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More boxes and shinnies but where is the real BEEF (no more TRUE CONTENT)?

bubblegirl2015bubblegirl2015 Member Posts: 830 Arc User
Trying to be optimistic and not really complaining. I'm glad that STO has survived this long and just to be clear I'm speaking for myself (hope others might feel the same) but where is the CONTENT or real stories lately?

I'm assume this is the new business model of STO and opting for selling the latest shinnies that come from boxes/packs/ships and GREAT money maker for PWE but have we forgotten about content? Where is the beef lately? ViL seems so long gone and yes we do get sporadically get weekend TFOs that only serve to add grind to the MMO.

The AoD expansion was a mere 3 episodes long and the remastered upcoming Rise of Discovery has 2 new episodes or virtually no new content but a recycled PvEs from the past called a reputation grind.

It appears that new content as been put aside for the benefit of what makes more profits for PWE. I don't blame them since players support it and it is a real capitalistic business model. I just missed when this MMO was much more balanced and used to offer real content as in LoR or heck yeah even Delta Rising was so much better in content of what we see these past few years.​​
Wiki editor http://sto.gamepedia.com
Original STO beta tester.
Post edited by baddmoonrizin on
«134

Comments

  • bubblegirl2015bubblegirl2015 Member Posts: 830 Arc User
    azrael605 wrote: »
    They just announced 2 new story missions coming on the 14th. Pay attention.

    Read my ENTIRE post. I called that "virtually nothing" but thank you for your assumption.​​
    Wiki editor http://sto.gamepedia.com
    Original STO beta tester.
  • rattler2rattler2 Member Posts: 58,005 Community Moderator
    So the only real content is expansion sized content?
    Did you forget about ViL?
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • totenmettotenmet Member Posts: 592 Arc User
    The player base are mostly loyal star trek fans. And the game is financed mostly via whales, and completionists who want to own all items.

    Game play wise its more or less still the same as ever. Its mostly shooting at enemy's. Most new content is to monetize the game further. Lure people to spend real money is the business-model. Its not working very well, hence the decreased the dev team size. New content is reshuffling old content and game mechanics and re-skins.
  • bubblegirl2015bubblegirl2015 Member Posts: 830 Arc User
    edited May 2019
    rattler2 wrote: »
    So the only real content is expansion sized content?
    Did you forget about ViL?

    Again. READ my entire post. I did mention ViL. I guess people are really having a hard time reading?​​
    Post edited by bubblegirl2015 on
    Wiki editor http://sto.gamepedia.com
    Original STO beta tester.
  • bubblegirl2015bubblegirl2015 Member Posts: 830 Arc User
    edited May 2019
    but where is the CONTENT or real stories lately?
    Outside of expansions, which take anywhere from 1.5-2 years to make, STO has generally gotten one new story mission every 2.5-3 months for the last like 3 years. Since AoD started, and through Mirror, and Rise, of Discovery we have been getting 2 new missions every 3 months. So they have literally doubled the pace at which new story content comes out. We are objectively getting more missions, faster, then previously.
    as in LoR or heck yeah even Delta Rising
    Both of which are expansions, and only came after infamous year+ long content droughts.

    At last...something rational. Yes, I'm so glad for the new TFOs and where we are today. But IMO if compared to other seasons or expansions there is not much in story made out for players. Now it is worse since there is no Foundry either. Also, very glad they called this an "update" and not dress it like anything real big like a season.​​
    Wiki editor http://sto.gamepedia.com
    Original STO beta tester.
  • totenmettotenmet Member Posts: 592 Arc User
    azrael605 wrote: »
    > @bubblegirl2015 said:
    > azrael605 wrote: »
    >
    > They just announced 2 new story missions coming on the 14th. Pay attention.
    >
    >
    >
    >
    > Read my ENTIRE post. I called that "virtually nothing" but thank you for your assumption.​​

    I don't assume, I am telling you that you are just flipping wrong. There are also by the way 2 new Featured TFOs coming in the next 2 months.

    So what exactly is new about those TFO's?

    Its same game mechanics just put together a bit different. Hence more of the same. Its just rearranging, reshuffling, re-skinning things.

