that of a beam array, which is bad. But it also comes with a special ability that increases its damage the more often it crits. Similar to how the Prolonged Phaser Beam Array (or is it the torpedo?) has less base damage but increases its damage the longer the fight goes. At that point, the only thing that would really help you figure it out is to use a combat logger and look at the DPS output.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    gaevsman wrote: »
    Quick comparison at Weapon Power set to 113
    • Phaser Wide Angle Dual Heavy Beam Bank Mk XV [CrtH]3x3 [DMG] 1395.1 Phaser Damage and (724.8 DPS). The weapon also has a +10 Crit Severity Bonus that does seem to be innate and not come from any of my abilities or its modifiers.
    • Sensor-Linked Phaser Beam Array Mk XV [CrtH]x4: 1018.8 Phaser Damage (815.1 DPS)
    So DPS is lower, damage per shot higher, and apparently there is a Crit Severity bonus built in, similar to Dual Heavy Cannons.

    So, good or bad?, i'm on the fence on that weapon..
    Well, the base DPS is not better than that of a beam array, which is bad. But it also comes with a special ability that increases its damage the more often it crits. Similar to how the Prolonged Phaser Beam Array (or is it the torpedo?) has less base damage but increases its damage the longer the fight goes. At that point, the only thing that would really help you figure it out is to use a combat logger and look at the DPS output.

    I see, thanks.. i'll wait to see if Cryptic does an aditional improvement on that weapon..
    The forces of darkness are upon us!
  • tobiashirttobiashirt Member Posts: 630 Arc User
    The other thing to note about this weapon, last I checked, is that it consumes 2 more power per firing cycle (like dhcs vs dcs). I could live with it swapping one other potential mod for [Arc] if it got brought up to the point of being equal in base DPS to a standard dbb with higher dpv. The +Dmg spool-up could be left in, an an equipment limit of 1 DHBB imposed so it would fill a role analogous to the Terran DHC.
  • leemwatsonleemwatson Member Posts: 5,343 Arc User
    It has an inherent proc of 'Stack on Crit' +1% Bonus DMG for 20 secs up to 20%, with the high per shot DMG, it'll more than make up for the perceived lack of DPS. It's a decent weapon.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    edited June 2019
    leemwatson wrote: »
    It has an inherent proc of 'Stack on Crit' +1% Bonus DMG for 20 secs up to 20%, with the high per shot DMG, it'll more than make up for the perceived lack of DPS. It's a decent weapon.

    Ok, then i'll try to test it.. as soon as i unlock it in the rep..
    The forces of darkness are upon us!
  • westx211westx211 Member Posts: 42,214 Arc User
    edited June 2019
    leemwatson wrote: »
    It has an inherent proc of 'Stack on Crit' +1% Bonus DMG for 20 secs up to 20%, with the high per shot DMG, it'll more than make up for the perceived lack of DPS. It's a decent weapon.

    It won't, it will barely if anything put it up to par with normal dual beam banks then. If you're running a good dps build then you'll wind up doing less damage even with that.

    In its current state it needs a base increase of like 20% damage without a buff in order for it to be worth using. That might be a bit much but it needs way more than the paltry buff they gave it.
    Men are not punished for their sins, but by them.
  • koppsterkoppster Member Posts: 179 Arc User
    I honestly don't understand the design philosophy behind this. The damage is nerfed to trade off for the extra firing arc, but it flies against the concept of a beam bank build. The extra firing arc is redundant, because if you use DBB's, the target has to be in your forward firing arc for the otehrs to work anyway. Plus, the visuals suck. The proc is meh. It offers nothing.
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