    Actuary by killing the foundry, lots of content is removed.
    There was more creative content, created by the user-base then by the professional devs.
  • rattler2rattler2 Member Posts: 58,005 Community Moderator
    Dude... we're getting story content pretty regularly. What do you want? Expansions every week?
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • bubblegirl2015bubblegirl2015 Member Posts: 830 Arc User
    rattler2 wrote: »
    Dude... we're getting story content pretty regularly. What do you want? Expansions every week?

    Your opinion not mine. But I get you and thanks for the response.​​
    Wiki editor http://sto.gamepedia.com
    Original STO beta tester.
  • bubblegirl2015bubblegirl2015 Member Posts: 830 Arc User
    totenmet wrote: »
    azrael605 wrote: »
    > @bubblegirl2015 said:
    > azrael605 wrote: »
    >
    > They just announced 2 new story missions coming on the 14th. Pay attention.
    >
    >
    >
    >
    > Read my ENTIRE post. I called that "virtually nothing" but thank you for your assumption.

    I don't assume, I am telling you that you are just flipping wrong. There are also by the way 2 new Featured TFOs coming in the next 2 months.

    So what exactly is new about those TFO's?

    Its same game mechanics just put together a bit different. Hence more of the same. Its just rearranging, reshuffling, re-skinning things.

    Actuary by killing the foundry, lots of content is removed.
    There was more creative content, created by the user-base then by the professional devs.

    Agreed totally.​​
    Wiki editor http://sto.gamepedia.com
    Original STO beta tester.
  • davefenestratordavefenestrator Member Posts: 10,511 Arc User
    It appears that new content as been put aside for the benefit of what makes more profits for PWE.

    I disagree. Cryptic has just switched from one big expansion every 2 years to a spread out stream of mini-expansions of 1-3 higher quality episodes.

    It's easy to look back at Delta Rising as a Golden Age (since players did love it ;) ) but that ignores the long wait for it and how some of the content was just bundling up simple patrols. The "recycled" TFOs we're getting are better than patrolling Arugula in search of a healthy diet.
  • leemwatsonleemwatson Member Posts: 5,341 Arc User
    edited May 2019
    Trying to be optimistic and not really complaining. I'm glad that STO has survived this long and just to be clear I'm speaking for myself (hope others might feel the same) but where is the CONTENT or real stories lately?

    I'm assume this is the new business model of STO and opting for selling the latest shinnies that come from boxes/packs/ships and GREAT money maker for PWE but have we forgotten about content? Where is the beef lately? ViL seems so long gone and yes we do get sporadically get weekend TFOs that only serve to add grind to the MMO.

    The AoD expansion was a mere 3 episodes long and the remastered upcoming Rise of Discovery has 2 new episodes or virtually no new content but a recycled PvEs from the past called a reputation grind.

    It appears that new content as been put aside for the benefit of what makes more profits for PWE. I don't blame them since players support it and it is a real capitalistic business model. I just missed when this MMO was much more balanced and used to offer real content as in LoR or heck yeah even Delta Rising was so much better in content of what we see these past few years.​​

    It's MORE episodic content than we were getting a couple of years ago. We will have had 7 Episodes since AoD launched 7 months ago, over 14 or so episodes in the last year. That is NOT a lack of content. It used to be an average of an episode per 2 months. Let's not forget a good handful of NEW TFO's, including one that was a reskin. I'm sorry, but your analysis is utterly wrong.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • bubblegirl2015bubblegirl2015 Member Posts: 830 Arc User
    It appears that new content as been put aside for the benefit of what makes more profits for PWE.

    I disagree. Cryptic has just switched from one big expansion every 2 years to a spread out stream of mini-expansions of 1-3 higher quality episodes.

    Sure we all have an opinion and agreed to disagreed. However, If I can point to the real work done in terms of quality of new romulus and LoR and then compare it to say Pahvo Dissension the quality would be mediocre at best from what has been done lately. What someone might call higher quality others might not and very subjective to interpretation.​​
    Wiki editor http://sto.gamepedia.com
    Original STO beta tester.
  • zerokillcf2011zerokillcf2011 Member Posts: 545 Arc User
    It appears that new content as been put aside for the benefit of what makes more profits for PWE.

    I disagree. Cryptic has just switched from one big expansion every 2 years to a spread out stream of mini-expansions of 1-3 higher quality episodes.

    It's easy to look back at Delta Rising as a Golden Age (since players did love it ;) ) but that ignores the long wait for it and how some of the content was just bundling up simple patrols. The "recycled" TFOs we're getting are better than patrolling Arugula in search of a healthy diet.

    ^ This

    We had years go buy with nothing. Very few lockboxes, no missions, and in fact very little content. Then we got LOR. Which was awesome at the time, but the devs explained it took years to get it together. And players complained. Lull started again after that and I think 1.5 or 2 years later we got T6 and Delta. Again, HUGE drop all at once. And players complained. So they switched it up.

    Now we have been sitting on almost 3 years with a ton of new ships coming out every couple of months, and new missions (albeit 1 - 3 at a time) coming out every couple of months instead. Since Delta, we have had I think 5 mini arcs, the Temporal mini expansion, VIL mini expansion, and now TRIBBLE mini (mini) expansion.

    So if your opinion is that we are getting less content than we used too, you are just factually wrong.

    If your opinion is we just aren't getting enough content......then buy more stuff. With real money. Money pays devs. Devs make content.

    For the staff they are actually working with, I think (and the majority of the player base and forum posters) agree they are doing pretty good. Esp if you compare it to any other MMORPG that is nearing on 10 years with no down time.
  • rattler2rattler2 Member Posts: 58,005 Community Moderator
    So you just admited that even your take on the situation is an opinion.
    Honestly... I'm starting to wonder why we're even discussing this if we're all gonna have differing opinions. You just opened yourself up to arguments based on the amount and quality of content based on our opinions.

    Not only that... some of your responses haven't helped keep things civil as it appears that you're not interested in hearing out others. It looks more like a personal soapbox and anyone who doesn't agree doesn't have as viable an opinion as yours. Note that this is just how it appears. Intent may very well be different than execution, as we have witnessed many times here on these forums. If I'm wrong, then I'm wrong. But I'm just pointing out how it looks.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • totenmettotenmet Member Posts: 592 Arc User
    edited May 2019
    If your opinion is we just aren't getting enough content......then buy more stuff. With real money. Money pays devs. Devs make content.

    I do not think the devs get paid more money if we buy more stuff. Their salary probably stays more or less the same. I assume the profit goes to the stakeholders etc.

    In fact since they are monetizing the game the developers team has shrunk. Developers have been pulled of to work on other games. And the ones who wanted to earn more, left the company. Cryptic even admitted they do not have the coders in house who know all the ins and outs of the game-engine, hence they decommissioned the foundry.
  • totenmettotenmet Member Posts: 592 Arc User
    edited May 2019
    totenmet wrote: »
    In fact since they are monetizing the game the developers team has shrunk.
    They have actually hired a number of new people as well. There's about 7 or 8 who have been seen in the livestreams, or heard in some Priority One Podcast interviews.

    The overall team shrunk, they hired people to help monetizing the game.
    And they hired some people to compensate for the devs who left.
  • vegeta50024vegeta50024 Member Posts: 2,335 Arc User
    It appears that new content as been put aside for the benefit of what makes more profits for PWE.

    I disagree. Cryptic has just switched from one big expansion every 2 years to a spread out stream of mini-expansions of 1-3 higher quality episodes.

    Sure we all have an opinion and agreed to disagreed. However, If I can point to the real work done in terms of quality of new romulus and LoR and then compare it to say Pahvo Dissension the quality would be mediocre at best from what has been done lately. What someone might call higher quality others might not and very subjective to interpretation.​​

    The work though put into New Romulus & Legacy of Romulus was a great deal more than just a TFO map.

    New Romulus (I assume you're talking about the adventure zone) was the first push of foreshadowing the upcoming playable Romulan expansion, since Legacy of Romulus would be filling in the backstory of how the Klingons and Starfleet got to the point that they were allies with the Romulans, when for Starfleet, they were destroying ships left and right through their second big story arc.

    Pahvo Dissension's map was actually created around the same time that they were working on the second Mirror of Discovery episode. Rather than let the map go to waste, they decided to make a TFO in which they utilize all of it.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    I just came in to say
    "HI BUBBLEGIRL" to a fellow editor.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • totenmettotenmet Member Posts: 592 Arc User
    edited May 2019
    totenmet wrote: »
    The overall team shrunk, they hired people to help monetizing the game.
    Which explains why we have seen so many new features and updates to the game that have nothing to do with monetization, and at a faster rate then before, right?

    Mostly re-skinning, reshuffling content, reusing content, rearranging content, requires less developers. In fact in the past users could do within the limitations of the foundry also create content reusing components.

    Even creating things like endeavors, or random TFOs, is just an other way of playing the same content.

    Creating new ships and items is re-skinning current ones and give them different parameters. Its reusing old content not realy adding something new. Just to lure people to spend money.

    All those so called new story lines the only really new thing is the story that is told. The in game action does not differ much from the first missions in the story arc. Its shooting ships and kill npc's. And move from story telling npc to an other. Just as in the first missions.

    Creating real new concepts, functionality, gameplay requires more effort. And that has been very sparse.
  • totenmettotenmet Member Posts: 592 Arc User
    edited May 2019
    The following analogy is a simplification:

    STO is like playing a game with marbles. Trying to throw them in a hole in the ground.

    They started with 2 marbles a blue one and a red one. Then they developed a green marble. Since then more and more marbles are added, with differ sizes different colors, even multi-color marbles. Whats next marbles of different materials? And of course you can play very very long time to earn a marble, or you take the shortcut and buy them.

    But in essence the gameplay has not changed.

    Instead of adding new gameplay, invent new gameplay rules, invent other things that can be done with the marbles, there is so much that real creative people did and created to play with marbles. Simply check youtube marble games.

    What I mean is that i miss real evolution of the STO game. New content as in: add new game concepts. More different things to do, more variation, instead of repeating the same over and over again, endless grinding the same content.
  • totenmettotenmet Member Posts: 592 Arc User
    totenmet wrote: »
    Mostly re-skinning, reshuffling content, reusing content, rearranging content, requires less developers.
    The only reskinning/reshuffle of content was Peril over Pahvo, one TFO.
    totenmet wrote: »
    Creating new ships and items is re-skinning current ones and give them different parameters.
    This is so backwards and nonsensical its hilarious. That isn't how new ships or items are made. These new times use new models and textures, made specifically for them, which makes them literally not reskins by any measure
    totenmet wrote: »
    Creating real new concepts, functionality, gameplay requires more effort. And that has been very sparse.
    Not really. Every new enemy type since like the Tholians has had new gameplay mechanics, and we see new ideas in TFOs like Operation Reposte.

    But still every so called new enemy and tfo feels the same. I go in and kill it. Repeat it for the marks or endeavor and log off.
  • vegeta50024vegeta50024 Member Posts: 2,335 Arc User
    totenmet wrote: »
    totenmet wrote: »
    Mostly re-skinning, reshuffling content, reusing content, rearranging content, requires less developers.
    The only reskinning/reshuffle of content was Peril over Pahvo, one TFO.
    totenmet wrote: »
    Creating new ships and items is re-skinning current ones and give them different parameters.
    This is so backwards and nonsensical its hilarious. That isn't how new ships or items are made. These new times use new models and textures, made specifically for them, which makes them literally not reskins by any measure
    totenmet wrote: »
    Creating real new concepts, functionality, gameplay requires more effort. And that has been very sparse.
    Not really. Every new enemy type since like the Tholians has had new gameplay mechanics, and we see new ideas in TFOs like Operation Reposte.

    But still every so called new enemy and tfo feels the same. I go in and kill it. Repeat it for the marks or endeavor and log off.

    But the thing is, it's stuff to keep you occupied, which is the goal of stuff like the Featured TFOs.

    Also, new enemies aren't always the same feel. Take the Tzenkethi. What makes their ships unique is that they are pretty heavily fortified on 3 sides, but the shields are weak from the forward facing. No other group has ships like this.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
This discussion has been closed.